CT GAMER wrote:My main gripe: Nothing requires me as a player to pick from only two sides that have seemingly been arbitrarily chosen as potential deployment zones.
As a player I can actually choose any of the four sides as my edge/deployment zones.
Your program seems to want to restrict a player to only two sides and then distributes terrain in accordance with this limitation.
This is a turnoff for me personally as far as using your generator, and I wish it had an option to have no zones designated so that i could simply have it randomly populate a whole table with terrain.
When i set up terrain normally I do so without any assumption of which of the edges will be used for deployment. I find this makes for less contrived terrain setups with more play variety and provides far less chance for a shifty player to as easily set up terrain to his advantage.
We simply pick any of the four sides and then rotate the table or sit/stand on the chosen sides as needed.
I'd like to see this feature in your generator.
I'd also like to see mode that allows the generator to randomly determine battlefield type (forest, desert, etc.) unless I missed it.
Hey there,
If you select the, "Yes" in the "Terrain in Deployment" menu you will see that the entire map is populated and you can then choose whichever side you want without being forced.
In the Terrain Template section I have a few templates that will force a certain amount of forest, elevation, etc...
I totally agree with you on the deployment zone thing, I prefer to generate the full map but I had a ton of people say they prefer nothing in the DZ.
Let me know how that works when you get a chance!
Automatically Appended Next Post: MasterDRD wrote:Oh that reminds me, you should allow us to rotate the view 90 degrees, because typically people will be looking at the table from their own deployment zone instead of from the side of the table.
eeeeexcellent idea