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Made in us
Longtime Dakkanaut






Hello everyone Going to get started on Fantasy soon with some friends and before I make the mistake as I did with my Blood Angels 40k army and buy all the cool looking units and find out they were not so good I will go ahead and ask here first


1) How competitive are Daemons of Chaos? The reason I solely chose them is because they look cool, and they look extremely easy to paint.

2) Could you make a competitive list having Blood Letters and Daemonettes be the bulk of your army or are there other options that are very competitive as well?

3) I know this may take a little time but could someone post me a competitive list at 1,000 and 1,500 points that uses Daemonettes and Blood Letters. (If they are good in bulk go ahead and put most of the army as that but if not take them out, I'm not married to them, just like them.) This will greatly help me understand what a basic competitive list looks like so I can work around that and know whats good and not good to buy before I spend any $.

*Please make sure the lists allow expansion into higher point brackets. Thanks!*

4) If you can could you post me some of the most competitive units in the book that are good in each section. Lords, Core, Special etc. Also the "don't get these they aren't that great" units if possible.


I appreciate everyones help here! Thank you ahead of time!

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Lieutenant Colonel





Somewhere in warp space

I'm not sure about the new edition but deamons were very good in the old edition.

Also I agree deamons do look really cool.

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Frenzied Juggernaut






Well for daemons, think of it this way, it's hard to make a bad list with them.


1) They are very good playing all roles, from CC oriented to a magic heavy army, they are one of the better armies when it comes to unit composition. Though not as powerful in 7th edition, still very scarey.

2) Bloodletters in huge blocks are always something scarey, if you have the army book you can see what heralds do to their respective core daemon blocks. Daemonettes on the other hand, imo, they're strength really makes me not want to take em a whole lot, but a few magic buffs (barring they dont get dispelled) can give you a decent strength and ASF (with herald) block that can tear up lots of lesser troops and give more elite troops a harder time, i think a competetive list will involve 25-30 in a regiment of a basic troop type.

3) 1k-1,500 for daemons is a bit tough for me, 2k is a sweet spot, and 2.5k is just gravy.

here's a list.

1000 DoC
HoTzeetnch 140pts
Master of sorcery

HoKhorne 100pts

24 Bloodletters 331pts
Musician, Standard Bearer (add d6 to charge roll banner)

25 Daemonettes 318pts
Standard, Musician

3 Flamers of Tzeentch 105pts

TOTAL: 994

Basically this list is simple, Khrone to power up Bloodletters with hatred, Herald of tzeentch choosing lore of life/light/beast to power up the Daemonettes. Flamers to kill flankers.

for a 1500pt list you just add

Firestorm blade and Armor of khorne on Khorne Herald. (+40 points)

Another Herald of tzeentch with the same equipment but give him a spellbreaker (dispel scroll) to counter some key spells before a combat and to add to your arsenal of spells with lore of shadow/light/life or instead of a spellbreaker you make him a BSB which costs the same points. (+165 points)

Another 3 man flamer squad to protect flanks (+105 pts)

Add a bloodletter (+12 points)

Add a 5 man flesh hound squad for kicks (+175 points)

adding these TOTAL: 1491

For a 2000 point list basically i recommend putting in any greater daemon to fill out those points, they are EXTREMELY effective at this points level.

I recommend
A KoS with Siren's Song and Soul Hunger (500pts)
A BT with Armor of Khorne and Immortal Fury, (490 Points)
A GUO with Level 1 wizard Trappings of Nurgle (500 points)

I wouldnt take an LoC because he's a level 2 wizard and cost alot just to bring to level 3, and basically, you're heralds can do what he can do (in 2000 points) for much cheaper.

4) The book is amazing and has lots of fun options that are at the same time competetive (a sign of a good book). The GDs are pretty good. Furies were good in 7th in 8th now, not so much when you'd rather take some good core and flamers to handle flankers. Letters/horrors/nettes are always good choices in bulk. havent tried out the PBs after their nerf. FLAMERS ARE THE BEST. nuf said. Hounds used to be good but now there just just slightly good. They give that much needed punch to a unit or a flank charge is always good and MR 3 is nothing to be scoffed at. Screamers I have little experience with them since i'd rather take hounds. Seekers suffer the low str, but again with someoen to buff, then why not. Fiends are awesome at warmachine hunting a very good choice. Bloodcrushers, i've given them a chance, and they did superbly against most armies i've had a go at. In fact i recommend trying all the options. Oh yeah, and the Daemons prince,, ehm... lets jsut say if you tweak him out, you might as well take a naked GD. Hope this helps!




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Made in us
Longtime Dakkanaut






@enmitee: Wow! Thanks a bunch for taking your time to write that stuff for me! I really appreciate it a bunch! It really does help a lot!

I'm sure I'll be updating this with more questions soon

More than likely after reading your post I will be choosing to go Daemons of Chaos. I was crossed between them and dwarves but I like the way the DoC look more and the Daemonettes.


OT: Can you use these guys for Warhammer 40k Chaos Daemons too? Thinking I could have both armies do both games then why not

This message was edited 1 time. Last update was at 2010/09/06 20:20:42


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Frenzied Juggernaut






No problem.

For core units, just put them on circle bases, and use these

http://bitzbarn.com/oscommerce/catalog/product_info.php?cPath=28_83_297&products_id=3901 for fantasy.

For the bigger critters, i reccoment magnetizing them, or drilling them so you can slot them in and out of circle and square bases.

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@Enmitee: That's awesome! So now I can play both 40k and Fantasy for one price I wonder how close the armies match...I bet its completely off lol so I pretty much have to buy both twice as much anyways -_-


When people say Herald of Tzeentch or Khorne how come I can't find any models for those on the GW site?

This message was edited 2 times. Last update was at 2010/09/06 22:02:04


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Stoic Grail Knight



Houston, Texas

The heralds you just convert from the normal models of their type.

Just make them look different or something like that.

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Plaguebearers got nerfed? How?

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Auspicious Aspiring Champion of Chaos





On the perfumed wind

Claypool wrote:Plaguebearers got nerfed? How?


Regen is now a ward save- which means you can't take both your locus of Nurgle granted regen and demonic ward save against the same wound.

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ShivanAngel wrote:The heralds you just convert from the normal models of their type.

Just make them look different or something like that.


So if I want a Herald of Khorne and I have squads of Bloodletters I just take one of my regular Bloodletters and color it different and make it unique and say thats my Herald?
Same with Herald of Tzeentch? Take a random Tzeentch guy and make it a Herald? What would I use as a base model for Herald of Tzeetch? Khorne?

This message was edited 1 time. Last update was at 2010/09/08 04:02:19


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Lord of the Fleet





Texas

syypher wrote:
ShivanAngel wrote:The heralds you just convert from the normal models of their type.

Just make them look different or something like that.


So if I want a Herald of Khorne and I have squads of Bloodletters I just take one of my regular Bloodletters and color it different and make it unique and say thats my Herald?
Same with Herald of Tzeentch? Take a random Tzeentch guy and make it a Herald? What would I use as a base model for Herald of Tzeetch? Khorne?


Pretty much I mean lets look at the Herald of Khorne on a Juggernaut


 
   
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Poxed Plague Monk




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@syypher

This makes me happy that you are going to be starting Daemons. I know they were real good in 7th edition and still pack a mighty punch. They are just such a cool army as well and I would personally think about playing them after my Skaven Clan has grown to the proper size. Very good choice indeed!

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@Kenshin: Thanks for clarifying that!

@Exodus: I know I can't wait! My army is going to be primarily Flamers, Daemonettes and Bloodletters. I hope it works out ok and is at least competitively good. I know people say when you pick a race because you like how they look why care if their competitive, well I like to win lol

Anyways. When I hit 2k army size I'm going to put a bloodthirster in so I'm looking for alternate models because the GW Bloodthirster is SO ugly... (to me at least IMO)

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Poxed Plague Monk




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Maybe use one of the new Daemon Prince models for the Blood Thirster...they are beautiful. Also I know of the Balrog model from LotR isn't too bad either take a look at that. I head ya on the need to win to an extent. We all enjoy the hobby and like to have fun but at the end of the day no one wants to lose 90% of their battles.

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Made in us
Longtime Dakkanaut






I thought about using those models already but I have a.much cooler model in mind. Buahahaha!

I'll be posting a list soon for people to rate in the army list section. Want to do this before i buy any models...

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Poxed Plague Monk




USA

Good idea that what I did too. Its always good to plan ahead.

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Made in us
Longtime Dakkanaut






So what do you guys think of a 2k army of:

2x HoT
1x HoK

25 Blood Letters
25 Daemonettes

5 Flesh Hounds
6 Flamers

1 Blood Thirster

good? other units that should be added to make it more well rounded or powerful?

Thanks for all yalls help so far

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Stoic Grail Knight



Houston, Texas

Id split the flamers into 2 units of 3.

Daemonettes are, imo, horrible without a herald giving them asf.
Go ahead and give the bloodthirster 50 points in gifts, making him an even 500.

You dont have any gifts listed at all, are you planning on running them without any?

Also pink horrors are a pretty solid unit, especially with a herald giving them a 4+ ward save, adds to the casting power also.

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HoT with life casting on Daemonettes not good? Should I do 1 HoT and 1 HoS?

What is asf? I'm pretty new and still dont have all the acronyms down.

Thanks!

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Stoic Grail Knight



Houston, Texas

always strikes first.

It also allows rerolls to hit if your I is higher or equal to, making the unit a lot stronger.

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If they ASF with the new 8e rules doesnt the people you attack always attack back anyways? even if they die?

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Stoic Grail Knight



Houston, Texas

syypher wrote:If they ASF with the new 8e rules doesnt the people you attack always attack back anyways? even if they die?


If there are still models in base contact yes.

However, ASF allows your to reroll misses if your initiative is equal or higher then your opponents.

Daemonnettes are I 5, which means they reroll on everything but elite elves and some characters.

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Longtime Dakkanaut






Oh, so if you kill everything then there wont be anymore in base contact so they dont get to attack back?

Can Daemonettes be competitive? How would you make them so?

This message was edited 4 times. Last update was at 2010/09/10 04:35:45


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Frenzied Juggernaut






If you have ASF and you wipe out the regiment, then no they dont get to strike back.

I think daemonettes can be good, slap in a HoS with Siren's song, and put Skulltaker in that block, then yo uhave one mean character killing/rank and file troop killing block.

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Horrific Horror







Daemonettes with Ocrams Mindrazor on them can wipe out a lot (Shadow Spell). The Heralds will be you opponenets first target so you lose your always strike first.

Problem with Daemonettes is that they can die very easily because of a T3. and only a 5+Ward.

Without Ocrams they do not have the hitting power S3. but they get the armour piercing no matter what.

I use a block of 30 with Herald BSB (Etherblade)

This message was edited 1 time. Last update was at 2010/09/14 12:35:03


What do you mean "IT MOVED?"

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On the perfumed wind

And of course, if you've taken Shadow magic, then you can also get access to some de-buffs to increase the survivability of your T3 demons- reducing the strength or WS of their opponents with timely hexes...

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On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Stoic Grail Knight



Houston, Texas

Out of all the lists i have tested for my daemons the poor poor daemonnettes are the unit i have been the least impressed with. If I had to rate the core units it would probably be.

1) Bloodletters-With a herald for hatred these guys just shred anything in the first round of combat. Str 6 with KB there isnt a lot that is getting armor save. Needed most often Rerollable 3's to hit and 2's to wound is wow.

2) Pink Horrors- With a Herald giving them the 4+ ward save these guys are pretty darn tough. They also give you another channel, and some decent spells depending on the unit size. I normally put my BSB in this unit as its fairly resiliant, and i can keep it out of combat for a while.

3) Plaguebearers- I am REALLY liking these guys the more I play with them. Sure they got nerfed with the only one save thing, but T4, with a 4+ unless they got hit by flaming is a pretty resiliant unit. Most core infantry is needing at least 4's to wound them, with a lot needing 5's. Couple that with poison and the reroll wound banner they can be a pretty nasty little unit.

4) Daemonnettes- I have yet to be impressed with this unit. Even with ASF, and rerolling hits you are looking at needing 4's to wound most basic infantry. so even though you might get 9-10 hits through only 5 of them are going to wound, and they will still usually get a 6+ armor save. Couple that with T3 and only a 5+ save these girls rarely make it through a block of basic infantry before being destroyed.

I know occams mindrazor makes daemmonnettes really strong, but that could be said for a lot of the units. I would rather not take a specific lore just to change my core infantry from mediocre to good.

This message was edited 1 time. Last update was at 2010/09/14 15:33:47


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