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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Heros(22.96%)
Exalted Hero (Mark of Tzeench, Blood curdling Roar, Enchanted Shield, Talisman of Endurance, Biting Blade, Potion of Speed) 190 pts
lvl1 Sorcerer (mark of Tzeench, Spell Familiar, Ruby Ring of Ruin, Seed of Rebirth) 155 pts

Core(24.43%)
12 Warriors (mark of Tzeench, Shields, Full Command, Banner of Swiftness) 257 pts
5 Marauder Horsemen (Mark of Tzeench, Shields, LA, Throwing spears, Full command) 110 pts

Special(36.28%)
10 Chosen (Mark of Tzeench, Great Weapons, Favor of the Gods, Blasted Standard) 315 pts
6 Ogres (Mark of Tzeench) 230 pts

Rare(16.31%)
Giant (Mark of Tzeench) 245 pts
1502 pts

half a percent under Core requirement, but I think thats ok.

i like my hero set ups. Exalted Hero has 2+ armor, 4+ ward, Armor piercing, a ranged attack of sorts, and can get I9 for 1 turn.
Sorcerer is essentially a level2 and has a single bound spell.

Marauders run Flank protection and annoyance with their Javilens.

Warriors and Chosen march up the center. Warriors protected by Movement5 and 3+ armor, 6+ ward. Chosen have a 4+ ward against shooting and 4+ armor in CC while also having the + or -1 on the Eye of the Gods roll.

Ogres and Giant provide some muscle.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Orc Bully with a Peg Leg



toms river, nj

Honestly I have never seen elite woc armies do well. even more so with hordes. almost everything will have steadfast against you. Warmachines will take out the giant quickly. Light fire will take out your mauraders. And you will be swarmed on your flanks when your melee finally hits combat. Also your list isn't legal you have to drop 2 points and need a minimum of 25% core even if your a point under having 25%. Most people you play friendly games with won't care however. I would drop the giant and chosen there very over priced take a decent size unit of mauraders maybe add a few more horsemen and use them to hunt Warmachines.

 
   
Made in us
40kenthus






Chicago, IL

Drop the Great Weapons from the Chosen. Don't waste their great int on striking last. The Ogres would be a better place to use GW.


Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Lord of the Fleet





Texas

Yea dropping chosen and giant will regulate this list a lot better

Maybe even ogres. I prefer Dragon Ogres. Good Pseudo Cavalry. Beef up the normal warrior unit. Maybe at least 18 guys. a Lvl 2 Sorc would probably do a lot better in magic (Maybe even downgrade the hero into a BSB). Get marauders to get numbers

 
   
Made in gb
Battlefield Professional





England

Hi there,

I saw your thread shortly after I posted my own thread on the very same topic.

It's interesting that as newcomers we were both drawn to the Giant (and in fact both with Mark of Tzeentch), he really is pretty appealing, isn't he?

Also interesting is that you opted for Marauder Horsemen and took away their Light Cavalry status by arming them with light armour and shield each. I had heard that Chaos Warriors in a block were near unstoppable, so I chose my core as two units of them and two cheap units of rubbish to screen them.

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I like the 4+ armor save the Marauder horsemen have with that set up.

Light cavelry only gives you the ability to shoot and march at the same time. i see how it would be useful, but i prefer the 4+ save.


now that i look at it i was wondering...

what if you gave the marauder horsemen the MoN instead of MoT. enemies shooting at them(which is the weakness) are at -1 BS and once in CC are -1 WS. might make them survive longer?

I plan on expanding this force later(it's all the models i have along with some of my OK units that are standing in for the chaos equivilant)


the idea is equal Blocks of Tzeench warriors and marauder Horsemen with Javilins. if i give the marauders MoN they will be tough to hit.

Marauders with LA, Shields and Javilins cost the same as a warrior so that is a little iffy, but some cavelry is good. I could drop the LA to save points

I guess i could say the Chosen GWs are halbards(they look very similer) and make some more shields for them. do you guys like the Blasted Standard on them? 4+ save against shooting is nothing to sneeze at.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
40kenthus






Chicago, IL

Good catch on losing Light Cav status. The free move after deployment (used to block your opponents free move) may be one of the only good reasons for taking Marauder horsemen in 8th.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

laststand wrote:Honestly I have never seen elite woc armies do well. even more so with hordes.


this must have been since the new rules came out. from my impression WoC with lots of Warriors were pretty bad ass.


Steadfast really isn't as big a deal as people make it out to be. Stubborn on units with Ld7 is still a Ld7 test. even with rerolls from BSB its still likely to fail.


Steadfast also only matters if you are losing. WoC are pretty hard. 2 Attacks at Str4 with T4 and 3+ armor to boot. so we might not have Steadfast, but if we are winning then it doesn't matter.


FYI: i also play ogres so am used to not having steadfast(although you would be surprised how fast basic T3 blocks of Infantry go down to Str4 attacks)


Automatically Appended Next Post:
RanTheCid wrote:Good catch on losing Light Cav status. The free move after deployment (used to block your opponents free move) may be one of the only good reasons for taking Marauder horsemen in 8th.


is it really that much better then 4+ armor?

other then marching in circles around the enemy throwing Axs or Javilins into them all game(which sound hilarious BTW) and the vanguard move.


I guess i will play a few test games and find out what i like.


Automatically Appended Next Post:

here is a new list for 1k and it's legal except for being 2 points over. the local view on being over pointswise is as long as the discrepency is less then your cheapest upgrade it's ok.

Heros(18.96%)
Exalted Hero (Mark of Tzeench, Blood curdling Roar, Enchanted Shield, Talisman of Endurance, Biting Blade, Potion of Speed) 190 pts

Core(35.12%)
12 Warriors (Mark of Tzeench, Shields, Full Command, Banner of Swiftness) 257 pts
5 Marauder Horsemen (Mark of nurgle, Shields, LA, Throwing spears, Full command) 95ts

Special(44.41%)
10 Chosen (Mark of Tzeench, Halbards, Favor of the Gods, Blasted Standard) 305 pts
3 Ogres (Extra HWs, Mark of Tzeench) 140 pts

Rare(24.45%)
Giant (Mark of Tzeench) 245 pts
1002 pts

dropped 3 ogres and the Sorcerer and swapped the MoT on the Marauders for MoN and dropped their LA. Chosen have Halbards now. also gave the ogres extra HWs

This message was edited 3 times. Last update was at 2010/09/07 17:46:27


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
40kenthus






Chicago, IL

See your own comments about how good WoC are. At this point, its hard to justify spending points on anything but more Warriors.



Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

Warriors are awesome!

I like two spawn better than 5 horsemen, but that's just preference, mostly I like that I can split them up, and that when facing low leadership flankers like skinks, they cause fear.

Also, I find stream of Corruption to be better than roar, you can only use it once but it can be used in CC and in a smaller game you'll only need it once. Plus you don't want to hold up a unit of warriors so you can shoot.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

As soon as i get some more Warriors i will use them.

maybe 3 more boxs so i can run 2 blocks of 24 in 6x4 formation.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Death-Dealing Devastator




Utah

I don't know much about marauder horsemen, but Tzeentch warriors that's where it's at. Hard as nails and killy to boot. If you can afford making them stubborn then they will be there all day no matter what happens.

Warhammer 40k Ultramarines 5000pts Green Tide 2500pts Foot sloggin' Romanoth 1st-5th 3000pts Eldar 1250 pts

Warhammer Fantasy Woc (emphasis warriors) 3500  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

how would i make them stubborn?

steadfast is all i see, but against equal point values they will be outnumbered.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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