Warlocke21 wrote:Looking for something competitive but fun - and love the Mawloc/Trygon too much not to include at least one.
Tervigon - catalyst, toxin sacs
Hive Guard x3
Troops (this seems pretty light)
Hormagaunts w/toxin, adrenal x16
Termagants w/dev x15
-- Tervigon - catalyst, toxin sacs
Pretty sure this clocks out to 2k even.
Deployment should generally be:
tfex-tgon&hgants-hives-tgon&tgants-tfex; harpies flex however needed; lictors/mawloc obviously in reserve.
Hgaunts/Tgants move forward supported by tgons, gen more tgants. Tfexes advance. Hive guard as protective fire base for tgons and anti-deepstrike. Harpies, lictors, mawloc for disruption.
Light on synapse, light on troops, no deathstar, but two tgon tarpit wannabes.
Ok, well... you lack what nids are feared for; lots of big crap that goes ROWR and eats things.
That being said, heres what I would do:
-Cut lictors, the fact they cannot assault outta DS
anymore is horse crap ><
-Harpys are OK, but they have one weakness; no invun. with only 4 wounds, they go down... quick. Also, they don't seem to hit very hard
- 2 Tfexes, as most will say, is a LOT of points on 2 models... unless you face 2+ land raiders its not needed. I'd cut 1 out for a trygon or something
- Mawlocs are OK, and I know your trying the lictor combo... but its honestly not worth it IMO
. Sure, you might kill 1 unit... then your mawloc gets shot to hell, and theres your whole plan shot. Trygons > always!
- You should stick solely to termagaunts. In my experience, horms rarely get where they need to before they get blown up, while your tervigons buff the hell out of your termagaunts. Might as well buy more cheap termagaunts that get free upgrades right?
- Get adrenal glands on your tervigons; it makes it so your lowly gaunts can glance rhinos, russes, and the like on their back armor on the charge... pretty damn nifty!