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Made in us
PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

Hello All,
I am not sure if this is the correct place for this question (and after reading the SM Codex, I came up with nothing), but I thought it would be a good place to post this so here we go! My questions is this: What are "Hurricane Bolters"? When I read the Land Raider profiles, it mentions this and does not specify if they are Storm Bolters, Heavy Bolters, or my choice. Can someone please clarify and post where they found this information (in case I am asked when playing a game)?

Thanks much for all your help! :-)

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Made in se
Irked Necron Immortal





Sweden, Stockholm

A Hurricane Bolter consists of 3 twin-linked Boltguns.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Land Raider Crusader entry is on page 82, tells you what they are.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Longtime Dakkanaut






Louisville, KY

A hurricane bolter is three twin-linked boltguns that fire as a single weapon.

In practical terms, three S4 AP5 twin-linked shots at 12-24" or six S4 AP5 twin-linked shots at <12".

This message was edited 1 time. Last update was at 2010/09/07 14:23:48


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Made in gb
Lord of the Fleet






London

They're simply 3 TL Boltguns that fire as a single weapon.
   
Made in us
PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

Thanks all for the quick replies. I think I was getting hung up as the text in my Codex reads "3 twin-linked Bolters" instead of Boltguns. :-)

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Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

So basically what happens is at 24" you have 3 shots that you can reroll to hit.

At 12" you have 6 shots you can reroll to hit.
   
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Lord of the Fleet






London

And remember they're Defensive weapons.
   
Made in us
Longtime Dakkanaut






Louisville, KY

Valkyrie wrote:And remember they're Defensive weapons.

Hence why I love them. Move 12" and fire 12 shots before my ex-cargo assaults? Yes please.

Havok210 wrote:Thanks all for the quick replies. I think I was getting hung up as the text in my Codex reads "3 twin-linked Bolters" instead of Boltguns. :-)

Boltguns and bolters are two terms that mean the exact same thing. They're used interchangably in the Space Marine codices and in the rulebook. Just don't confuse "bolters" and "boltguns" (the same thing) with "heavy bolters," "storm bolters," and "bolt pistols," all of which are totally different weapons.

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Made in us
Ship's Officer






Havok210 wrote:Thanks all for the quick replies. I think I was getting hung up as the text in my Codex reads "3 twin-linked Bolters" instead of Boltguns. :-)


Bolter = Boltgun

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SaintHazard wrote:
Valkyrie wrote:And remember they're Defensive weapons.

Hence why I love them. Move 12" and fire 12 shots before my ex-cargo assaults? Yes please.

If you move at cruising speed you can't fire any weapon, not even defensive weapons.
PotMS lets a LR fire a single weapon (defense if or not doesn't matter) anyway but a twin-linked AC is nearly always better to fire than a single hurricane bolter.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Webbe wrote:
SaintHazard wrote:
Valkyrie wrote:And remember they're Defensive weapons.

Hence why I love them. Move 12" and fire 12 shots before my ex-cargo assaults? Yes please.

If you move at cruising speed you can't fire any weapon, not even defensive weapons.
PotMS lets a LR fire a single weapon (defense if or not doesn't matter) anyway but a twin-linked AC is nearly always better to fire than a single hurricane bolter.

I may be confusing this one with fast vehicles. My bad.

Thanks for the catch.

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Made in gb
Lord of the Fleet






London

SaintHazard wrote:
Webbe wrote:
SaintHazard wrote:
Valkyrie wrote:And remember they're Defensive weapons.

Hence why I love them. Move 12" and fire 12 shots before my ex-cargo assaults? Yes please.

If you move at cruising speed you can't fire any weapon, not even defensive weapons.
PotMS lets a LR fire a single weapon (defense if or not doesn't matter) anyway but a twin-linked AC is nearly always better to fire than a single hurricane bolter.

I may be confusing this one with fast vehicles. My bad.

Thanks for the catch.


However, IIRC the LRC entry in the Codex states that it may fire it's Hurricanes regardless of how far it has moved.
   
Made in us
Longtime Dakkanaut






Louisville, KY

Lemme actually open up the codex real quick to clear this one up.

Edit: Nope, don't see it. Just describes Hurricane Bolters, doesn't say when you can or cannot fire them. Since they're S4, they're most certainly defensive weapons, but per normal rules for moving and firing + PotMS the LRC can only fire one weapon when moving at cruising speed, including either Hurricane Bolter sponson. Webbe is correct.

This is from Codex: Space Marines, by the way. Page 82.

This message was edited 2 times. Last update was at 2010/09/07 15:39:25


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Lord of the Fleet






London

Oops, my mistake. This is only mentioned in the Daemonhunters LRC.
   
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Resourceful Gutterscum





Saint Joseph, IL

This is from the Deamonhunters Codex, page 22, in the LRC Special Rules section. I thought SM's were the same. Oh well, DH's need all the help we can get.

‘Hurricane’ bolters: Each ‘hurricane’ bolter counts as three twin-linked boltguns. The
Crusader may always fire its ‘hurricane’ bolters, regardless of how far it has moved or
what other weapons it is firing.

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Decrepit Dakkanaut




Codex: BT lets you fire hurricanes no matter how far the vehicle has moved, but as a downside they get the rubbish machine spirit....
   
Made in us
Longtime Dakkanaut




St. George, UT

Thats just because not all codexs have been updated. Once the GK and the BT codexs get redone they will probably get the move and shoot nerf as well.

Also don't forget that Ironclads can also get hurricane bolters as well. Only one set though, so its not just a landraider issue.

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Longtime Dakkanaut






Louisville, KY

Jayden63 wrote:Thats just because not all codexs have been updated. Once the GK and the BT codexs get redone they will probably get the move and shoot nerf as well.

Also don't forget that Ironclads can also get hurricane bolters as well. Only one set though, so its not just a landraider issue.

And being a walker, can fire them any damn time they want.

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Lord Commander in a Plush Chair






At Combat Speed a Vehicle may Fire 1 Weapon and All defensive weapons.

So for a Crusader it goes move 6" fire the T-L Asscannon, and Fire Both Hurricane Bolters(And utilize the Power of the Machine spirit to Fire the multimelta, possibly at a different target); and if you have a Pintle Storm Bolter you can fire it as well.

All that is why I love the LRC; Move 6" and fire all guns.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut






Louisville, KY

Kommissar Kel wrote:At Combat Speed a Vehicle may Fire 1 Weapon and All defensive weapons.

So for a Crusader it goes move 6" fire the T-L Asscannon, and Fire Both Hurricane Bolters(And utilize the Power of the Machine spirit to Fire the multimelta, possibly at a different target); and if you have a Pintle Storm Bolter you can fire it as well.

All that is why I love the LRC; Move 6" and fire all guns.

6" doesn't do much to get your cargo into assault range, though.

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Made in us
PanOceaniac Hacking Specialist Sergeant





Youngstown, Ohio

Thanks all for the great information. I thought this was just going to be a one or two post answer and I got that and even more good information about SM vehicle. :-)


Automatically Appended Next Post:
Thanks all for the great information. I thought this was just going to be a one or two post answer and I got that and even more good information about SM vehicles. :-)

This message was edited 1 time. Last update was at 2010/09/07 20:36:21


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Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

nosferatu1001 wrote:Codex: BT lets you fire hurricanes no matter how far the vehicle has moved, but as a downside they get the rubbish machine spirit....


Actually, care of the DH FAQ, they get the SAME machine spirit as the Codex:Space marines do. No reduced BS.
You're thinking of Black templars that have the crap MS BS.

GK LRCs can fire no matter how far it moves, and fire at the vehicle's BS.

12" move and shoot.

Surprises a few non-GK players every now and then.
I've tried to tell some at tournaments only to be met with "they're like SM ones, yeah?" and no amount of me telling them different gets through.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

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Huge Bone Giant





Oakland, CA -- U.S.A.

chromedog wrote:
nosferatu1001 wrote:Codex: BT lets you fire hurricanes no matter how far the vehicle has moved, but as a downside they get the rubbish machine spirit....


You're thinking of Black templars
that have the crap MS BS.
Isn't that what it says, though? Or am I totally misreading the clarification?

This message was edited 1 time. Last update was at 2010/09/08 02:03:38


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Anti-Armour Swiss Guard






Newcastle, OZ

The DH FAQ mentions NOTHING about using a reduced BS.

It states simply that it allows one to shoot another weapon than would normally be allowed.



I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

chromedog wrote:The DH FAQ mentions NOTHING about using a reduced BS.

It states simply that it allows one to shoot another weapon than would normally be allowed.



Reread the post you yourself quoted.

Nos said BT, not DH. Nowhere in his entire post do the letters "D" and "H" show up next to one another.

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St. George, UT

SaintHazard wrote:
Kommissar Kel wrote:At Combat Speed a Vehicle may Fire 1 Weapon and All defensive weapons.

So for a Crusader it goes move 6" fire the T-L Asscannon, and Fire Both Hurricane Bolters(And utilize the Power of the Machine spirit to Fire the multimelta, possibly at a different target); and if you have a Pintle Storm Bolter you can fire it as well.

All that is why I love the LRC; Move 6" and fire all guns.

6" doesn't do much to get your cargo into assault range, though.


So its 12" and POTMS the assault cannon or multi-melta until you get to where the cargo wants to be, then move 6" and fire everything at whatever needs to die. Even if the cargo somehow dies horribly, you still have a Land Raider on the table. Not all Land Raiders get blown up still sitting on the starting line.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Lord Commander in a Plush Chair






SaintHazard wrote:
Kommissar Kel wrote:At Combat Speed a Vehicle may Fire 1 Weapon and All defensive weapons.

So for a Crusader it goes move 6" fire the T-L Asscannon, and Fire Both Hurricane Bolters(And utilize the Power of the Machine spirit to Fire the multimelta, possibly at a different target); and if you have a Pintle Storm Bolter you can fire it as well.

All that is why I love the LRC; Move 6" and fire all guns.

6" doesn't do much to get your cargo into assault range, though.


Gets your troops closer than a 0" move now doesn't it?

I generally play in a Close fire-fight style, and would rather have my guns firing every turn then waste a turn or to moving really fast(for this reason I don't often use my transports to y'know transport anything; or at least not my LRC which is more of a gun-boat anyways).

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut





Hurricane Bolters are what Imperial Land Raiders were stuck with until they figured out the Land Raider Redeemer.
   
 
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