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Hordes had a field day with me in Mark I. Mark II, I have yet to lose to a Hordes faction in a 1v1 game. Hordes is about risk management. Remove his ability to generate fury or mitigate the risk of running hot.
Focus on crippling or killing beasts first. You cripple his ability to generate fury and transferring damage by doing so. If you try for a fast kill like against a warmachine army, you will fail if they have more than two fury on the caster.
Frenzy is bad. The caster can't use the animus off that beast and it can't force to do additional attacks. Running beasts hot can be bad if they do not have ways of getting that fury off, either by shepherds or paingivers. Take that support out and he will quickly lose control of his beasts. If they generate 10-11 fury / turn and can only leech 6 of it, they're going to be losing control of their beasts quickly. Eating one attack is better than a full set of attacks and chances are you will pull that beast out of position.
By and large, warlocks have less spells on their card so adding the animi from the beasts evens it out.
Depending on what you have available, here's suggestions from what I run with my Khador and does very well against both.
Juggernauts are crucial. They will kill about any warbeast in one turn. Even more fun, use Beast 09 and let him murder every infantry unit that gets near.
Doom Reavers: Charge + Weapon master is usually going to be about 4d6 - 4ish. That's a dead beast.
Yuri + Manhunters. Same as the reavers.
IFP + UA. Get in the middle of the board and sit there at armor 18 and be a tarpit.
Koldun Lords and blizzard are good as well. Blocking LoS is very important if they are the beasts hot. If the beast can't see you, it can't frenzy on you.
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