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Made in us
Dangerous Outrider




Maine USA

Now, I am not trying to change a rule, or propose a change at all. I am just curious to know how saving throws work in general. A little while ago I had played a game with someone that said I could not take an armor save, and a cover save and that I must choose one or the other. Is this true? This is how I have been playing for months now, but no where in the rule book can I find that you can only take one save.

Could somebody clarify this and perhaps tell me the page in the 5th edition rulebook? I'm just very curious, and I want to play the game correctly.
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

Post this over in You Make Da Call and some of the regulars there will give you the run down as well as the specific page number and possibly a direct quote from the BRB.

The idea is that you can only take an armor save or a cover save because the cover save ignores the AP value of the weapon. The cover save is supposed to be worse then your armor save but when that isn't the case simply keep your troops in cover.

ComputerGeek01 is more then just a name 
   
Made in us
Longtime Dakkanaut





"the model only gets to make one saving throw, but has the advantage of always using the best available save."

--BRB, page 24, 2nd column, bottom of the 1st paragraph

Hope that clears it up.







There's just an acre of you fellas, isn't there? 
   
Made in us
Power-Hungry Cultist of Tzeentch






Personally, I do think that this rule of choosing only one save is kind of derpy. You should be able to take all of your possible saves, be they armour, cover, and/or invulnerable.

Little Lord Fauntleroy:
A=G; I <3 you right now.

Also, your avatar is brilliant.


Fatehost of K'sarnath the Lost--3000pts
67 Catachan Regiment, "The Marsh Wasps"-- Being planned  
   
Made in us
Human Auxiliary to the Empire




Anchorage,AK

Only problem then is, say what if someone rolls up with a squad of Nob Bikers w/ Cybork? Normally that's a 4+(cover) 5+(Cybork invul) 4+(armor) then 4+(FNP) if they turboboost they get a 3+ cover first... Ridiculous...
EDIT; that's a .04125% chance of failure...

This message was edited 1 time. Last update was at 2010/09/08 01:40:22


It's only when you look at ants under a magnifying glass on a warm day that you realize how often they burst into flames. -Harry Hill 
   
Made in au
Kabalite Conscript





Brisbane, Australia

Play warhammer if you want to take 3 saves or more.

Tyranid war record; 16/1/13

Eldar war record; 31/6/41

Dark eldar war record; 65/43/11 
   
Made in au
The Dread Evil Lord Varlak





abaddon=gargamel wrote:Personally, I do think that this rule of choosing only one save is kind of derpy. You should be able to take all of your possible saves, be they armour, cover, and/or invulnerable.


Meh. Partly it's for streamlining, reduce the already excessive number of rolls needed for the game's most basic determine. Partly it's for balance, 2nd experience showed that it was very easy to build almost invulnerable characters by stacking save after save onto a character (WHFB has also limited it to one armour save and one ward save, because the same thing happened there). Partly it's to represent that troops in really bulky armour don't benefit as much from cover as light infantry, and encourage power armoured troops to actually hoof it across the field like they're supposed to.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in ca
Decrepit Dakkanaut





The amendment of the single save from 2nd edition's multitude was a fairly astute design change. Pity extra saves have crept back in as "rolls" (aka "Feel No Pain"), but them's the breaks.
   
 
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