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Made in us
Water-Caste Negotiator







I'm new to the eldar army and wasn't sure if this would work. Let me know what you think:

HQ: Autarch w/ Power Weapon
Swooping Hawk Wings
Lasblaster
Maniblasters
Banshee Mask
114 Points

Troops: 3x Dire Avengers (x10)
Exarch w/ Diresword
Bladestorm and Defend
172 Points each * 3 =516 Points


Fast Attack: Swooping Hawks (x6)
Exarch w/ Sunrifle
Intercept and Skyleap
173 Points

Heavy Support: Dark Reapers (x5)
Exarch w/ Reaper Launcher
Fast Shot
207 Points

Falcon Tank
Brightlance
Holofield
Spirit Stones
190 Points

Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0

Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
 
   
Made in us
Fixture of Dakka





Los Angeles

Alphapod wrote:HQ: Autarch w/ Power Weapon
Swooping Hawk Wings
Lasblaster
Maniblasters
Banshee Mask
The love and fun of an Autarch is his h2h prowess. Keep his pistol for an extra h2h attack, with the Armor Ignoring power wep, not the two shots from the AP5 LasBalster.

Alphapod wrote:Troops: 3x Dire Avengers (x10) Exarch w/ Diresword
Go with the more broad-use Dual cats or PW/SS. You don't have a Farseer helping Doom multi-wound (high Toughness)opponents, like big bugs or ICs, so the odds of getting to wound one with a DireSword are rather slim, and leadership for ICs is usually high.

Alphapod wrote: Swooping Hawks (x6) Exarch w/ Sunrifle Intercept and Skyleap
The worst unit in the codex, and a contender for worst in all of 40k, at the moment. And you've only 6 of them.

Mind you, I painted up a cheaply acquired set of them and plan to use them for some ... less than cut-throat level games, shall we say?


Alphapod wrote:Heavy Support: Dark Reapers (x5) Exarch w/ Reaper Launcher Fast Shot
IMHO, Crack Shot is better, for ignoring 5e's tons of Cover Saves.

Alphapod wrote:Falcon Tank Brightlance Holofield Spirit Stones
In general, I play a list close to this, well, sorta, but it has 2 WaveS and a Farseer *and* a full load of scorpions .... This list is going to be very tough to win with, given lotsa other options in the codex. If these are the models you own, buying a couple WaveS for your DAs will help immensely.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Longtime Dakkanaut





US

Depends on what this list will be played for and vs. Against a vast majority of armies this list will lose due to the lack of transports. Eldar are very squishy so unless you are running a mass model count Avatar list then Serpent up.

@Brocthererekose - you never lose the s. pistol no matter what equipment you buy. It is never exchanged.

Brocth hit most of the main points, the falcon won't do much for you without a guide farseer. Cut one of the DA squads down to a 5 man to stick in there and buy a farseer.

It's definitely a for fun/starters list and will give you a feel for your playstyle.

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|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Fixture of Dakka





Los Angeles

BlueDagger wrote:@Brocthererekose - you never lose the s. pistol no matter what equipment you buy. It is never exchanged.
(re-reads entry)
Missed that, I did. Too used to the space marine method of getting wargear. I can go to bed happy, now. I learned something new today!

Seriously, thanks for that.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Stoic Grail Knight






Yendor

The swooping hawks can work, but only if you trim them down. You have an Autarch to boost reserve rolls, so they can yo yo effecitvely, and drop a bolter pie plate anywhere on the map every turn, while the enemy cannot shoot them

Take a minimum squad (4+ Exarch) and give the Exarch Skyleap only. That should be about 134 points. If you feel you must upgrade the exarch, the sunrifle is ok (but since you'll often rather leap than shoot, you'll only get one good volley out of it at the end of the game) and Intercept is decently cheap if you want to *try* to stop a tank. Otherwise, cheap and with an autarch.

note the autarch's 2 handed weapon does not replace his pistol, so don't worry about buying him a sweet weapon. Not a Las Blaster though! Give the man something good, like a fusion gun. Also if you are paying for mandiblasters, its a shame not to give him a powersword, so he can ignore armor saves. Also you can't take both mandiblasters and a banshee mask. pick one (blasters are generally better)

Dire Avengers are over built. Pick 1 power and stick with it. Also try to get them some wave serpents. Dire Avengers on foot are inferior to pathfinders and Guardian Jetbikes.

Crackshot is better on the reaper launcher, as it ignores cover, and lets you re roll wounds, for massive damage to marines. You sould also run the smallest Dark Reaper squad possible, as its really only the exarch who kills anything with cover what it is these days.

To keep the general theme of your list, I'd try something like this


(115) Autarch- Bike, Fusion Gun, Scorpion Chainsword
(90) Farseer- Guide, Warding

(210) 6 Gu Bikes + Warlock- 2 cannons, spear, destructor

(120) 5 Pathfinders

(60) 5 Dire Avengers

(139) 4 Swooping Hawks + Exarch- Skyleap, Intercept

(147) 2 Dark Reapers + Exarch- tempest launcher, crack shot

(147) 2 Dark Reapers + Exarch- tempest launcher, crack shot

(170) Falcon- holofields, eml


The Autarch rides with the Guardian Bikes, and hunts tanks or infantry, he has a chainsword... just because 5 points to make him s4 may be worth it.

Farseer and small avenger squad ride in the falcon, park on an objective, and shoot stuff.

Rangers do the same.

Reapers shoot at things, and the exarchs slaughter whole squads of enemy marines, in or out of cover.

Hawks bounce in and out dropping pie plates. They can try to haywire a tank in desperate times, but I wouldn't count on it.

The other option of course, is dropping your Autarch, hawks and reapers, then grabbing a farseer and mounting all your Avengers (2 squads in wave serpents, one 5 man in the falcon) That would give you a very standard and effective eldar list. Especially if you add fire dragons for some heavy anti tank.

This message was edited 2 times. Last update was at 2010/09/08 07:14:41


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Water-Caste Negotiator







Ok, I think I get it. More transports, better troop variety, better Autarch weapon. I intend on getting a farseer in the not too distant future. I should have a wave serpent coming as part of the battleforce, but I forgot it when I made the list. I don't have guardian bikes at this time, and given the initial investment probably won't for a long while. I thought that I could use hawks to provide mid-range high speed fire support to the avenger teams, and provide a little bit of a boost in the event of unlucky rolling.

Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0

Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
 
   
Made in us
Stoic Grail Knight






Yendor

what you are envisioning the hawks doing, is performed far better by warp spiders.

Warp Spiders get an additional jump in the assault phase, and have an awesome gun. Warp Spiders are basically swooping hawks that can move faster, have a better gun, and have better armor. The only thing swooping hawks can do that spiders can't do better is repeatedly sky leap and drop grenade packs nearly every turn.

Wave Serpents are good transports. You should try to fit as many squishy t3 4+ armor troops as you can inside of them. Rangers can work without them, and guardian jetbikes can as well. Dire Avengers have a much harder time without Wave Serpents and need a precise plan (such as catching a charge for a wraith host) to succeed on foot in larger games.

You also need to start thinking about anti tank. Most armies use 2 squads of fire dragons in cheap waveserpents. If you are planning on using a single squad of dragons or less, it becomes an issue of what other units in your army can deal with an AV. This can mean placing bright lances on your wave serpents, a warlock or 2 with singing spears in small guardian Jetbike Squads, a mobile Autarch with a fusion gun (such as with warp spiders, or jetbikes). In larger point games you are definitly going to want several guns which can pen a land raider.

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Devastating Dark Reaper




Not a big deal but an Autarch can't have both Mandiblasters and a Banshee mask, one or the other. Mandiblasters are a much better choice, as they are I 6 as it is. Also give him a fusion gun it'll help.

This message was edited 1 time. Last update was at 2010/09/10 00:41:29


 
   
 
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