| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/09/08 14:10:39
Subject: About Cygnar 'Jacks
|
 |
Dominating Dominatrix
|
I currently have 3 Heavy Jack bodies and a few leftover bitz at my disposal and I was wondering if you guys could tell me what you think about a few of Cygnar' heavy 'Jacks.
I'm thinking about building 3 of these:
- Cyclone
- Defender
- Hammersmith
- Ol' Rhody
- Triumph
I have pretty much every Caster except Epic Stryker and I was hoping you guys could tell me which of these 'Jacks you like and would recomend.
Do we have any info on what the Triumph will do? He's not a character 'Jack, is he? Because I have enough parts lying around to build him as well. ^^
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 14:39:49
Subject: About Cygnar 'Jacks
|
 |
Battlefield Professional
|
Triumph is a character jack.
Hes just a upgraded defender that costs more.
|
-Warmahordes-
Mercenaries
Menoth |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 14:40:01
Subject: Re:About Cygnar 'Jacks
|
 |
Tea-Kettle of Blood
|
From your list I would recomend that you build:
- Cyclone - He is a great control jack when marshalled by the ATGM+UA. Firing 2d3 runeshots each turn AND the habillity to put dow 2 POW 12 templates give him great utility;
- Defender - Or "staple" jack, again I usually marshal him to the ATGM allowing him to shoot at 20" or giving him 15+4d6 on a crit with 3d6 to hit (if I bring Arlan along), make for a very scary ranged option, coupled with his shock hammer that you can use to good effect when he finnally gets into mellee.
- Ol' Rhowdy - Our best character jack, he is a very focus eficient jack, even if I've never used him, I just find the Stormclad better for just 1 point more.
I don't recommend the following jacks from your list:
- Hammersmith - Speed 4 really kills him for me, some people swear by him if you use him with Kraye, but since I don't own Kraye yet I've never tried them toghether;
- Triumph - He is a waste of points. 2 points more for a worse Defender? No thanks.
Appart from those that you've listed I would also recommend that you get:
- Stormclad - Our best mellee jack, period. Sure it costs 10 pts, but if you bring SBs along he will get a free focus every turn and he can scrap every single jack / warbeast in the game.
- Ironclad - For those times when you just need a cheap beatstick, he is just 7 pts and he can also help clear up lanes for an assassination run thanks to his star attack.
Well, those are my recomendations, make of them what you will.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 14:49:45
Subject: About Cygnar 'Jacks
|
 |
Dominating Dominatrix
|
Thing is, I have 3 'jacks lying around. A plastic Heavy box, a metal Defender and a Nomad a friend gave me. But the sword broke off and I can't use him as a nomad anymore. So I was thinking I could use him as a base for another Jack, since I'll have some spare parts from the plastic kit. And since the Nomad looks a bit more shabby and old I thought it would make a perfect fit for a character 'Jack.
And I still have an Inqusitor-Scale riot shield lying around.
Can you give me more info about the Triumph? He has to be good at something.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 14:56:24
Subject: Re:About Cygnar 'Jacks
|
 |
Wraith
|
Defender with shield instead of hammer. If he stands still he can shoot stealth. I think the gun is magical.
I think he is workable, but not an auto-include.
If your local crew run a lot of stealth or if you use Sloan or Siege, he has worth.
|
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 14:59:17
Subject: About Cygnar 'Jacks
|
 |
Tea-Kettle of Blood
|
Anung Un Rama wrote:
Can you give me more info about the Triumph? He has to be good at something.
No, he actually isn't.
He costs 2 more points than a normal Defender, loses the shockhammer and has +2 armour (from the shield), has +1 RAT (his only positive point). His gun is exactly the same as the Defenders gun, except that he can see Stealthed units if he doesn't move and can spend a focus to give his gun a 3" AOE. His gun is also not magical so doesn't even get that.
Also, and probably worse of all, since he is a character jack, he can't be marshalled...
Just turn the Nomad into another Defender, you get more out of 2 Defenders than from Defender + Triumph.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 15:00:37
Subject: Re:About Cygnar 'Jacks
|
 |
Doc Brown
|
Triumph has less worth with siege than pretty much any other caster because Siege has mage sight.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 15:05:08
Subject: About Cygnar 'Jacks
|
 |
Dominating Dominatrix
|
PhantomViper wrote:He costs 2 more points than a normal Defender, loses the shockhammer and has +2 armour (from the shield), has +1 RAT (his only positive point). His gun is exactly the same as the Defenders gun, except that he can see Stealthed units if he doesn't move and can spend a focus to give his gun a 3" AOE. His gun is also not magical so doesn't even get that.
I don't have a feel for the new points system in MK2 yet, but rules wise that doesn't sound too bad. Mastershake wrote:Triumph has less worth with siege than pretty much any other caster because Siege has mage sight.
Then again...
|
|
This message was edited 1 time. Last update was at 2010/09/08 15:05:24
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 15:36:37
Subject: Re:About Cygnar 'Jacks
|
 |
Wraith
|
I really don't get why people are so down on Triumph. He is allowed to be taken in Siege's theme lists. Other character jacks are not.
He's real good at shooting stuff. Especially Cryx sneaky stuff. I lose more Bane Thralls to AoEs than anything else.
The shield practically guarantees that he has to be engaged in close combat.
As for the hammer, thats just a bonus if you have it.
I don't feel a shooty jack should ever be engaged if you can help it. You pay a premium for shooting in this game.
|
|
This message was edited 2 times. Last update was at 2010/09/08 15:40:57
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 15:56:12
Subject: Re:About Cygnar 'Jacks
|
 |
Doc Brown
|
Yeah, you could pay 2 extra points to "upgrade" a Defender to Triumph in a Siege list, but...
-Siege has Mage Sight, so taking a jack that can ignore stealth when it aims is not a priority
-Siege has Explosivo so if he needs a Defender to have an AoE it can
So you're paying 2 more points for a Defender to do 2 things that any other Defedner in a Siege list can. It just doesn't add any capability that wasn't already there.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 15:59:58
Subject: About Cygnar 'Jacks
|
 |
Master Tormentor
|
So don't field him with Siege.  Sloan and Haley will love him to death, and he's no slouch with Kraye either.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 16:08:37
Subject: Re:About Cygnar 'Jacks
|
 |
Tea-Kettle of Blood
|
skrulnik wrote:I really don't get why people are so down on Triumph. He is allowed to be taken in Siege's theme lists. Other character jacks are not.
Cygnar also doesn't have any character jack worth mentioning appart from Ol' Rowdy, and he doesn't really fit in any Siege list, so not beeign able to take him is not that big of a deal.
Also theme lists for Cygnar are generally crap and really not worth it (appart from maybe Kraye's).
skrulnik wrote:
He's real good at shooting stuff. Especially Cryx sneaky stuff. I lose more Bane Thralls to AoEs than anything else.
I'm sorry if I sound harsh, but if you are loosing bane thralls to 3" AoEs then you really should get more practice playing them, there is no reason for you to loose more than 1 bane thrall at a time to an AoE of that size.
skrulnik wrote:
The shield practically guarantees that he has to be engaged in close combat.
As for the hammer, thats just a bonus if you have it.
I don't feel a shooty jack should ever be engaged if you can help it. You pay a premium for shooting in this game.
The hammer is a bonus that you pay 2 pts to loose with Triumph. The shield is uselless if you engage him in combat, the +2 armour won't save him from anything worth noting (if it did then Khador jacks would be pretty much invincible), and you can't even use it to help mitigate free strikes if you decide to leave mellee!
The shooty jack WILL be engaged in combat, because a smart opponent will know that he can neutralize 30% of your army by just running a mellee unit at it.
Anung wrote:
I don't have a feel for the new points system in MK2 yet, but rules wise that doesn't sound too bad.
Lets put it this way: for those same 2 pts you can get Arlan Strangeways that can give your Defender 1 focus each turn or repair any ranged damage that the enemy puts on it or it can even give him immunity to free strikes, allowing it to just move out of range from any tarpit that your opponent throws at it. And he comes with a SP8 POW 10 that causes disruption. Now tell me which did you rather have?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 16:13:06
Subject: Re:About Cygnar 'Jacks
|
 |
Wraith
|
Mastershake wrote:-Siege has Mage Sight, so taking a jack that can ignore stealth when it aims is not a priority
-Siege has Explosivo so if he needs a Defender to have an AoE it can
How many focus are you spending to use those spells?
You only spend one to turn Triumph's shot to an AoE.
This nets you at least 3 FOC, I assume, to use for other stuff.
Or if the enemy have more than one stealth unit, you can use Triumph to Target one, and Mage Sight for the other.
I would think it could be useful vs WW Sirens, WSC, and Banes, all in the same list.
|
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 16:20:56
Subject: Re:About Cygnar 'Jacks
|
 |
Doc Brown
|
The point, though is that you're not adding anything. You don't see stealth or need AoE's every game and if you don't include Triumph you still have all of the capabilities it would've otherwise offered.
Also, yeah, trading out a POW 16 Cortex Hammer for a POW 12 shield on a jack with no other melee weapon means the jack might as well carry a sign saying "engage my dumb @$$". The shock hammer was no joke, if a Defender needed to fight another heavy it could hold its own. Triumph can barely hold it's own vs. a light jack.
|
|
This message was edited 1 time. Last update was at 2010/09/08 16:21:15
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 16:26:08
Subject: Re:About Cygnar 'Jacks
|
 |
Wraith
|
PhantomViper wrote:skrulnik wrote:
He's real good at shooting stuff. Especially Cryx sneaky stuff. I lose more Bane Thralls to AoEs than anything else.
I'm sorry if I sound harsh, but if you are loosing bane thralls to 3" AoEs then you really should get more practice playing them, there is no reason for you to loose more than 1 bane thrall at a time to an AoE of that size.
When all the troops are stealth, my arc nodes get targeted. Auto scatter. somebody is getting hit. Usually one at a time. But it adds up.
There are numerous situations that can result in more than one getting hit, but I guess this does not happen in theorymachine.
|
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 16:26:56
Subject: About Cygnar 'Jacks
|
 |
Rotting Sorcerer of Nurgle
|
In addition, the returns of mage sight is considered with respect to Siege himself benefitting and any other jack in his battlegroup....so it's variable, but Mage Sight is prob. more efficient. No need to stand still to boot.
Triumph is 'kinda' like Discordia... they work so much better NOT with their designated Casters. ( Well few Ret players can say no to the Spray10  )
|
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 16:38:23
Subject: Re:About Cygnar 'Jacks
|
 |
Tea-Kettle of Blood
|
skrulnik wrote:
When all the troops are stealth, my arc nodes get targeted. Auto scatter. somebody is getting hit. Usually one at a time. But it adds up.
There are numerous situations that can result in more than one getting hit, but I guess this does not happen in theorymachine.
IF Triumph was Cygnars only way of dealing with stealthed units, then I might give you this, but we also have ATGM+ UA and the Black 13, both units are alot better at dealing with stealthed units and both units bring alot more to a Cygnar army than just killing 1 stealthed model each turn.
There are situations where you could hit more than 1 model at a time with the AoE, terrain constrictions on the table and units that are in mellee are the ones that imediatelly come to mind. Again, in those situations the ATGM+ UA or the Black 13 would be better choices. The ATGM also has a RAT 14 POW 17 3" AoE that ignores stealth giving it a better PoW on the blast and the Black 13 would deal a straight POW 12 damage with a 4" AoE, also ignoring stealth because of Fire Beacon (wich would also allow every other unit in your army to fire at the Bane Thralls)...
I didn't understand the phrase: "When all the troops are stealth, my arc nodes get targeted."
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 16:38:34
Subject: About Cygnar 'Jacks
|
 |
Master Tormentor
|
Sanctjud wrote:In addition, the returns of mage sight is considered with respect to Siege himself benefitting and any other jack in his battlegroup....so it's variable, but Mage Sight is prob. more efficient. No need to stand still to boot.
To be fair, if he's not running Mage Sight on Triumph he can be running it on anything else in his army instead, similar to how its imprint lets it stray from within 6" of Siege. Add in RAT 9 when he's standing still, and it's not a bad trade there.
And quite frankly, if you're letting something engage your Defenders in the first place, you're either facing Skorne cavalry or are doing something wrong. With a sixteen inch range, there's not really a good reason for Triumph or any other Defender to be on the front lines, and getting models through your infantry screen ought to be considerably harder than just running. While I do appreciate the hammer on the Defender, it's more useful as a counter-charge option than as some sort of defense against being tied up: If something just ran into melee with it, its player's already decided that it's expendable and is going to die next turn.
Really, I see Triumph staying close to its caster for the most part, behind the front lines where it still can shoot anything interesting that's approaching while keeping a strong melee presence near it to clear out anything engaging it.
Also theme lists for Cygnar are generally crap and really not worth it (appart from maybe Kraye's).
Given that a T4 Kraye theme list won Hardcore, I'd hope that it's competitive.  Really, none of the Cygnar tiers are bad. It's just that Cygnar players in general would whine that a tier list that let them take Battle Engines for free doesn't let you use a Squire.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:13:26
Subject: About Cygnar 'Jacks
|
 |
Tea-Kettle of Blood
|
Laughing Man wrote:
And quite frankly, if you're letting something engage your Defenders in the first place, you're either facing Skorne cavalry or are doing something wrong. With a sixteen inch range, there's not really a good reason for Triumph or any other Defender to be on the front lines, and getting models through your infantry screen ought to be considerably harder than just running. While I do appreciate the hammer on the Defender, it's more useful as a counter-charge option than as some sort of defense against being tied up:
There is alot more stuff in the game other than Skorne Cavalry that can engage you in mellee from 15" away. Also since when does Cygnar have infantry screens?
And again, for Triumph to be able to shoot stealthed models he can't move, making it alot more dificult to avoid mellee if you are planning on using that habilitty (that you paid part of 2 points for).
Laughing Man wrote:
If something just ran into melee with it, its player's already decided that it's expendable and is going to die next turn.
A choice that the opponent doesn't have to make with Triumph, since it couldn't kill the same Skorne Cavalry that engaged him, just to use the unit that you mentioned.
Laughing Man wrote:
Really, I see Triumph staying close to its caster for the most part, behind the front lines where it still can shoot anything interesting that's approaching while keeping a strong melee presence near it to clear out anything engaging it.
So how many points are you tying up in this plan of yours? Do you still have any points left to actually fight the enemy or are you counting on a single POW 15 to win the game for you?
Also a marshalled Defender has a 25" threat range, allowing it to engage from much further away than the Triumph. There really is no match possible, the fact is that the Triumph is more expensive than the Defender, whille taking away flexibility and adding some very situational habilities that are better performed by other things already present in the Cygnar arsenal. I would only actually consider taking one if I was playing a 75pt game or something like that.
Laughing Man wrote:
Also theme lists for Cygnar are generally crap and really not worth it (appart from maybe Kraye's).
Given that a T4 Kraye theme list won Hardcore, I'd hope that it's competitive.  Really, none of the Cygnar tiers are bad. It's just that Cygnar players in general would whine that a tier list that let them take Battle Engines for free doesn't let you use a Squire.
Thats why I said that Krayes tier list could be considered competitive, but keep in mind that Hardcore was 50pts, make a T4 list at 35pts and see what you have to give up to even make it fit in the point limit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:26:31
Subject: Re:About Cygnar 'Jacks
|
 |
Wraith
|
PhantomViper wrote:I didn't understand the phrase: "When all the troops are stealth, my arc nodes get targeted."
You can't target what you can't see.
Herne and Jonne target my bone jack (arc node), which is out of range bvut in line of sight. AoE is placed at max range dropping short onto my Banes and scatters.
|
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:30:59
Subject: About Cygnar 'Jacks
|
 |
Master Tormentor
|
PhantomViper wrote:There is alot more stuff in the game other than Skorne Cavalry that can engage you in mellee from 15" away. Also since when does Cygnar have infantry screens?
Very little else manages to get through infantry screens reliably, barring incorporeal or some such. As for infantry screens, haven't you ever heard of Trenchers? Or Precursor Knights? Sword Knights, even? Actually, never mind, I might not be too surprised if you haven't... A choice that the opponent doesn't have to make with Triumph, since it couldn't kill the same Skorne Cavalry that engaged him, just to use the unit that you mentioned.
Ideally, Triumph won't have to anyway. You want him shooting, not stuck in melee, so use something else to clear him out, like Storm infantry or your Warcaster. Same goes for a normal Defender: Ideally, it's not hitting low value targets with that hammer, it's either shooting or charging targets that actually matter. So how many points are you tying up in this plan of yours? Do you still have any points left to actually fight the enemy or are you counting on a single POW 15 to win the game for you?
Looking at that... 11, minus however many jack points I have? Also a marshalled Defender has a 25" threat range, allowing it to engage from much further away than the Triumph. There really is no match possible, the fact is that the Triumph is more expensive than the Defender, whille taking away flexibility and adding some very situational habilities that are better performed by other things already present in the Cygnar arsenal. I would only actually consider taking one if I was playing a 75pt game or something like that.
Said marshalled Defender might as well cost the same as Triumph, plus the cost of that ATGM unit you've glued him to. Even better, he can't boost more than a single roll. But that's okay, we know there's nothing out there that unboosted RAT 6 POW 15's can't deal with. Thats why I said that Krayes tier list could be considered competitive, but keep in mind that Hardcore was 50pts, make a T4 list at 35pts and see what you have to give up to even make it fit in the point limit.
Aww, poor widdle Cygnar player can't play his theme lists in 35 points effectively. Guess what? Most other casters can't either. Get used to it. And really, I absolutely love how you're willing to concede that a list that won Hardcore might be competitive. Might. I think I pulled something laughing.
|
|
This message was edited 1 time. Last update was at 2010/09/08 17:32:08
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:36:50
Subject: About Cygnar 'Jacks
|
 |
Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
|
I am glad people don't like Triumph. That Aimed AOE shot that ignores Stealth is exactly what The Sauce and his Bane Thralls do not need on the other side of the table. Plus it's one less Magical weapon to take out my Machine Wraiths.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:50:11
Subject: About Cygnar 'Jacks
|
 |
Doc Brown
|
Aduro wrote:I am glad people don't like Triumph. That Aimed AOE shot that ignores Stealth is exactly what The Sauce and his Bane Thralls do not need on the other side of the table. Plus it's one less Magical weapon to take out my Machine Wraiths.
I heard Tartar Sauce and his boys love playing with gun mages. Not like they have 14" range RAT 7 with True Sight...oh wait they do
And what AOEs are Bane Thralls getting hit with that actually hurt? They're ARM 15, even an AOE with a solid POW 13-14 needs 9's to kill them with blast damage.
Also I don't recall triumph having a magic weapon, but the gun mages sure as hell do.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:52:04
Subject: About Cygnar 'Jacks
|
 |
Tea-Kettle of Blood
|
Aduro wrote:I am glad people don't like Triumph. That Aimed AOE shot that ignores Stealth is exactly what The Sauce and his Bane Thralls do not need on the other side of the table. Plus it's one less Magical weapon to take out my Machine Wraiths.
Triumph's gun isn't magical, also, your Banes should be alot more worried about ATGM's 7 shots (wich are magical btw) or Black 13's Mage Storm 4" POW 12 (also magical btw) than a single 3" AoE.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:56:57
Subject: About Cygnar 'Jacks
|
 |
Dominating Dominatrix
|
Wow. That is a heated discussion I kinda started there.
Thanks for all the advice, I think I will go for an Ol' Rhody, a regular Defender and a Cyclone.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 17:58:42
Subject: About Cygnar 'Jacks
|
 |
Master Tormentor
|
Mastershake wrote:And what AOEs are Bane Thralls getting hit with that actually hurt? They're ARM 15, even an AOE with a solid POW 13-14 needs 9's to kill them with blast damage.
Triumph's Pow 15. He needs 8s.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 18:02:49
Subject: About Cygnar 'Jacks
|
 |
Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
|
I could be wrong, but doesn't the same Aim bonus that gives Triumph the see thru Stealth thing also give him Magical Weapon? Or is it the AOE that also makes it Magical? I'd have sworn I heard of one of those two also did it. Either way it's Triumph's Boostable shot that ignores Stealth and would make The Sauce scared. I figure giving it a blast for one Focus to mess with his posse in addition is a nice handy bonus, even if you need 9s.
And I've yet to ever face Gun Mages, but they sound like they'd also be annoying.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 18:16:55
Subject: About Cygnar 'Jacks
|
 |
Wraith
|
Aduro wrote:
And I've yet to ever face Gun Mages, but they sound like they'd also be annoying.
Try a new level of pain and suffering.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 18:20:54
Subject: Re:About Cygnar 'Jacks
|
 |
Wraith
|
I field Denny, WSC, WWSirens, Bane Thralls, BLT, Soul Hunters with Wrathe, and sometimes Nightmare and Pistol Wraiths.
Where do you put those stealth-breaking shots first?
wrt AoEs, averages do not play out over single games.
I've had games where they walk through it. I've had more where they are blasted to pieces.
|
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/09/08 18:27:54
Subject: About Cygnar 'Jacks
|
 |
Tea-Kettle of Blood
|
Laughing Man wrote:
Very little else manages to get through infantry screens reliably, barring incorporeal or some such. As for infantry screens, haven't you ever heard of Trenchers? Or Precursor Knights? Sword Knights, even? Actually, never mind, I might not be too surprised if you haven't...
Awww, now you've hurt my feelings by insinuating that I'm a bad player...
Newsflash, all of the units that you've just listed are considered pretty crap by most Cygnar players, go check out any winning tournament list and let me know how many of them have any of the units you mentioned.
Cygnar needs to retain mobility and board control to win reliably in MK 2, thats one of the reasons you don't see LG's very much, for instance. We just don't have the points to spare to use on a unit just to screen another expensive unit. Also, Cryx (arguably the faction against wich Triumph would be more usefull), has several ways to give its units ghostly or incorporeal.
Laughing Man wrote:
Ideally, Triumph won't have to anyway. You want him shooting, not stuck in melee, so use something else to clear him out, like Storm infantry or your Warcaster. Same goes for a normal Defender: Ideally, it's not hitting low value targets with that hammer, it's either shooting or charging targets that actually matter.
True, but how would you deal with, say a Slayer (lets assume that he gets Ghost Walk cast on him for example) that ran to engage Triumph?
Do you:
a) Turn an infantry unit around to deal with it (or even another jack, or you warcaster, like you said), knowing that you probably can't get the charge on the Slayer ( LoS issues), and that now your opponent has tied up 16+ pts of your army to deal (inefectually at that) with a 6 pt model?
b) Hit the Slayer with your awesome P+S 12 shield, actually tickling it?
c) Walk out of combat risking the free strikes, also knowing that the awesome shield that comes with the package does nothing to help against said free strikes?
Laughing Man wrote:
So how many points are you tying up in this plan of yours? Do you still have any points left to actually fight the enemy or are you counting on a single POW 15 to win the game for you?
Looking at that... 11, minus however many jack points I have?
Sorry, but you specifically said that you'd use a unit to screen Triumph from getting charged...
Laughing Man wrote:
Said marshalled Defender might as well cost the same as Triumph, plus the cost of that ATGM unit you've glued him to. Even better, he can't boost more than a single roll. But that's okay, we know there's nothing out there that unboosted RAT 6 POW 15's can't deal with.
Again, that is just not true. The ATGM+ UA brings alot to the table on its own, for starters, it's alot better at killing stealth infantry than the Triumph will EVER be.
Add that unit to Defender + Arlan (the package that most Cygnar players use nowadays and that costs the same as Triumph), that combo allows much more flexibility than Triumph on its own and the Defender can still boost both attack rolls. Lets analyse the advantages:
- The Defender can freely move out of mellee;
- It has the same boosts to attack and damage rolls without any focus expenditure from the Warcaster;
- It has a possible 20" range, or a 15+ 4d6 damage on any crit (with 3d6 on attack rolls);
- It doesn't need to be in the Dude's command range, it will still keep his runeshots but will loose one of the boosts;
- It can repair any damage that is made to it with ranged attacks;
Again, what can the Triumph possibly bring to the table that is better than this?
Laughing Man wrote:
Aww, poor widdle Cygnar player can't play his theme lists in 35 points effectively. Guess what? Most other casters can't either. Get used to it. And really, I absolutely love how you're willing to concede that a list that won Hardcore might be competitive. Might. I think I pulled something laughing.
Reading compreension FTW I guess. The list that won hardcore is obviously competitive, since, you know, actually won it! The tier list on the other hand could, possibly, only be competitive at that point level and not translate so well to the more usual 35pt level tournament. Automatically Appended Next Post: Aduro wrote:I could be wrong, but doesn't the same Aim bonus that gives Triumph the see thru Stealth thing also give him Magical Weapon? Or is it the AOE that also makes it Magical? I'd have sworn I heard of one of those two also did it. Either way it's Triumph's Boostable shot that ignores Stealth and would make The Sauce scared. I figure giving it a blast for one Focus to mess with his posse in addition is a nice handy bonus, even if you need 9s.
And I've yet to ever face Gun Mages, but they sound like they'd also be annoying.
No, no and no. Triumph can't get magical attacks on its own. You might be thinking about Sieges Explosivo.
Also, again, Triumph has to stand still to be able to see through stealth, just spending the 1 focus doesn't cut it.
And again, if the Sauce is scared of a single 16" range, RAT 9, POW 15 AOE, I'm guessing he would be alot more terrified about a 16" range, RAT 14, POW 17 one...
|
|
This message was edited 2 times. Last update was at 2010/09/08 18:37:36
|
|
|
 |
 |
|
|