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Made in us
Fresh-Faced New User




Look good?

HQ: 180 pts
Big Mek w/ KFF
Warboss w/ Power Klaw and Cybork Armor

Elites: 225 pts
15 Lootas into 3 squads

Troops: 660 pts
1 Nob PK BP w/ 29 Shoppa and Slugga Boyz
1 Nob PK BP w/ 29 Shoppa and Slugga Boyz
1 Nob PK BP w/ 29 Shoota Boyz.

Heavy: 435 pts
9 Killa Kans, 6 w/ Rokkit Launcha, 3 w/ Grotzooka
How should I divide these Killa Kans up into squads?

Total: 1500 pts

This message was edited 1 time. Last update was at 2010/09/09 04:05:44


 
   
Made in us
Lord of the Fleet





Texas

kans should be

3 kans with rokktis
3 kans with rokkits
3 kans with grotzookas

I'm a bit worried though, your nobz dont have power klaws?

 
   
Made in us
Annoyed Blood Angel Devastator





Looks fairly good. Is the KFF advancing with the kans or staying behind with the boys? It seems that you have a kan wall with lots of boys, with some lootas to provide back-up. Don't have the lootas in such small squads. It is much better to have 2 squads of 7 than three squads of 5. Agreed with above in that you NEED pk's on the nobz.

-1250
- 1500

Its not Games wshop
Its Games wshop

Arctik_Firangi wrote:You don't feel it. B)
 
   
Made in us
Fresh-Faced New User




kenshin620 wrote:kans should be

3 kans with rokktis
3 kans with rokkits
3 kans with grotzookas

I'm a bit worried though, your nobz dont have power klaws?


Oh sorry... They have Power Klaws and Bosspoles.


Automatically Appended Next Post:
bellumdominus wrote:Looks fairly good. Is the KFF advancing with the kans or staying behind with the boys? It seems that you have a kan wall with lots of boys, with some lootas to provide back-up. Don't have the lootas in such small squads. It is much better to have 2 squads of 7 than three squads of 5. Agreed with above in that you NEED pk's on the nobz.


I don't really know what I am going to do with the KFF. What do you recommend?

This message was edited 1 time. Last update was at 2010/09/09 04:06:51


 
   
Made in au
Sinewy Scourge




Downunder

Won't need bosspoles when the Boyz are at 30 a mob. Also as Kenshin says, focus the kans so each mob has the same weapons and therefore are optimised against the same targets. No point having a grotzooka waste its shots while two rokkits break open a AV13 vehicle.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Fresh-Faced New User




If I take off the bosspoles then I have 15 points to use on nothing that I can think of.
   
Made in us
Lord of the Fleet





Texas

akbar13 wrote:If I take off the bosspoles then I have 15 points to use on nothing that I can think of.


attack squig is always good for a klaw boss

maybe eavy armor for non PW/AP4 attacks

 
   
Made in hr
Deranged Necron Destroyer





Zagreb

I'd take 2 meks... It will make your life easier... And I think that you should go all rokkits on kanz... Also, perhaps droping 5 lootas for kamikaze koptas...

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
 
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