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Made in us
Squishy Oil Squig



Norfolk, VA

Using The Fox Lord's list provided to me in a seperate topic I asked, I made up a list that I would like put under the public eye for scrutiny as a fast attacking, hard hitting, true Mek Boy style Ork list.

HQ - 310
Wazdakka + Biker Boss w/ PK & Shoota/Scorcha Kombi

Troops - 920
6 - Biker Nobz - Due to Biker Boss they are troops
One of which has PK, all others have shoota/scorcha combis

Two sets of 11 Bikers - Troops due to Wazdakka
One is upgraded to Nob w/ PK in each group

F.A. - 270
Two sets of 3 Deffkoptas all w/ Twin linked rokkit launchas

Army TTL - 1500 even

So what do my fellow orkers think? Is it dakka/krumpin enough?

Me an me orkies are krumpin best we can.  
   
Made in us
Lord of the Fleet





Texas

Better watch out for heavy flamers/etc. they'll go right though your armor!

still passive cover save is pretty good and these guys are hard hitting. I wish the FW Biker boss was available to normal dex. cheaper than wazdakka and has initiative klaw

 
   
Made in us
Bounding Assault Marine





Rubidoux, CA

Youz Like Me
Youz Really, Really, Likez Me

Thankz Man, I really am glad you liked my idea. I hope it serves you well.

This message was edited 1 time. Last update was at 2010/09/09 05:08:53


No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts 
   
Made in us
Squishy Oil Squig



Norfolk, VA

I'm only 24 sets of bikes and the required parts short. lol

Me an me orkies are krumpin best we can.  
   
Made in us
Regular Dakkanaut





I would drop the Koptas and run Lootas to bust open those transport tanks so your bikes can flame and assault away

   
Made in us
Squishy Oil Squig



Norfolk, VA

That's what Wazdakka and the two groups of Deffkoptas with Twin linked Rokkit Launchas are for.

Don't forget the PK's either.

This message was edited 1 time. Last update was at 2010/09/09 10:34:53


Me an me orkies are krumpin best we can.  
   
Made in au
Yellin' Yoof




nsw Australia

nice army enough bodies? sounds cool but.

My Sister's boyfriend knows a guy who is a janitor at at mall that has a GW store and he said that it was definitely Squats vs. Jokaero.  
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

lose 3 koptas to give the rest buzzsaws.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in au
Sinewy Scourge




Downunder

How are you going to manage holding objectives, sure the bikes can seize them, but are gonna be able to stay on them until the end of the game.

Also Heavy flamers/bolters, the Banewolf, Rifleman-dreads and Hydras will be a massive arse pain.

Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in us
Bounding Assault Marine





Rubidoux, CA

Eyclonus wrote:How are you going to manage holding objectives, sure the bikes can seize them, but are gonna be able to stay on them until the end of the game.

Also Heavy flamers/bolters, the Banewolf, Rifleman-dreads and Hydras will be a massive arse pain.


Objectives can be a problem, best I've found it's best to just keep moving, circle back and clear them as necessary. Sometimes you can't keep the objective, the best you can do is keep the enemy off it.
Heavy flamers, ect. are a problem for most Ork armies, so is anything AV13 or higher, but sometimes that's what it means to be an Ork

This message was edited 2 times. Last update was at 2010/09/10 07:14:32


No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts 
   
Made in us
Lead-Footed Trukkboy Driver



Youngwood, PA

if you go to ground on the objective you get a 3+ cover save (4+ from bike, +1 from gtg), so the bikers have a better chance than most ork units of holding said objective. Sure, heavy flamers are a problem, but you shouldnt be letting that heavy flamers get so close to your objective.

All in all, I love this list, I'm working on similar atm. I got a 9 bike squad, a biker boss, and wazdakka done so far. ( with 3 deffkoptas waiting to be converted into rokkit buggies or nob quads once i make up my mind.) People may think this list doesn't have enough bodies, but, these bikes are going to be right in your face after a 24 inch turbo boost and an 18 inch turn 2 assault range.

Only thing I might change is to drop 1 biker to put another PK in your nob squad, sometimes the dice hate you and 8 pk attacks have a far better chance of cracking high av than 4.
   
 
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