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![[Post New]](/s/i/i.gif) 2010/09/09 04:49:26
Subject: Crazy little ork idea
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Squishy Oil Squig
Norfolk, VA
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Using The Fox Lord's list provided to me in a seperate topic I asked, I made up a list that I would like put under the public eye for scrutiny as a fast attacking, hard hitting, true Mek Boy style Ork list.
HQ - 310
Wazdakka + Biker Boss w/ PK & Shoota/Scorcha Kombi
Troops - 920
6 - Biker Nobz - Due to Biker Boss they are troops
One of which has PK, all others have shoota/scorcha combis
Two sets of 11 Bikers - Troops due to Wazdakka
One is upgraded to Nob w/ PK in each group
F.A. - 270
Two sets of 3 Deffkoptas all w/ Twin linked rokkit launchas
Army TTL - 1500 even
So what do my fellow orkers think? Is it dakka/krumpin enough?
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Me an me orkies are krumpin best we can. |
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![[Post New]](/s/i/i.gif) 2010/09/09 04:55:48
Subject: Crazy little ork idea
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Lord of the Fleet
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Better watch out for heavy flamers/etc. they'll go right though your armor!
still passive cover save is pretty good and these guys are hard hitting. I wish the FW Biker boss was available to normal dex. cheaper than wazdakka and has initiative klaw
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![[Post New]](/s/i/i.gif) 2010/09/09 05:08:39
Subject: Re:Crazy little ork idea
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Bounding Assault Marine
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Youz Like Me  Youz Really, Really, Likez Me Thankz Man, I really am glad you liked my idea. I hope it serves you well.
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This message was edited 1 time. Last update was at 2010/09/09 05:08:53
No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/09/09 05:20:03
Subject: Crazy little ork idea
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Squishy Oil Squig
Norfolk, VA
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I'm only 24 sets of bikes and the required parts short. lol
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Me an me orkies are krumpin best we can. |
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![[Post New]](/s/i/i.gif) 2010/09/09 05:40:44
Subject: Crazy little ork idea
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Regular Dakkanaut
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I would drop the Koptas and run Lootas to bust open those transport tanks so your bikes can flame and assault away
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![[Post New]](/s/i/i.gif) 2010/09/09 10:30:31
Subject: Crazy little ork idea
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Squishy Oil Squig
Norfolk, VA
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That's what Wazdakka and the two groups of Deffkoptas with Twin linked Rokkit Launchas are for.
Don't forget the PK's either.
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This message was edited 1 time. Last update was at 2010/09/09 10:34:53
Me an me orkies are krumpin best we can. |
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![[Post New]](/s/i/i.gif) 2010/09/09 11:53:58
Subject: Crazy little ork idea
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Yellin' Yoof
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nice army enough bodies? sounds cool but.
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My Sister's boyfriend knows a guy who is a janitor at at mall that has a GW store and he said that it was definitely Squats vs. Jokaero. |
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![[Post New]](/s/i/i.gif) 2010/09/09 15:02:54
Subject: Crazy little ork idea
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Stealthy Grot Snipa
Right behind you. No, really.
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lose 3 koptas to give the rest buzzsaws.
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![[Post New]](/s/i/i.gif) 2010/09/09 16:32:04
Subject: Crazy little ork idea
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Sinewy Scourge
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How are you going to manage holding objectives, sure the bikes can seize them, but are gonna be able to stay on them until the end of the game.
Also Heavy flamers/bolters, the Banewolf, Rifleman-dreads and Hydras will be a massive arse pain.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/09/10 07:12:14
Subject: Crazy little ork idea
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Bounding Assault Marine
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Eyclonus wrote:How are you going to manage holding objectives, sure the bikes can seize them, but are gonna be able to stay on them until the end of the game. Also Heavy flamers/bolters, the Banewolf, Rifleman-dreads and Hydras will be a massive arse pain. Objectives can be a problem, best I've found it's best to just keep moving, circle back and clear them as necessary. Sometimes you can't keep the objective, the best you can do is keep the enemy off it. Heavy flamers, ect. are a problem for most Ork armies, so is anything AV13 or higher, but sometimes that's what it means to be an Ork
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This message was edited 2 times. Last update was at 2010/09/10 07:14:32
No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts |
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![[Post New]](/s/i/i.gif) 2010/09/10 12:24:51
Subject: Re:Crazy little ork idea
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Lead-Footed Trukkboy Driver
Youngwood, PA
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if you go to ground on the objective you get a 3+ cover save (4+ from bike, +1 from gtg), so the bikers have a better chance than most ork units of holding said objective. Sure, heavy flamers are a problem, but you shouldnt be letting that heavy flamers get so close to your objective.
All in all, I love this list, I'm working on similar atm. I got a 9 bike squad, a biker boss, and wazdakka done so far. ( with 3 deffkoptas waiting to be converted into rokkit buggies or nob quads once i make up my mind.) People may think this list doesn't have enough bodies, but, these bikes are going to be right in your face after a 24 inch turbo boost and an 18 inch turn 2 assault range.
Only thing I might change is to drop 1 biker to put another PK in your nob squad, sometimes the dice hate you and 8 pk attacks have a far better chance of cracking high av than 4.
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