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![[Post New]](/s/i/i.gif) 2010/09/09 12:41:54
Subject: Deathstorms - Are they worth it?
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Lord of the Fleet
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With Games Day coming up I thought I might pick up a Deathstorm for my Blood Angels. Has anyone had any experience using them / facing them and would you say it's worth getting one? For those who don't know Deathstorms are regular Drop Pods but when they land, they attack every unit within 12" with D3 Whirlwind or Assault Cannon attacks at BS2. I'm tempted to get the Whirlwind one but I though I'd ask anyone who's used them before wherever they're worth it.
Thanks,
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![[Post New]](/s/i/i.gif) 2010/09/09 12:49:58
Subject: Deathstorms - Are they worth it?
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Lord of the Fleet
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I guess they're alright. more for shock and awe. rather use the points for a dreadnought drop pod though! Mmm blood talons
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![[Post New]](/s/i/i.gif) 2010/09/09 13:05:55
Subject: Deathstorms - Are they worth it?
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Lord of the Fleet
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Yeah Blood Talons are pretty sweet. As for the shock-and-awe of Deathstorms, the huge impact that they could do on turn one can be devestating for anything with a 4+ or worse save.
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![[Post New]](/s/i/i.gif) 2010/09/09 13:07:13
Subject: Deathstorms - Are they worth it?
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Ladies Love the Vibro-Cannon Operator
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Well, how many points do they cost?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/09/09 13:09:16
Subject: Deathstorms - Are they worth it?
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Lord of the Fleet
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I think they're either 50 or 75. That's for the Whirlwind option, upgrading them to Assault Cannons costs an extra 20 points. Frankly I fail to see why anyone would want the Assault Cannons.
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![[Post New]](/s/i/i.gif) 2010/09/09 13:10:54
Subject: Deathstorms - Are they worth it?
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Ladies Love the Vibro-Cannon Operator
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Well, 50 pts for an immobilzed, short-range Whirlwind with AV 12 is not a bad deal.
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This message was edited 1 time. Last update was at 2010/09/09 13:11:18
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/09/09 13:12:25
Subject: Deathstorms - Are they worth it?
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Lord of the Fleet
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Yeah it's pretty good when you consider that it fires D3 templates at every unit in range.
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![[Post New]](/s/i/i.gif) 2010/09/10 18:01:48
Subject: Deathstorms - Are they worth it?
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Long-Range Ultramarine Land Speeder Pilot
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wuestenfux wrote:Well, 50 pts for an immobilzed, short-range Whirlwind with AV 12 is not a bad deal.
Well it is 75 points, open-topped, and takes up a heavy support slot. It will also shoot friendly models within 12" on the turn it arrives.
So, I guess it could be good depending on the situation? I think versus hordes or closely spaced vehicle armies (with the assault cannon attack).
Ironically, it could be a danger to drop-pod armies because you could shoot yourself.
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![[Post New]](/s/i/i.gif) 2010/09/10 19:32:34
Subject: Deathstorms - Are they worth it?
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Lord of the Fleet
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It could be a danger to my own forces, but if I land any other pods out of 12" I can cover a large area with heavy fire, while keeping friendly casualties at a minimum. I'm not a fan at all of the Assault Cannon upgrade, as it is only BS2, and even if you roll for 12 shots, you would only have an average of 4 shots hitting. Not worth it at all.
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![[Post New]](/s/i/i.gif) 2010/09/10 19:40:07
Subject: Deathstorms - Are they worth it?
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Sadistic Inquisitorial Excruciator
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Seems worth it to me.
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![[Post New]](/s/i/i.gif) 2010/09/10 19:43:57
Subject: Re:Deathstorms - Are they worth it?
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Swift Swooping Hawk
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I read the rules, i want 3...
take 3 other pods and pick the 3 uber-pods to land first turn...
Standard anti-DS tactic is castling, GL with that.
Or reserves, land your normal pods first.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2010/09/10 19:52:13
Subject: Deathstorms - Are they worth it?
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Longtime Dakkanaut
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phantommaster wrote:Seems worth it to me.
I concur. You should go for it if for no other reason than to see your opponent's face as he stammers "it does what?" Automatically Appended Next Post: dayve110 wrote:I read the rules, i want 3...
take 3 other pods and pick the 3 uber-pods to land first turn...
Standard anti-DS tactic is castling, GL with that.
Or reserves, land your normal pods first.
This is fantastic advice, I am jealous I didn't think of it myself.
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This message was edited 1 time. Last update was at 2010/09/10 19:52:49
Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato
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![[Post New]](/s/i/i.gif) 2010/09/10 19:54:28
Subject: Re:Deathstorms - Are they worth it?
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Lord of the Fleet
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dayve110 wrote:I read the rules, i want 3...
take 3 other pods and pick the 3 uber-pods to land first turn...
Standard anti-DS tactic is castling, GL with that.
Or reserves, land your normal pods first.
I'm sorry, I don't understand your tactic.
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![[Post New]](/s/i/i.gif) 2010/09/10 19:55:10
Subject: Deathstorms - Are they worth it?
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Wicked Ghast
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Sounds pretty diesel, knowing FW prices, may not be worth it though.
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2700 painted
Cryx: 100 pts painted
1500 painted
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![[Post New]](/s/i/i.gif) 2010/09/10 19:59:45
Subject: Re:Deathstorms - Are they worth it?
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Swift Swooping Hawk
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Valkyrie wrote:dayve110 wrote:I read the rules, i want 3...
take 3 other pods and pick the 3 uber-pods to land first turn...
Standard anti-DS tactic is castling, GL with that.
Or reserves, land your normal pods first.
I'm sorry, I don't understand your tactic.
Ok, your opponent asks whats in your list, and finds out you have at least 6 pods.
3 normal, 3 deathstorms.
If he deploys by castling up in a corner, your 3 deathstorms will have a field day.
If he reserves, your normal pods can drop in while your deathstorms wait it out.
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2010/09/10 20:02:25
Subject: Re:Deathstorms - Are they worth it?
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Lord of the Fleet
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dayve110 wrote:Valkyrie wrote:dayve110 wrote:I read the rules, i want 3...
take 3 other pods and pick the 3 uber-pods to land first turn...
Standard anti-DS tactic is castling, GL with that.
Or reserves, land your normal pods first.
I'm sorry, I don't understand your tactic.
Ok, your opponent asks whats in your list, and finds out you have at least 6 pods.
3 normal, 3 deathstorms.
If he deploys by castling up in a corner, your 3 deathstorms will have a field day.
If he reserves, your normal pods can drop in while your deathstorms wait it out.
Oh ok, great tactic
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![[Post New]](/s/i/i.gif) 2010/09/10 20:28:54
Subject: Deathstorms - Are they worth it?
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Longtime Dakkanaut
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Deathstorms are one of a few FW units (the others that come to mind being the Hades Breaching Drill and the Lucius Dreanought Drop Pod) which are generally unfun for your opponent (unless they want an absolutely hard WAAC game play style).
That said, I like them in apocalypse where that sort of over-the-top-ness is more appropriate, and met by a whole host of even more crazy powerful stuff.
Jack
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This message was edited 1 time. Last update was at 2010/09/10 20:29:30
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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