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Made in gb
Purposeful Hammerhead Pilot





Another army thought for the tournament. Basically I plan to use the first platoon to take infantry and maybe light vehicles and the second platoon will focus on the heaviest armour, as will the Demolisher and the CCS. Tell me what you think.

HQ:

CCS
Plasma Pistol
4x Melta
Carapace Armour
Master of Ordnance
Chimera (w/ heavy stubber)
215pts.


Troops
Platoon 1:
Platoon CS
Plasma Pistol
4x Plasma
100pts.

Infantry Squad
Grenade Launcher
Autocannon
65pts.

Infantry Squad
Grenade Launcher
Autocannon
65pts.

Infantry Squad
Grenade Launcher
Autocannon
65pts.

Platoon 2:
Platoon CS
Plasma Pistol
4x Plasma
100pts.

Infantry Squad
Grenade Launcher
Lascannon
75pts.

Infantry Squad
Grenade Launcher
Lascannon
75pts.

Infantry Squad
Grenade Launcher
Lascannon
75pts.

Heavy Support
LR Demolisher
165pts.


1000pts.

















This message was edited 1 time. Last update was at 2010/12/25 10:37:20


 
   
Made in us
Lord of the Fleet





Texas

Carapace Armor and MoO dont work well for the mobile command. Plasma is being wasted on BS 3 guys that are foot slogging, switch them to grenade launchers/flamers. Consider adding a commissar to the infantry squads (1 will do, then you could combine to increase chances of knocking out transports). Lascannons is also a bit of a waste. I might even swap platoon 2 for some (well is this a surprise?) chimera vets. Might Consider switching demo tank for either a LM with a lascannon or a manticore

Your main issue you have is that you have little mobility. the ones you already have are either short ranged or have a lot of dead weight on them.

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

yeah, this list is kind of old fashioned. You're concentrating your power into just a couple of squads while you let the rest of your army lacking. It is especially unfortunate that the infantry squads don't have commissars.

That you're spending the points for a chimera (to move) and a MoO (which can't shoot and move in the same turn) is particularly unfortunate.

Basically, your opponent only needs to take down a couple of units, and the rest of your army can be wiped off the table no sweat.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Purposeful Hammerhead Pilot





Would an army of mechanised veterans work better?

Something like:

HQ:

CCP
Medi-pack
3x Melta
Carapace Armour
Officer of the Fleet
Chimera (w/ heavy stubber)
240pts

Troops:

Veteran Squad
3x Melta
Grenadiers
Chimera (w/ heavy stubber)
195pts.

Veteran Squad
3x Melta
Grenadiers
Chimera (w/ heavy stubber)
195pts.


Veteran Squad
3x Plasma
Grenadiers
Chimera (w/ heavy stubber)
210pts.

Heavy Support:

Manticore
160pts.










   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yes, but it would be a mech list then.

In this particular list, you should drop all 3 grenadiers and carapace armor and the med-pack and spend the 140 points on another artillery piece (or also drop the officer of the fleet and take either another manticore or another mechvet squad)

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Purposeful Hammerhead Pilot





I also know which armies there are; I'm playing alongside SM and there's a CD and CSM alliance and a Necron 'Nids alliance too. Any ideas?

   
Made in gb
Bane Knight






Imprisoned in stone, Canterlot Gardens.

good for me because i don't have to buy you the razorback for this list. bad for Alec because you'll roast all his nids.
   
Made in gb
Purposeful Hammerhead Pilot





bloodaxegit wrote:good for me because i don't have to buy you the razorback for this list. bad for Alec because you'll roast all his nids.


Firstly, you still have to buy me that razorback. Secondly, which army list do you mean, first or second (the one that's 'nid roasting)?




Automatically Appended Next Post:
If using the mech army, should I use more LR? Also, does Pask's crack shot work against monoliths?

This message was edited 1 time. Last update was at 2010/09/14 20:23:42


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

CommissarCandlestick wrote:
If using the mech army, should I use more LR? Also, does Pask's crack shot work against monoliths?



Yes & Yes.

LRBT are a must for any mech-army really. Unless you are vs a mech army, in which case I would take some Hydras (Cheap, and effective).

An open mind is like a fortress with its gates unbarred and unguarded

Starter 40k Army Lists for Beginners!

One Chapter to rule them all: SW to BA Conversion  
   
Made in gb
Purposeful Hammerhead Pilot





What about this list:

HQ:

CCS
4x Melta
Chimera
145pts.

Troops:

Veteran Squad
2x Melta
Chimera
145pts.

Veteran Squad
2x Plasma
Chimera
155pts.


Heavy Support:

LR Demolisher
Lascannon
Pask
230pts.

2x LRBT
1x Multi-melta
330pts.

1005pts (5pts over max).



This message was edited 1 time. Last update was at 2011/01/29 11:32:30


 
   
Made in us
Stalwart Veteran Guard Sergeant





Salisbury md

Solid army, I'd lose Pask in the Demolisher. You're only taking him in the hopes of a lascannon hit, which is the secondary function of a demolisher. The s10 pie plate is far more effective, and pask is a 50 point sink that won't help. I usually take an HF on a demolisher, since it's cannon is so short range. Use the points saved on more Melta's and Plasma's.

I also question MM's on the LRBT. you want to keep it well back and use it's battle cannon. MM's need to be up close and personal. If you insist on the MM's maybe put them on the Demolisher? Although I personally find sponson's a points sink since you can't move and fire all weapons, and you want to keep that Demo moving to make it harder to hit in CC.

Frogstar 101st Mechanized Guard 
   
Made in gb
Purposeful Hammerhead Pilot





Leprousy wrote:Solid army, I'd lose Pask in the Demolisher. You're only taking him in the hopes of a lascannon hit, which is the secondary function of a demolisher. The s10 pie plate is far more effective, and pask is a 50 point sink that won't help. I usually take an HF on a demolisher, since it's cannon is so short range. Use the points saved on more Melta's and Plasma's.

I also question MM's on the LRBT. you want to keep it well back and use it's battle cannon. MM's need to be up close and personal. If you insist on the MM's maybe put them on the Demolisher? Although I personally find sponson's a points sink since you can't move and fire all weapons, and you want to keep that Demo moving to make it harder to hit in CC.


These are good points. I'll see what I can do. I'm definitely putting HF and MM on LR Demolisher. Thanks!

   
Made in us
Lord of the Fleet





Texas

I dont think your vets need plasma with all the russes. Switch out for 3 meltas

 
   
Made in gb
Purposeful Hammerhead Pilot





kenshin620 wrote:I dont think your vets need plasma with all the russes. Switch out for 3 meltas


Sounds good to me.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

It's pretty close. You rushed for desert at the end, though, without eating all your peas. Drop pask and the multimelta sponsons and spend those 80 points for an extra melta for the one vet squad and an extra plasma for the other. This gives you 50 points which, if you insist, can be used to put pask back in. Honestly, though, I'd go for a sentinel to even further saturate the amount of armor you have on the field (shots at the sentinel aren't going at your chimeras).

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Purposeful Hammerhead Pilot





Ailaros wrote:It's pretty close. You rushed for desert at the end, though, without eating all your peas. Drop pask and the multimelta sponsons and spend those 80 points for an extra melta for the one vet squad and an extra plasma for the other. This gives you 50 points which, if you insist, can be used to put pask back in. Honestly, though, I'd go for a sentinel to even further saturate the amount of armor you have on the field (shots at the sentinel aren't going at your chimeras).


A single sentinel won't do much, it's lightly armoured and will die quickly; it doesn't take many shots to kill it. Granted, they won't shoot the Chimeras but Necrons and CSM can both glance it on a 6, and the anti-tank guns will then target the chimeras. As for using Pask, there's going to be at least one LR, one Monolith and three Carnifex so I'd prefer to keep him.

This message was edited 1 time. Last update was at 2010/09/19 12:24:07


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

yes, but you can't wreck on a 6. Furthermore, sentinels give vehicles behind it cover. Remember, you can use smoke grenades in your scout move.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Regular Dakkanaut







CommissarCandlestick wrote:Would an army of mechanised veterans work better?

Something like:

HQ:

CCP
power fist
4x plasma
Chimera (w/ heavy flamer)
200pts

Troops:

Veteran Squad
3x Melta
Demolitions
Chimera (w/ heavy stubber)
195pts.

Veteran Squad
3x Melta
Demolitions
Chimera (w/ heavy flamer)
190ts.


Veteran Squad
3x melta
Demolitions
Chimera (w/ heavy flamer)
190ts.

Heavy Support:

Manticore
160pts.












I'm not going to lie, i liked this list better with 2 exceptions:

switching the grenadiers doctrine to demolitions(also the veterans to melta guns)

re-kitting the ccs to be 4 plasma (and personally i would throw the power fist in there, but thats just me, yes i know you disagree with me Ailaros)

Let us not forget the 1000 point limitation that other armies (such as marine variants) are forced through, the manticore is a real good anti-tank unit. If you couple that with the 3x demolition meltaguns, we have made it so that every unit is captable(pardoning the manticore) of destroying heavy infantry or vehicles. The demolition charges with melta guns will do mean things to a squad of marines, melta guns vs vehicles is fairly obvious, and then if it really boils down to it. you have a manticore and heavy flamers to deal with foes that are a little too numerous. But thats just my thoughts

This message was edited 1 time. Last update was at 2010/09/16 16:43:09


 
   
 
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