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Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I was watching a battle report on youtube, a guy charged his knights errant (had about 9-12 of them) into an almost full unit of chosen (about 18-20 chaos chosen, didn't say which mark but probably khorne) He mentioned before that "No way knights errant can beat chosen on their own" guess what, the chosen lose combat and run away, they reform, get charged again, and run again.

My question though echo's the Bretonnian player's, what are the odds of this happening? I don't play fantasy, but I have heard that Knights are not what they once were as a combat unit, and chosen never stopped being super-choppy, so what ARE the odds of a full unit of knights errant beating a full unit of chaos chosen? (Assuming the knights can charge that is)

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
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Made in us
Wicked Warp Spider





South Carolina

Small...its very small. I don't have time to crunch the numbers, I'm sure somebody will though.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Well, I rolled some dice a bit ago based on my limited knowledge. The thing was, he had those cav in 3 by 4, 4 ranks deep, so he had an advantage in rez on the 2 rank chosen unit. I'm not sure what else he had, but in my rolling, the knights won by 1 wound, but had more ranks and some other bonuses, so it is possible to 'win' but the thing is the chosen have to break, and that's not normally easy.

(Edit: I don't remember if they were errants or realm knights, here's the vid http://il.youtube.com/watch?v=7akCk3EQJT8 at about 9:00 he charges in, at the very end he mentions that the Knights of the Realm managed to win)

This message was edited 1 time. Last update was at 2010/09/10 05:28:52


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Not knowing Brettonian stats completely i will give this a go with the new rules. Brett players feel free to correct me.

20 Chosen in 4x5 with Halbards, Shields and MoK.

12 Knights of the Realm in Lance formation 3x4.

Knights charge.

Chosen swing first(I5 vs I3) with 21 attacks(10 first rank, 5 second rank +1 for champion +5 for frenzy)

WS6 vs WS4. 3+ to hit

14 hits

Str5 vs T3. 2+ to wound

11.6 wounds. -2 to armor save

2+ save becomes 4+ save.

5.8 knights die. we will round up to 6.

6 Knights swing back. 6 attacks(3 first rank, 2 from Lance +1 for Champion) and 3 attacks from Steeds

WS4 vs WS6, 4+ to hit.

3 hit. 1.5 hits from steeds.

Str5(from lances) vs T4, 3+ to wound. Str3(steeds) vs T4 5+ to wound

2 wounds. +.5 from steeds.

2 wounds at -2 to armor. 3+ becomes 5+.

1.4 unsaved wounds total from both steeds and knights. rounding to 1 dead chosen

Chosen have 6 combat res. knights have 2(+1 for charge).

Knights lose combat by 4 and must take a Ld test at Ld4(5 if general is nearby)


not good odds for knights vs Chosen

This message was edited 1 time. Last update was at 2010/09/11 16:05:08


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Lord of the Fleet





Texas

Dont forget chosen also get a free bonus too. They may have a +4 ward and stubborn on a lucky roll!

 
   
Made in us
Deadly Tomb Guard



In ur gaem, killin ur doodz.

it's 50%/50%

Either they break, or they don't.

8th ed Khemri in 8-4-0
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

kenshin620 wrote:Dont forget chosen also get a free bonus too. They may have a +4 ward and stubborn on a lucky roll!


yeah

Didn't factor that in because how can you factor something that random in?



simply put, knights of the Realm(and any other brett knight unit for that matter) shouldn't charge Chosen and certaintly not from the front.


Automatically Appended Next Post:
Ragnar4 wrote:it's 50%/50%

Either they break, or they don't.


it isn't exactly 50/50 for anyone to break.

on average the knights will lose by 4. this means testing on ld4. even if we are generous and assume the BSB is nearby, the knights will be running.

so it takes 6 Knights to kill 1 Chosen and the Knights will likely run.

This message was edited 1 time. Last update was at 2010/09/11 19:16:00


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Stubborn Hammerer




Weston-super-mare

From what im guessing they would be tzeentch most want to combine that with the rolls on the eye of the gods for a real nice ward save.

So its more like 16 attacks so 11 hit , 9 wound.
Then against strength 5 hits they get a 4+ and then 5+ward from praying which i would imagine any good bret player would against chaos.

So 4.5 fail normal save round up to 5 then after ward save only 3 should die.

So yeah they can win but its still rare.

In the video if they kill 3 +1 rank +1 standard =5
Brets have +1 standard+2ranks if only 3 die +1 charging so only need to kill 1 chosen to hang around, If you combine the fact that most brets have war banners and virtues as they rely on having great static res.

This message was edited 1 time. Last update was at 2010/09/11 19:30:58


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, the OP wanted to know what khorn Chosen do.

Tzeench chosen would have a 6+ ward in addition to the EotG roll, but i had to ignore that because there is simply too many possabilities to account for.


for certain all chosen will be more dangerous because they will have an EotG ability

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

If tz with halbards and shields you should kill 3.

Then they have say 9 left. Call it 9 attacks (champ), 3 from the horses). Causes 2.286 wounds assuming 6+ armor save and 6+ ward with t4.

That is the base case scenario. So depending on the random upgrade they get changes the scenario, +1 s adds a kill. +1 t means 1.67 wounds back. 4+ (goes to 3+) ward means .916 wounds.

Now that is not probability of it happening, but the expected value. You would have to look at the variance and assume a normal distribution.

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Made in us
Deadly Tomb Guard



In ur gaem, killin ur doodz.

Grey Templar wrote:


Automatically Appended Next Post:
Ragnar4 wrote:it's 50%/50%

Either they break, or they don't.


it isn't exactly 50/50 for anyone to break.

on average the knights will lose by 4. this means testing on ld4. even if we are generous and assume the BSB is nearby, the knights will be running.

so it takes 6 Knights to kill 1 Chosen and the Knights will likely run.


You have 2 choices
Run or Don't run
100% devided by 2 = 50%

All the math you'll ever need.

50/50.

You either will run, or you won't.

8th ed Khemri in 8-4-0
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in us
Lord of the Fleet





Texas

Ragnar4 wrote:
Grey Templar wrote:


Automatically Appended Next Post:
Ragnar4 wrote:it's 50%/50%

Either they break, or they don't.


it isn't exactly 50/50 for anyone to break.

on average the knights will lose by 4. this means testing on ld4. even if we are generous and assume the BSB is nearby, the knights will be running.

so it takes 6 Knights to kill 1 Chosen and the Knights will likely run.


You have 2 choices
Run or Don't run
100% devided by 2 = 50%

All the math you'll ever need.

50/50.

You either will run, or you won't.


There need to be Coinhammer

Everything is quick and dirty with dice replaced by coins

 
   
Made in us
Battlewagon Driver with Charged Engine






Ragnar4 wrote:
Grey Templar wrote:


Automatically Appended Next Post:
Ragnar4 wrote:it's 50%/50%

Either they break, or they don't.


it isn't exactly 50/50 for anyone to break.

on average the knights will lose by 4. this means testing on ld4. even if we are generous and assume the BSB is nearby, the knights will be running.

so it takes 6 Knights to kill 1 Chosen and the Knights will likely run.


You have 2 choices
Run or Don't run
100% devided by 2 = 50%

All the math you'll ever need.

50/50.

You either will run, or you won't.


I reccomend going back to math class

H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, location
MagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric
 
   
Made in us
Deadly Tomb Guard



In ur gaem, killin ur doodz.

youbedead wrote:

I reccomend going back to math class


heh.

8th ed Khemri in 8-4-0
Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in nz
Major




Middle Earth

Grey Templar wrote:Not knowing Brettonian stats completely i will give this a go with the new rules. Brett players feel free to correct me.

20 Chosen in 4x5 with Halbards, Shields and MoK.

12 Knights of the Realm in Lance formation 3x4.

Knights charge.

Chosen swing first(I5 vs I3) with 21 attacks(10 first rank, 5 second rank +1 for champion +5 for frenzy)

WS6 vs WS4. 3+ to hit

14 hits

Str5 vs T3. 2+ to wound

11.6 wounds. -2 to armor save

2+ save becomes 4+ save.

5.8 knights die. we will round up to 6.

6 Knights swing back. 6 attacks(3 first rank, 2 from Lance +1 for Champion) and 3 attacks from Steeds

WS4 vs WS6, 4+ to hit.

3 hit. 1.5 hits from steeds.

Str5(from lances) vs T4, 3+ to wound. Str3(steeds) vs T4 5+ to wound

2 wounds. +.5 from steeds.

2 wounds at -2 to armor. 3+ becomes 5+.

1.4 unsaved wounds total from both steeds and knights. rounding to 1 dead chosen

Chosen have 6 combat res. knights have 2(+1 for charge).

Knights lose combat by 4 and must take a Ld test at Ld4(5 if general is nearby)


not good odds for knights vs Chosen


12 KotR in a lance have 11 attacks, not 6

We're watching you... scum. 
   
Made in us
Lord of the Fleet





Texas

EmilCrane wrote:
Grey Templar wrote:Not knowing Brettonian stats completely i will give this a go with the new rules. Brett players feel free to correct me.

20 Chosen in 4x5 with Halbards, Shields and MoK.

12 Knights of the Realm in Lance formation 3x4.

Knights charge.

Chosen swing first(I5 vs I3) with 21 attacks(10 first rank, 5 second rank +1 for champion +5 for frenzy)

WS6 vs WS4. 3+ to hit

14 hits

Str5 vs T3. 2+ to wound

11.6 wounds. -2 to armor save

2+ save becomes 4+ save.

5.8 knights die. we will round up to 6.

6 Knights swing back. 6 attacks(3 first rank, 2 from Lance +1 for Champion) and 3 attacks from Steeds

WS4 vs WS6, 4+ to hit.

3 hit. 1.5 hits from steeds.

Str5(from lances) vs T4, 3+ to wound. Str3(steeds) vs T4 5+ to wound

2 wounds. +.5 from steeds.

2 wounds at -2 to armor. 3+ becomes 5+.

1.4 unsaved wounds total from both steeds and knights. rounding to 1 dead chosen

Chosen have 6 combat res. knights have 2(+1 for charge).

Knights lose combat by 4 and must take a Ld test at Ld4(5 if general is nearby)


not good odds for knights vs Chosen


12 KotR in a lance have 11 attacks, not 6


There arent 12 knights anymore. There are 6

 
   
Made in nz
Major




Middle Earth

kenshin620 wrote:

There arent 12 knights anymore. There are 6


Oops... missed that, used to my knights striking first

We're watching you... scum. 
   
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Stubborn Hammerer




Weston-super-mare

Well there should be 9 left after we applied the blessing of the lady etc. Its hard to work out when we dont know what marks/eye of gods roll the chosen have or what banner the errant have.
   
 
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