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Made in us
Mekboy Hammerin' Somethin'




Lubeck

Hello Dakka!

I played Mech IG for a while, which went very successful. Vets in Chimeras, a Valkyrie or Vendetta, many games went very well. However, for some reaon I'm in the mood for a paratrooper-kind-of-army at the moment. While I know all the discussions about how bad Stormtroopers are, this army tries to use them in the way that seems to be the generals consensus about them: Deep-strike small teams and melta the frag out of the enemy tanks!


1000pts

HQ:
CCS
- Medipack
- Carapace armour
- power weapon
- 3 plasma guns
=155
Some mid-range TEQ and light vehicle busters.

Troop1:
Vets
- Grenadiers
- 3 flamers
- bolt pistol
=117
Aggressive unit, equipped for anti-horde.

Troop2:
Vets
- Grenadiers
- 3 meltaguns
- powerfist
- bolt pistol
=147
Aggressive unit, equipped for anti-tank and anti-MC.

Troop3:
Vets
- Grenadiers
- 3 GLs
- lascannon
- bolt pistol
=137
Defensive unit, sits back and shoots at stuff from home objective.

All three Elite units:

Stormtrooper unit (7)
- 2 meltaguns
- plasma pistol
Deep-strike at will and harass everything that could pose a serious threat to the scorers.

I know this is not incredibly competitive. It's like SM drop-pod without drop-pods and T4/3+ I'd just like some input about if you think this could be halfway viable and some tactical ideas about how to use the stormtroopers in the best way!

This message was edited 1 time. Last update was at 2010/09/10 04:25:36


 
   
Made in us
Lord of the Fleet





Texas

Well I know its not going to be competitive but you're wasting the vets BS on flamers. give them grenade launchers.

Might want to shove in autocannons/missile launchers to reliably threaten transports from afar.

This message was edited 1 time. Last update was at 2010/09/10 04:29:47


 
   
Made in us
Mekboy Hammerin' Somethin'




Lubeck

I know that I'm wasting their BS, but three flamers for 15 points is a HUGE increase in infantry stopping power, compared to GLs or other BS-based waepons.

I thought about the ACs/MLs, too, but the 2 aggressive vet units should be on the move most of the time. I could outfit the CCS with another HW, though, maybe a ML would do the job. Just need to see where I can find the points for that...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Stormies can be shoe-horned into lists. Into lists where you're spending half your points for 35 dudes?

Seriously, you're taking an all-infantry list with 56 guys in it. This will end very poorly for you.

If you want to do stormies in an infantry list I'd get platoons instead. Stormies and vets at the same time make for a ludicrously fragile foot list. Really, infantry needs platoons. From there you can either add vets or stormies, but the both of them put together won't do well.

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Made in au
Legendary Dogfighter




Australia

Just get Elysians they would fair better then a custom made Airbourne army due to thier doctorines and special rules to support an airbourne army.


Also get lots of Valks and Vendettas if you are feilding a airbourne army.

This message was edited 1 time. Last update was at 2010/09/10 05:38:44


Elysian Drop Troops 1500pts

Renegades & Heretics 2056pts

 
   
Made in ca
Longtime Dakkanaut





I'm with Ros - go platoons. For the cost of those vets you could have 2 platoons. The carapace is weighing you down, even tho it's pretty fluffy. I don't think you need carapace + medic in CCS. I'd also trim 90 pts by making all the stomies x5.


Fun and Fluff for the Win! 
   
Made in us
Mekboy Hammerin' Somethin'




Lubeck

Thanks for all your input!

I changed a lot of things, so here's list Mark II:

HQ:
CCS
- Medipack
- 3 plasma guns
- lascannon
=145

Troop 1: Platoon Able

PCS
- Autocannon

PIS 1
- Commissar with PW
- Autocannon

PIS 2
- Autocannon
=205

Troop 2: Platoon Baker

PCS
- Autocannon

PIS 1
- Autocannon

PIS 2
- Autocannon

Troop 3: Airborne Rangers

Veteran Squad
- 3 meltaguns
- Grenadiers Doctrine
=130

Elite 1: Stormtrooper Squad
- 2 meltaguns
- plasma pistol
=115

Elite 2: Stormtrooper Squad
- 2 meltaguns
=105

Fast attack 1:
Valkyrie Gunship
- MRPs
- HB sponsons
=140

1000 pts on the spot.


I changed the veteran core army into a platoon-based core army. Gives me 6 autocannons hidden in squads to fight transports and light tanks, the ability to make a 40-man blob with Commissar if necessary and a few more order-giving Lieutenants.

Additionally, the all-stormtrooper drop force was split up a bit: Two minimized squads of Stormtroopers save the basic theme of this army. Additionally, a Valkyrie with anti-infantry support firepower will drop the good old meltavets into the middle of the enemy if necessary. Apart from being much more points-efficient than stormtroopers, these guys also have the ability to score, which means the platoon grunts can stay back and keep the autocannons running hot!

Any comments on the improved list?
   
Made in au
Legendary Dogfighter




Australia

Make sure to get more Valkyries and Vendettas if you are wanting to do an airbounre army because thier likely to be your only hevy support.

Elysian Drop Troops 1500pts

Renegades & Heretics 2056pts

 
   
Made in us
Mekboy Hammerin' Somethin'




Lubeck

Using another Valkyrie + Vets instead of the Stormtroopers might possibly be the better option...but then there would be no more 'troopers in the list! However, since those gunships are probably as cool as the 'troopers, it might be worth some consideration...


Alternative:

- Drop both stormtrooper squads
- Get a vetsquad with 3 flamers
- Put them in a Vendetta gunship

The points are exactly the same...three TL Lascannons have probably killing power equal to the 4 meltaguns, especially when fighting a mobile enemy. And putting the flamers in there - yes, I'm wasting BS4 - would make killing hordes much easier.

This message was edited 1 time. Last update was at 2010/09/10 06:42:06


 
   
Made in ca
Longtime Dakkanaut





The second list is looking better.

A couple of things: the CCS has too many guys in it. I'd go lascannon/2x PG. Fixing it will give you points to arm your infantry with specials, or get a second commissar.

Also, you can only blob squads from the same platoon, so here you could have 2x 20 man squads. That's where the second commissar would come in.

Fun and Fluff for the Win! 
   
Made in us
Mekboy Hammerin' Somethin'




Lubeck

Ah, missed that problem with the CCS. Will change that probably to two plasmas, aye.

I also forgot that you could only blob squads from one platoon. I guess I'll have to think about something for that. For today, it's too late, will work on it tomorrow.

Thanks for all your input!
   
 
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