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Made in ca
Fresh-Faced New User




Hey guys, what do you think of this

Heavy Flak Armour:

- 5+ save
- Ap of weapons must be Lower than 5 to negate saving throw

10pts per squad, no special weapon may be purchased
(5pts per command squad)

Athonian Pattern Lasgun (double-lasgun)

Range: 24"
Str: 3
Ap: -
Type: Rapid Fire, Twin Linked

10pts per squad, no Heavy Weapon Team may be purchased, (platoon commanders/sergeants may exchange their laspistol for a double-lasgun for free)
(5pts per command squad)
   
Made in ca
Stealthy Dark Angels Scout with Shotgun





Edmonton, AB

So... it's a 4+ armor save?

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Made in us
Battlewagon Driver with Charged Engine




No, I think he's saying it's a 5+, but AP 5 weapons like bolters don't negate it.

 
   
Made in us
Nigel Stillman





Austin, TX

Dexterium wrote:So... it's a 4+ armor save?


No, it's a 5+ save that can only be negated by AP4 or better.

Also, I assume you mean that the entire squad replaces their lasgun with the Athonian lasgun when you pay the 10 points. In that case it's fine.

This message was edited 1 time. Last update was at 2010/09/10 05:39:55


 
   
Made in us
Longtime Dakkanaut





These don't sound overpowered in isolation to me, but I think they'd be more fair as an army wide change then an upgrade you can choose to apply or not.

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in ca
Decrepit Dakkanaut





Why?
   
Made in us
Nigel Stillman





Austin, TX

Why not?
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Belive it or not that's not a reason to do something.

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"You are the best at flying things"-Kanluwen
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Watch for Gerry. 
   
Made in us
Longtime Dakkanaut




I don't think that's a bad idea to represent more a more primitive form of Carapace armor or advanced forms of Power Armor.
I think writing a hbUSR (home brew USR) rule for 'Heavy' and then applying it to the equipment would be the way to go.
something like:
Heavy Armor:
To negate the saving throw of a model with Heavy armor, a weapon is required to have an AP 1 greater than what is normally required. example: A model wearing Heavy Flak Armor would still receive a saving throw against wounds inflicted by a Bolter (AP5), but would not receive an armor save against wounds inflicted by a Heavy Bolter (AP4). A non-unique (ie unique character) model may not increase the require AP target number to below 2+.

   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I like that idea Belphegor, would be nice for heavy weapon units and the like.

It could also be balanced by removing Fleet where appropriate, for units like Reapers and Scorpions in an Eldar army.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

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Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Yeah i agree with Belphagor that sounds like a much better idea.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in ca
Decrepit Dakkanaut





Firstly, why does that need representing, particularly in that fashion. Secondly, how does removing Fleet 'balance' such armour?
   
Made in us
Posts with Authority






I kind of like the Heavy rule, although I would limit it to specialists. I think removing Fleet doesn't balance it as such, but adds a logical negative, in addition to the points cost.
   
Made in us
Nigel Stillman





Austin, TX

Or instead of calling it heavy you could call it "Advanced". For example, Advanced Powered Armor. Or Advanced Flak Armor. Advanced Carapace Armor.
   
Made in ca
Decrepit Dakkanaut





Advanced Power Armour...sounds like "Artificer Armour"...
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Nurglitch wrote:Advanced Power Armour...sounds like "Artificer Armour"...


Hahaha, qft

I think that the Anthroian Lasgun or whatever, should be like, a 30 point upgrade for a Platoon Command Squad, but it allows every squad bought in that Platoon to instead use that custom pattern Lasgun.

Perhaps Veterans could also upgrade to it at 10 points a squad.

 
   
Made in us
Nigel Stillman





Austin, TX

Nurglitch wrote:Advanced Power Armour...sounds like "Artificer Armour"...


It does and if you go that route you could say that Artificer Armor is just Advanced powered armor. So a 3+ that can only be ignored by AP 2 or better.

Again, it's just a word. You can go with "heavy" or "advanced", you can go with "phat". The concept is still the same.

"Yo dawg yer bolters don't ignore mah armor 'cause it's PHAT flak armor yo!"

   
Made in us
Longtime Dakkanaut




I'm not really a fan of 'advanced', as this (in regards to armor) could represent excellent quality Power Armor or Crap Carapace armor in background.
A rule that would slow units down in regards to equipment, I think, should be separate.
Which would give a set of qualities to be applied to various pieces of equipment.

This message was edited 1 time. Last update was at 2010/09/11 16:38:22


 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Ohio

Advanced/heavy terminator armor, my deathwing would love that! I think these would be an interesting thing to introduce into the general rules.
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

If you're having survivability issues with Deathwing Terminators then guess what, YOU'RE DOING IT WRONG! Over all though I like the idea of Heavy Armor, not so much the lasguns as this would be too much in a blob squad issued FRFSRF! as an Athonian Pattern Lasgun would still be argued to be a lasgun.

ComputerGeek01 is more then just a name 
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Ohio

Well, not so much that terminators have survivability issues, but people were saying that "heavy" being a general rule could be applied to other armors, I just made the natural progression to terminator armor once power armor was mentioned. Only losing your armor save to ap1 weaponry would be a tremendous boon.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





That's what you call overpowered, though.

 
   
Made in us
Posts with Authority






I would limit "Heavy" to 4+ or worse armor. Power armor doesn't need it, it's good enough.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Bromsy wrote:I would limit "Heavy" to 4+ or worse armor. Power armor doesn't need it, it's good enough.


That sounds about right, but how many extra points would you have to pay?

and would it really be worth it for 4+ armor?

 
   
Made in us
Posts with Authority






don't know on points, it'd depend on what unit it was applied to. I know 5+ Heavy would be loved by guard players, myself included. Maybe do 15 or 20 pts for a vet squad to get heavy flak, since it's 30 for 4+
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

I think if it is to be done at all, it should be scaled to be overpriced for 5+ but just right for 4+ to discourage mass infantry spamming at the PIS level, as it is I don't have huge problems taking out Tactical Marines point for point with a Blob squad. As much as I love the idea the potential for abuse should be curved.

ComputerGeek01 is more then just a name 
   
Made in us
Longtime Dakkanaut





Xyon wrote:Well, not so much that terminators have survivability issues, but people were saying that "heavy" being a general rule could be applied to other armors, I just made the natural progression to terminator armor once power armor was mentioned. Only losing your armor save to ap1 weaponry would be a tremendous boon.


Back in third edition (before they gave Terminators an invulnerable save) we play-tested a house rule for Terminators save to only be beat by AP1 weapons.

It was nice and all but all it really did in practice is prevent them from getting clobbered by plasma fire (as that's the only thing most armies have in sufficient quantity to have a noticeably impact on), they still go down quite reliably to volume of normal Anti-Personnel fire.

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Jackmojo wrote:
Xyon wrote:Well, not so much that terminators have survivability issues, but people were saying that "heavy" being a general rule could be applied to other armors, I just made the natural progression to terminator armor once power armor was mentioned. Only losing your armor save to ap1 weaponry would be a tremendous boon.


Back in third edition (before they gave Terminators an invulnerable save) we play-tested a house rule for Terminators save to only be beat by AP1 weapons.

It was nice and all but all it really did in practice is prevent them from getting clobbered by plasma fire (as that's the only thing most armies have in sufficient quantity to have a noticeably impact on), they still go down quite reliably to volume of normal Anti-Personnel fire.

Jack


But that was back in 3rd Edition.

In 5th edition there are plenty of AP 2 weapons, not just Plasma anymore.

 
   
 
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