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![[Post New]](/s/i/i.gif) 2010/09/10 04:57:31
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Fresh-Faced New User
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Hey guys, what do you think of this
Heavy Flak Armour:
- 5+ save
- Ap of weapons must be Lower than 5 to negate saving throw
10pts per squad, no special weapon may be purchased
(5pts per command squad)
Athonian Pattern Lasgun (double-lasgun)
Range: 24"
Str: 3
Ap: -
Type: Rapid Fire, Twin Linked
10pts per squad, no Heavy Weapon Team may be purchased, (platoon commanders/sergeants may exchange their laspistol for a double-lasgun for free)
(5pts per command squad)
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![[Post New]](/s/i/i.gif) 2010/09/10 05:25:58
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Stealthy Dark Angels Scout with Shotgun
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So... it's a 4+ armor save?
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![[Post New]](/s/i/i.gif) 2010/09/10 05:38:23
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Battlewagon Driver with Charged Engine
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No, I think he's saying it's a 5+, but AP 5 weapons like bolters don't negate it.
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![[Post New]](/s/i/i.gif) 2010/09/10 05:38:53
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Nigel Stillman
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Dexterium wrote:So... it's a 4+ armor save? No, it's a 5+ save that can only be negated by AP4 or better. Also, I assume you mean that the entire squad replaces their lasgun with the Athonian lasgun when you pay the 10 points. In that case it's fine.
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This message was edited 1 time. Last update was at 2010/09/10 05:39:55
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![[Post New]](/s/i/i.gif) 2010/09/10 22:47:05
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Longtime Dakkanaut
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These don't sound overpowered in isolation to me, but I think they'd be more fair as an army wide change then an upgrade you can choose to apply or not.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/09/10 23:31:28
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Decrepit Dakkanaut
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Why?
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![[Post New]](/s/i/i.gif) 2010/09/11 00:19:24
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Nigel Stillman
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Why not?
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![[Post New]](/s/i/i.gif) 2010/09/11 00:28:45
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Renegade Inquisitor de Marche
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Belive it or not that's not a reason to do something.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/09/11 01:21:35
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Longtime Dakkanaut
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I don't think that's a bad idea to represent more a more primitive form of Carapace armor or advanced forms of Power Armor.
I think writing a hbUSR (home brew USR) rule for 'Heavy' and then applying it to the equipment would be the way to go.
something like:
Heavy Armor:
To negate the saving throw of a model with Heavy armor, a weapon is required to have an AP 1 greater than what is normally required. example: A model wearing Heavy Flak Armor would still receive a saving throw against wounds inflicted by a Bolter (AP5), but would not receive an armor save against wounds inflicted by a Heavy Bolter (AP4). A non-unique (ie unique character) model may not increase the require AP target number to below 2+.
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![[Post New]](/s/i/i.gif) 2010/09/11 01:33:32
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Longtime Dakkanaut
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I like that idea Belphegor, would be nice for heavy weapon units and the like.
It could also be balanced by removing Fleet where appropriate, for units like Reapers and Scorpions in an Eldar army.
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What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2010/09/11 01:42:21
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Renegade Inquisitor de Marche
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Yeah i agree with Belphagor that sounds like a much better idea.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/09/11 01:42:56
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Decrepit Dakkanaut
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Firstly, why does that need representing, particularly in that fashion. Secondly, how does removing Fleet 'balance' such armour?
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![[Post New]](/s/i/i.gif) 2010/09/11 02:10:53
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Posts with Authority
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I kind of like the Heavy rule, although I would limit it to specialists. I think removing Fleet doesn't balance it as such, but adds a logical negative, in addition to the points cost.
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![[Post New]](/s/i/i.gif) 2010/09/11 04:43:14
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Nigel Stillman
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Or instead of calling it heavy you could call it "Advanced". For example, Advanced Powered Armor. Or Advanced Flak Armor. Advanced Carapace Armor.
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![[Post New]](/s/i/i.gif) 2010/09/11 05:00:49
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Decrepit Dakkanaut
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Advanced Power Armour...sounds like "Artificer Armour"...
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![[Post New]](/s/i/i.gif) 2010/09/11 06:29:52
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Homicidal Veteran Blood Angel Assault Marine
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Nurglitch wrote:Advanced Power Armour...sounds like "Artificer Armour"...
Hahaha, qft
I think that the Anthroian Lasgun or whatever, should be like, a 30 point upgrade for a Platoon Command Squad, but it allows every squad bought in that Platoon to instead use that custom pattern Lasgun.
Perhaps Veterans could also upgrade to it at 10 points a squad.
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![[Post New]](/s/i/i.gif) 2010/09/11 14:35:52
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Nigel Stillman
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Nurglitch wrote:Advanced Power Armour...sounds like "Artificer Armour"...
It does and if you go that route you could say that Artificer Armor is just Advanced powered armor. So a 3+ that can only be ignored by AP 2 or better.
Again, it's just a word. You can go with "heavy" or "advanced", you can go with "phat". The concept is still the same.
"Yo dawg yer bolters don't ignore mah armor 'cause it's PHAT flak armor yo!"
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![[Post New]](/s/i/i.gif) 2010/09/11 16:37:52
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Longtime Dakkanaut
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I'm not really a fan of 'advanced', as this (in regards to armor) could represent excellent quality Power Armor or Crap Carapace armor in background.
A rule that would slow units down in regards to equipment, I think, should be separate.
Which would give a set of qualities to be applied to various pieces of equipment.
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This message was edited 1 time. Last update was at 2010/09/11 16:38:22
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![[Post New]](/s/i/i.gif) 2010/09/11 17:46:35
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Stealthy Dark Angels Scout with Shotgun
Ohio
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Advanced/heavy terminator armor, my deathwing would love that! I think these would be an interesting thing to introduce into the general rules.
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![[Post New]](/s/i/i.gif) 2010/09/11 17:52:35
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Storm Trooper with Maglight
Buffalo NY, USA
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If you're having survivability issues with Deathwing Terminators then guess what, YOU'RE DOING IT WRONG! Over all though I like the idea of Heavy Armor, not so much the lasguns as this would be too much in a blob squad issued FRFSRF! as an Athonian Pattern Lasgun would still be argued to be a lasgun.
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2010/09/12 02:38:45
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Stealthy Dark Angels Scout with Shotgun
Ohio
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Well, not so much that terminators have survivability issues, but people were saying that "heavy" being a general rule could be applied to other armors, I just made the natural progression to terminator armor once power armor was mentioned. Only losing your armor save to ap1 weaponry would be a tremendous boon.
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![[Post New]](/s/i/i.gif) 2010/09/12 03:27:22
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Homicidal Veteran Blood Angel Assault Marine
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That's what you call overpowered, though.
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![[Post New]](/s/i/i.gif) 2010/09/12 03:39:05
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Posts with Authority
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I would limit "Heavy" to 4+ or worse armor. Power armor doesn't need it, it's good enough.
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![[Post New]](/s/i/i.gif) 2010/09/12 04:19:26
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Homicidal Veteran Blood Angel Assault Marine
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Bromsy wrote:I would limit "Heavy" to 4+ or worse armor. Power armor doesn't need it, it's good enough.
That sounds about right, but how many extra points would you have to pay?
and would it really be worth it for 4+ armor?
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![[Post New]](/s/i/i.gif) 2010/09/12 06:30:29
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Posts with Authority
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don't know on points, it'd depend on what unit it was applied to. I know 5+ Heavy would be loved by guard players, myself included. Maybe do 15 or 20 pts for a vet squad to get heavy flak, since it's 30 for 4+
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![[Post New]](/s/i/i.gif) 2010/09/12 15:48:28
Subject: Heavy Flak Armour & Athonian Pattern Lasgun
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Storm Trooper with Maglight
Buffalo NY, USA
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I think if it is to be done at all, it should be scaled to be overpriced for 5+ but just right for 4+ to discourage mass infantry spamming at the PIS level, as it is I don't have huge problems taking out Tactical Marines point for point with a Blob squad. As much as I love the idea the potential for abuse should be curved.
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ComputerGeek01 is more then just a name |
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![[Post New]](/s/i/i.gif) 2010/09/12 21:22:35
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Longtime Dakkanaut
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Xyon wrote:Well, not so much that terminators have survivability issues, but people were saying that "heavy" being a general rule could be applied to other armors, I just made the natural progression to terminator armor once power armor was mentioned. Only losing your armor save to ap1 weaponry would be a tremendous boon.
Back in third edition (before they gave Terminators an invulnerable save) we play-tested a house rule for Terminators save to only be beat by AP1 weapons.
It was nice and all but all it really did in practice is prevent them from getting clobbered by plasma fire (as that's the only thing most armies have in sufficient quantity to have a noticeably impact on), they still go down quite reliably to volume of normal Anti-Personnel fire.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/09/12 21:28:21
Subject: Re:Heavy Flak Armour & Athonian Pattern Lasgun
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Homicidal Veteran Blood Angel Assault Marine
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Jackmojo wrote:Xyon wrote:Well, not so much that terminators have survivability issues, but people were saying that "heavy" being a general rule could be applied to other armors, I just made the natural progression to terminator armor once power armor was mentioned. Only losing your armor save to ap1 weaponry would be a tremendous boon.
Back in third edition (before they gave Terminators an invulnerable save) we play-tested a house rule for Terminators save to only be beat by AP1 weapons.
It was nice and all but all it really did in practice is prevent them from getting clobbered by plasma fire (as that's the only thing most armies have in sufficient quantity to have a noticeably impact on), they still go down quite reliably to volume of normal Anti-Personnel fire.
Jack
But that was back in 3rd Edition.
In 5th edition there are plenty of AP 2 weapons, not just Plasma anymore.
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