Switch Theme:

1850 Ork Green Tide  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User





I wanted to go with the traditional Green Tide Kan army of Orky Krumpin-ness! I wanted to go straight for as many units as I could without sacrificing the effectiveness of the army as a whole. Just wanted your opinions on anything I could improve upon with the list. I noticed that besides the mass boys I have no real answer to large squads of MEQs or any other sort of high powered elite squads. Do you usually just throw the boys at em and just beat everything with mass numbers? I have a good idea of what I'm going to do, but any suggestions would be great.

1848 Total pts

HQ 170
Bik Mek 85
- KFF
Bik Mek 85
- KFF

Elites 360
12x Lootas
12x Lootas

Troops 868
29x Shoota Boyz 214
- Nob; PK, BP
29x Shoota Boyz 214
- Nob; PK, BP
30x shoota Boyz 220
- Nob; PK, BP
30x Shoota Boyz 220
- Nob; PK, BP

Heavy Support 450
3x Killa Kans Rokkits 150
3x Killa Kans Rokkits 150
3x Killa Kans Rokkits 150

This message was edited 1 time. Last update was at 2010/09/11 04:03:59


 
   
Made in us
Sneaky Kommando





Well if your going to do a big mek list why not make ALL the boyz shoota boyz? Also think about a grot mob to give cover to the rest of da boyz.


Professionals are predictable, it's the amateurs that are dangerous.
Anything you do can get you shot. Including doing nothing.  
   
Made in us
Yellin' Yoof




salem, OR

With that many lootas you should drop the grotzookas and pile in more rokkits for your kans. by 2000 you will either want to throw in more boys or more strength 8 weapons

 
   
Made in us
Lord of the Fleet





Texas

yea everyone should have shootas. Fun for the whole family!


 
   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

More shootas in this army.... Wowza thats alot of shotz!

Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads!  
   
Made in us
Regular Dakkanaut




Charleston, SC

Suggestions to optimize the list:

1)keep the big meks the way they are
2)take 3 squads of lootas.
3)Make all boys shoota boys.
4)Drop one of the squads down to 23 boys.
5)Add 3 big shootas in the 30 30 boys squads and 2 big shootas to the 23 boys squad.
6)Add 1 10 grot squad with runt herd for 40pts.
7)Add 1 deffkopta with rokkits and buzz saw for 70 pts.
8)Run all nine kans with rokkits

Now - as to why:

1)meks are good, extra options on them are usually a waste unless they are in vehicles.
2)gives you more flexibility and if any one squad gets killed your not out a ton of pts. With 3 squads you can shoot at 3 things. Smaller squads are easier to stick in cover. It takes 3 different things to shoot/assault the lootas to kill/make run. The more squads you have evens out the odds on the random number of shots.
3)With the kans you have, the kans will be walking and shooting - so the boys behind them will be walking also - you might as well get some shots out of them. Shoota boys still have furious charge and 2 base attacks - they don't loose much to gain a decent (for orks) shooting attack.
4)By dropping the squad it frees up the points you need to build the rest of the list.
5)The big shootas are very cheap, have an extra shot, are stronger, and their range is awesome. It gives your marching shoota boys something to shoot for the 1st couple of turns. They also are great to take down heavy flamer speeders - which should be your number one target.
6)The small grot squad can hold an objective, leaving you boys to have the fun of eating your opponents face.
7)The deffkopta gives you a 1st turn alpha strike against hvy weapon squads or tanks and have a good chance of doing some good dmg. If you don't go first you can outflank to go after hvy weapon squads or tanks. They can also be used to contest and objective.
8)With all of the shootas and big shootas you don't need the grotzookas but can really use more anti-tank.

Good luck!
   
Made in us
Fresh-Faced New User





Suggestions to optimize the list:

1)keep the big meks the way they are
2)take 3 squads of lootas.
3)Make all boys shoota boys.
4)Drop one of the squads down to 23 boys.
5)Add 3 big shootas in the 30 30 boys squads and 2 big shootas to the 23 boys squad.
6)Add 1 10 grot squad with runt herd for 40pts.
7)Add 1 deffkopta with rokkits and buzz saw for 70 pts.
8)Run all nine kans with rokkits

Those suggestions were for a 2000pt list right? I was originally planning for an 1850 list so I could work up to 2000 and down to 1750 and 1500. But you're suggestions are brilliant and precisely what I was hoping to get!
1) I agree. The Big Meks never have any significant part in the games I play besides their ability to hand out their "screw you" save.
2) For the three squads would you suggest going with 3 of 10 or 12, higher or lower? And what do you usually shoot at with the Lootas? I've gone from tanks to infantry before but I was just wondering what you guys usually like to aim at since it's such an amazing unit.
3) I actually meant for all the boys to be shootas but I forgot to explicitly put it in the list. I love the shootas; both with respects to their awesome models and their Orky stats.
4 & 5) Yeah, The Big Shootas are always a welcome boon and that'll work really well I hope. I'll test it out and see how it goes in a game, but usually I find that even with 20 boys the mob usually stands up on its own pretty well. Would you say to put this squad closer to the rear to allow the maxed squads to deal their damage first or keep them out behind the Kans so that they can be the first to soak up the wounds and allow for an easy counter attack point?
6) To tell the truth I never really thought about the grot squad as a really cheap scoring unit. And Everyone loves em some grots!
7) I also love the Green Baron suicide bomb. It's such a versatile unit, and the only reason it wasn't in the list originally was because I felt at 1750-1850 it would take too much away from the main choke hold of my list, but with 2000 I definitely like the idea.
8) That's probably a better idea. With all the boys at about the same range there won't be much use for the grotzookas.

This message was edited 1 time. Last update was at 2010/09/11 04:34:11


 
   
Made in us
Regular Dakkanaut




Charleston, SC

For the lootas - take 3 squads of 5.

The suggestions I made would put your list at 1850. Sorry I wasn't clear about the loota squad size.
   
Made in us
Fresh-Faced New User





Really? Can you post the modified list your suggestion or at least the modified piece? I must not be seeing it as you are because I can't piece together the points to make it 1850. The 7 boys from the original 40 boy squad would free up 47 points but that's only enough for the Grots and a single Big shoota. Are you also suggesting to drop one of the 30 squads completely? That could be doable and I'm willing to try anything, especially something as ork-infused as adding more Bombers, lootas, and grots!
   
Made in us
Yellin' Yoof





That's going to be a very effective list - kan wall works great on most enemies. Might get a little boring though. i mean yeah, you get to roll a lot of dice, but you only really have 3 different units, and they'll all do pretty much the same thing every game.

It also takes a pretty long time moving all those orks. Have you tried a foot swarm before? I wanted to do footsloggers when I started, but I gradually got tired of moving all the models and bought transports for them. You might want to play a proxy game with quarters or something and see if you have a good time with the list before you buy/paint all those models.

This message was edited 1 time. Last update was at 2010/09/11 05:25:20


"Fungus beer, Fungus beer, one toof a beer!
'Dis keg's got enuff it fer everyone 'ere!
So let's pull all our teef out!
(Dey'll be back in a year!)
'Cuz you don't need no teef
Ta enjoy a good beer."
 
   
Made in hr
Deranged Necron Destroyer





Zagreb

vikings vs mafia wrote: You might want to play a proxy game with quarters or something and see if you have a good time with the list before you buy/paint all those models.


Lol, it would take lot of money if you use quarters as boyz

Just kidding... It's nice army, if you do few changes that everybody mentioned... Boring, well, i take a break while my buddy moves 60 orks... Although, since I play vindi, he's trying to max the space between them

Try it and see if you like... Imo, it's little dull... But then again, I can tell you that if I saw 120 boyz on table, I'd be very uncomfortable with it

This message was edited 1 time. Last update was at 2010/09/11 15:41:30


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Fresh-Faced New User





Hahaha. Yeah... I have the materials for both the Footslogger list and the Speed Freaks list so I'm working on my Footsloggers first since I don't want to paint all my trukks and Battlewagons. I'm waiting for some inspiration because vehicles are always my favorite things to paint. Idk, I've always liked the mass power of the Green Tide list just because its so overpowering in the mass numbers, but I never really thought of it as getting dull quickly but I will take that into consideration. I'll probably also post my speedfreaks list soon to get a good comparison, but thanks for all the input so far! all the suggestions have really helped me think about the different options I can work with.
   
Made in us
Regular Dakkanaut




Charleston, SC

Here's the lists I recommended.


1850 Pts - Codex: Orks Roster

HQ: Big Mek (1#, 85 pts)
1 Big Mek @ 85 pts ((C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Choppa; Furious Charge; Independent Character; Mob Rule; Waaagh!)

HQ: Big Mek (1#, 85 pts)
1 Big Mek @ 85 pts ((C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; Kustom Force Field; Choppa; Furious Charge; Independent Character; Mob Rule; Waaagh!)

Elite: Lootas (5#, 75 pts)
5 Lootas @ 75 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)

Elite: Lootas (5#, 75 pts)
5 Lootas @ 75 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)

Elite: Lootas (5#, 75 pts)
5 Lootas @ 75 pts ((C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz (30#, 235 pts)
29 Boyz @ 235 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Big Shoota x3; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz (30#, 235 pts)
29 Boyz @ 235 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Big Shoota x3; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz (30#, 235 pts)
29 Boyz @ 235 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Big Shoota x3; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)

Troops: Boyz (23#, 188 pts)
22 Boyz @ 188 pts ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Shootas; Big Shoota x2; Furious Charge; Mob Rule; Waaagh!)
1 Boyz Nob ((C:Orks, pp. 40 & 100); Unit Type: Infantry; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh!)

Troops: Gretchin (11#, 40 pts)
10 Gretchin @ 40 pts ((C:Orks, pp. 50 & 100); Unit Type: Infantry; Gretchin Blasta; It's a Grot's Life)
1 Runtherd ((C:Orks, pp. 50 & 100); Unit Type: Infantry; Squig Hound; Grabba Stikk x1; Slugga; Furious Charge)

Fast Attack: Deffkoptas (1#, 70 pts)
1 Deffkoptas @ 70 pts ((C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha x1; Buzzsaw x1; Furious Charge; Hit & Run; Mob Rule; Scouts)

Heavy Support: Killer Kans (3#, 150 pts)
3 Killer Kans @ 150 pts ((C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit Launcha x3)

Heavy Support: Killer Kans (3#, 150 pts)
3 Killer Kans @ 150 pts ((C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit Launcha x3)

Heavy Support: Killer Kans (3#, 150 pts)
3 Killer Kans @ 150 pts ((C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit Launcha x3)

Validation Report:
c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission
Roster satisfies all enforced validation rules

Total Roster Cost: 1848
   
Made in us
Calm Celestian






If that many boyz seems tedious, you can certainly try it with just three mobs. It has worked fairly well for me.

I use a second Kopta (a third wouldn't hurt, would it, these things are awesome) and a few more lootas plus I give two of my mobz rokkits, because one can't have too many rokkits. I know most folks seem to think it's a bad investment, but it's saved my bacon before.

The Little Sisters of the Apocalypse in the Triple EX! Road Show

The 10K Waagh!

Iron Warriors Local 631: Khorne-forsaken CSM

The Tallarn 2nd (Hand): "Towel Heads" to you! 
   
Made in hr
Deranged Necron Destroyer





Zagreb

You can also drop some boyz from each squad... Let's say that you play 24+nob... That would save you 90pts... I'd add one more koptas...

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

This list is a Kan Wall more than Green tide but it works. Don't take the above advice. Keep the Loota units big 12+ when you run a footslogging list, target priority is going to be on them, you need to try and be able to take a hit or two before you run off the board

   
 
Forum Index » 40K Army Lists
Go to: