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Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

I wanted to try something differently from my usual mech-vet lists. Wanting to build a list around scout sentinels, I got to thinking of different methods to use them. I ended up with a strange mix of gunline and mech.

HQ
-3x Sniper Rifle
-1x Vox
-Astropath
-Camo Cloak
------------------120pts


Kasrkin(5)
-2x Plasma
------------------115pts
Kasrkin(5)
-2x Plasma
------------------115pts


PCS
-4x Flamer
-Chimera
------------------105pts
2x IS
-2x LC
-2x GL
-1x Vox
-----------------155pts



PCS
-4x Flamer
-Chimera
------------------105pts
2x IS
-2x LC
-2x GL
-1x Vox
-----------------155pts


Vets
-Shotguns
-3x Melta
------------------100pts


3x Scout Sentinel
-3x AC
------------------120pts
3x Scout Sentinel
-3x AC
------------------120pts

1x Vendetta (melta-vets)
------------------130pts

1x Manticore
-----------------160pts

I guess the idea is to outflank both sentinel squads and deepstrike stormies turn 2-3, while the first turn allows for the Manticore to break up heavy armor, and the gun-line to soften targets like troops or transports. The list seemed to be lacking in reliable anti-tank which is why I had to add the vendetta and melta-vets (either that or old habits die hard). The 2 PCS in chimeras are there to simply add some mobility to the force in case there are objectives.

I really wanted to try and make a list with it's fast attack choices filled with sentinels, but can't seem to figure out how. I would like to keep it 1500pts or lower, due to the fact that any higher, I don't think a sentinel focused list with be effective whatsoever.
The other idea I had swimming in my head was to make one squad an armored sentinel squad and keep it behind a Demolisher as it moved up the middle of the board and have the rest of the list consist of mech-vets and outflanking scout sentinels.
Any ideas/suggestions?


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Made in cn
Daring Dark Eldar Raider Rider






Da Qing, North East China

I have a list that is somewhat similar, but mine is combined with WH 's.
Scout sentinels are awesome for outflanking on a horde advance, or dismounted troops. Heavy flamers will pump them and then you can just chargbe into combat if you don't want to be shot apart the next turn. Use them as fire and forget weapons to tie up useful units that can't hurt them in an assault.

Also, might want to put meltas on the stormies, much more effective and DS 'ing or outflanking, popping a transport and leaving you with the mobility edge.

EG
Recent battle against eldar:

I had a LRBT on board with LC and HB sponsons, and a Vendetta with vets (demo 3x flamers)
I had some other vet squads (one with 3xsnipers) pretty much just holding the line at my board edge with a LC to stop em running.. The LRBT (w/Pask) caused hell from a distance while the vendetta popped transports.
While the Storm gaurdians were advancing the scout sentinel pumped em and ..
(To be continued)


Automatically Appended Next Post:
sorry had to leave work...

my Stormies outflanked with meltas to threaten his wounded wraithlord. It could have gone the other way and they could've appeared on the other edge, which would have put them where they needed to be actually.

Vendetta's should be moving to stay out of range/get a cover save and trying to be pumping anything that could bring CC to you. Swoop in to contest/capture obj's later

This message was edited 1 time. Last update was at 2010/09/11 10:51:05


John 3:16 For God so loved the world.
The Reborn 3000pts W/0 L/3 D/0
Kabal of the Frozen Blade 1500+pts W/6 L/10 D/1

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============ 
   
Made in gb
Wicked Warp Spider






Seconding meltaguns on those stormtroopers - dropping in right next to a tank is the best way for them to make an impact on the game, it suits their deepstrike ability far better than plasmaguns.

I've never seen the point of sniper rifles on anything but ratlings - example, your CCS will usually get 2 hits, 1 wound, so about a 1/3 chance of a rend and 2/3 chance of an opponent taking an armour or cover save. Really, that isn't going to do a damn thing to anyone, you have a very very slim chance of pinning a unit. For god's sake give them some real special weapons, and a chimera as well if you can afford it.

I think you're better off with one platoon that has a big blob (30 or 40 men) and a commissar, than 2 little platoons. A big commissar unit is a lot harder to shift off an objective - whereas those current squads will each have a good chance to run after 5 shooting casualties, and any assault will send them running.

Hope that helps.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Lord of the Fleet





Texas

Yea I agree with the blobbing into one massive platoon and the meltas. Drop the command camo cloaks and give them either flamers or grenade launchers

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

This list is low on firepower, and not as strategically cohesive as I'd like. Is it a mech list? Not enough vehicles. Is it an infantry list? Not enough boots. Is it based on sentinels" Only 6 sentinels. Ho hum.

Were I to go about making a scout sentinel list, I'd make EVERYTHING outflank as much as that would be possible. I'm talking about an infantry-based list with al'rahem and a couple of groups of penal legionnaires, stormies, and sentinels (9 of them).

The basic idea would be a recon force that has infiltrated so far forward that they tend to attack from nowhere and everywhere at the same time.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Ok, cool. Thanks for the advice. The meltas on the stormies are a good idea. I was just straying from my usual to see what responses I got. Considering the lack of anti-tank I have, it's probably a better idea I switch to melta.
As far as the sentinels go, I should switch to flamers then. That's gonna make me sad because I just love the look of those ACs on my chickens . Also, is there any way to incorporate a 3rd sentinel squad and drop the vendetta without losing power? I'd really like to make a 100% sentinel based list, but that would mean losing the mobility and fire power of the vendetta. Is there anyway I could make that work?


Automatically Appended Next Post:
Hmm, I like that one Ailaros. I hadn't thought of Al'Rahem. Penal Legions either. I completely forgot they had the scout rule. I'll have to update with a new list like that later.


Automatically Appended Next Post:
The idea isn't to be competitive either. I just wanted a fun list to play with models I rarely use. Granted I'd like it to hold its ground fairly well too, but that goes without saying I guess.

This message was edited 2 times. Last update was at 2010/09/11 17:11:38


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Made in gb
Hardened Veteran Guardsman




England

Harker makes a vet squad have infiltrate, not quite outflanking but maybe something to consider plus hes a walking heavy bolter

see below- D'oh this is what happens when you read the codex and don't reference the special rules :( sorry

This message was edited 1 time. Last update was at 2010/09/12 23:35:43


far too many points and still painting...

74th @ Caledonian Uprising 2011
104th @ Caledonian Uprising 2014 (and STILL best General in Pure Codex:IG) 
   
Made in us
Lord of the Fleet





Texas

vorpalhit wrote:Harker makes a vet squad have infiltrate, not quite outflanking but maybe something to consider plus hes a walking heavy bolter


Anyone with infiltrate/scout can outflank

 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Ok so here is the new list. It seems it has turned into a more search and rescue list since the commander is without a ride and has found himself and his retinue deep within enemy territory, but hey fluff is fluff.

HQ-155pts
-3x Plasma
-Medic
-Astropath

Stormtroopers(5)-105pts
-2x Melta

Stormtroopers(5)-105pts
-2x Melta

Marbo-65pts


PCS - 170pts
-Al'Rahem
-3x Flamer
-Chimera

IS - 110pts
- 1x GL
- chimera

IS - 110pts
- 1x GL
- chimera

IS - 110pts
- 1x GL
- chimera

Vets - 210pts
-Harker
-3x Melta
-Chimera

The cherry on top:
3x scout sentinels - 120pts
-3x ACs
3x scout sentinels - 120pts
-3x ACs
3x scout sentinels - 120pts
-3x HFs

So what do you think?

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Fixture of Dakka





Oklahoma City, Ok.

I think you are paying way Too many points for named characters than i would feel comfortable doing given the point level.
i think if you face alot of armor, you could be in trouble. 5 meltas. that's all you have. and no Ordnance. no Lascannons.
let us know how it works....

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

it's not the worst outflanking armor wall out there, that's for sure.

I would, however, dump the medic in the command squad to get some better guns on those sentinels. That or upgrade your infantry. You're spending a lot of points on dudes who are going to be pretty worthless to your overall game plan.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

I would say he's got alot of ACs and MLs on that "outflanking armor wall", wouldn't you A man?

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Lord of the Fleet





Texas

alarmingrick wrote:I would say he's got alot of ACs and MLs on that "outflanking armor wall", wouldn't you A man?


Need more lascannon

 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

kenshin620 wrote:
alarmingrick wrote:I would say he's got alot of ACs and MLs on that "outflanking armor wall", wouldn't you A man?


Need more lascannon


Or str 10 Ordnance. 5 meltas seem too few to deal with alot of what i face anyway.

This message was edited 1 time. Last update was at 2010/09/12 01:32:36


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Lord of the Fleet





Texas

alarmingrick wrote:
kenshin620 wrote:
alarmingrick wrote:I would say he's got alot of ACs and MLs on that "outflanking armor wall", wouldn't you A man?


Need more lascannon


Or str 10 Ordnance. 5 meltas seem too few to deal with alot of what i face antway.


Remember though, theres a good chance of the blast missing and only inflicting S5.

 
   
Made in gb
Lone Wolf Sentinel Pilot




England, UK

Hmmmm. I don't like the fact that you'll only have one/two units on the table in the first turn. You may as well make that CCS skeleton and use the points you save on upgrading something else, as they'll get absoloutely obliterated if they're the only target to shoot at.

All in all, I do really like this army. It's fluffy and can really put a lot of pain on the opponent with 15 S6, 6 S7 and 4 melta weapons potentially turning up vs side armour in Turn 2. Playtest it and see how it works, I think its one of those forces that will either do exceptionally well if you have a good shooting phase, or absoloutely crumble if the dice go against you.

L. Wrex

This message was edited 1 time. Last update was at 2010/09/12 01:25:08


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<Lycaeus Wrex> rolls 7 dice, 4+ to hit, Strength 6 against Armour 12...
* 0 out of 7 dice hit (4+) = (1,1,1,1,1,1,1) 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Sorry I haven't been able to reply to comments, been pretty busy with work. But it looks like a lot of good advice. Yeah, the ccs really doesn't need all that stuff i gave it considering it is going to be alone the first turn. So I've kind of tweaked it a bit. I think I will be better off if I push the list to 1650 0r 1600pts. This way I can upgrade a sentinel squad to having LCs or MLs, and I can add a manticore to place on the table turn one. That way I have something to do turn one, and hopefully it will stay around for consecutive turns once outflanking begins.

I've also considered adding Creed just so I can outflank a LR. But if that was the case I would drop the mechanized idea and just go with penal legions. Those big named characters are pretty pricey and adding Creed just seems to push it to far in addition to them.
I'll have to try both lists out, but I won't be able to for awhile. Finding time is one thing, but where I currently live there is no GW or gaming store close by. I'd have to travel back home before I can try this at my original GW.

I just wanted to post this list for future reference and see what you guys though. I'll proxy sentinels for now, but if this does work out I'm probably going to invest in the 6 more i need. When I do get the results of this list I'll be sure to post the results up here.

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Made in us
Decrepit Dakkanaut





Vallejo, CA

This is actually a rare instance where creed MIGHT be worth taking.

Take 6 groups of penal legionnaires, 9 sentinels, and a 3x demolisher squad along with creed with an astropath in a vendetta.

Every game you start with nothing on the table.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Well, 6 Sentinels, if I take the Valk. Although I wish I could take the Valk as a dedicated transport too

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