eldar_lenn wrote:10 guardians with supporting platform
5 dire avengers
1 war walker
and a wave ser.
i really wanna get thing started as soon as possible and play a real game with my friends
1)is there any tactics for dummy like me that i can start with, that is nice and simple..and using all the units above? ( i don't wanna waste those guys )
2) if so, what extra units do i need ( farseers, howlings etc) and how does the tactic work
3) and is there any tips and secrets for using eldar to win a game easily? (except i knw they are good at shooting and suck and contact fight)
Ok.. Your new and you choose Eldar, A brave move indeed.
Eldar are not a forgiving army, the majority of your army is toughness 3 with 5+/4+ saves. Add to that your pretty highly costed for points and you have a small army that dies easy.
Lucky for you Eldar are very good at what they do when regarding aspects. If your in the right place at the right time with the right unit you will crush all who oppose you.
- First off set a target, lets say 1,000 points.
- You need a
HQ, to start with i'd advice a Farseer, give him spirit stones and runes of witnessing. For powers go with Guide and Doom (its a simple but effective combo to decimate enemy units with)
- After that you needs 2 units of Troops. Take your guardians, give them an eldar missile launcher. It has 2 fire modes so is one of the most versatile weapons, also with the low
BS of guardians the blast marker shot isn't affected too much.
- For your second unit you have Dire Avengers, 5 of them won't do much, so buy another box which will give you 10 more. Now you have 15 of them, you don't need 15. Put a unit of 10 (with shooty Exarch) in the wave serpent with bladestorm.
- Now you need something that can take out heavy tanks, so get a box of Fire dragons and another wave serpent for them.
- With the serpents shuriken cannon is cheap and effective, but you might not fire it if your driving around full pelt anyway. Give them both spirit stones.
- Now we need your war walker, 2 scatter laser will give it 8 S6 shots, not to be sniffed at. I'd get 2 more of these and outflank them, or deploy where you can't be seen as war walkers are pretty weak on defence.
- Next we can get some Warp spiders, they are my favorite aspect and i always take them, one box of 5 should do, give the Exarch an additional death spinner and withdraw.
Farseer --- Runes of Witnessing, Spirit stones, Doom, Guide = 125
Guardians --- x10,
EML = 100
Dire Avengers --- x10, Exarch, Twin catapults, Bladestorm = 152
Wave Serpent ---
TL-
SC, Spirit stones = 110
Fire Dragons --- x5 = 80
Wave Serpent ---
TL-
SC, spirit stones = 110
War Walker --- x3,
SL x6 = 180
Warp Spiders --- x5, Exarch, death spinner, Withdraw = 142
Total = 999
Now you can play a game against most opponents, this is not an optimum 1k list, but it should do OK.
Play as many games as you can, against as many varied opponents as you can, with different missions.
After every game ask your opponent what you think your army needs, and you should write up a wishlist.
When you feel ready to go to 1500 point game you can add in some more unit you think you need.
Now for tactics with this list...
- You start the field with 2 serpents, preferably in cover, and your guardians, also in cover (on or near an objective if its an objective game, or in a hard to reach spot if its kill points)
- Your guardians can blaze away with their
EML all game long and shurikan catapult anything that gets too close.
- Your Farseer should be in the serpent with your dires. He can guide the Dires, Doom an enemy. Then move your serpent closer to the doomed enemy... disembark Dires (not the Farseer) and Bladestorm. This should give you 27 BS4 shots and 5 BS5 shots, with Guide this should average 28.86 hits!!! On average (with doom) this will mean 21.6 wounds on T:4 enemies and 25.7 wounds on T:3 enemies. Now you can't fire next turn because you used bladestorm, so you should re-embark if you can ready to do the same again next turn. Remember Dires are troops so near the end of the game get ready to take an objective if your using them.
- Fire dragons. These will most likely kill any tank they are deployed within 6" of. Now that tanks occupants, or nearby friends will most likely kill those dragons easyily, so don't worry if they die. Remember those 5 dragons are worth 80 points... that tank could be worth anything from 100-250+. If they survive move off and target another or hop back in your serpent for later.
- War walkers. 3 of these will pump out 24 S:6 shots, only half will hit, but thats alot of shots and should shred things like orks and light vehicles. Be careful with them as they are only AV10 so can be taken out by the simple boltgun.
- Warp spiders. Deep Strike these somewhere they can do some damage, 5 with Exarch have 12 S:6 shots. They have no
AP but can finish off small units, damage vehicle rear armour, or be a big distraction. These little guys have won me countless games. After their shots they can jump away with their generators to a safe distance. If you deploy them they are fast enough to keep up with your serpents and can lend support to them if needed.
So... the important bits...
1) Be in the right place at the right time with the right unit.
2) Pick off enemy units that are isolated so they enemy cannot maul your units in retaliation.
3) Be bold, and quick (Don't pansy around at the back of the board) Get in fast, do damage, and get away.
4)
IMO, more shots is better than powerful shots. The more dice you roll to hit with the more hits, wounds and saves are caused. It's all to easy to miss with that single powerfull weapon, and Eldar is not a forgiving army. (might be why i like Dires and Spiders so much)
5) Dont be afraid to loose, you will still learn something, even if its what not to do next time.
6) Target priority. Stick to it! Pick a target and don't stop until its dead (unless the enemy messes up and a nice juicy target presents itself), even one lone marine can do serious damage and tie up a small Eldar unit.
If you need any help on anything in particular
PM me, i've been playing Eldar for 6 years and the W/L ratio on my sig is this year only.