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Made in us
Regular Dakkanaut





warlock engineer -73 X2
lvl 1 wizard
pistol

cheiftan -70
bsb

clanrats (25) -202
spears and shields
musician and standard bearer
poison wind mortar

clanrats (25) -189.5
shields
musician and standard bearer
poison wind mortar

slaves (22) -56
shields
musician

slaves (21) -54
shields musician

Rat ogres (2) -88
packmaster

Doomwheel -150

2000'ish Blood Angels 2-0-1  
   
Made in us
Hoary Long Fang with Lascannon





Memphis, TN

Why take two warlock engineers when you could take one make it a level two and give it a warp energy condenser for about the same amount of points. It would do more damage than two level ones.

You also have to take three rat ogres instead of two to make it a full unit.

Drop one of the units of slaves and make your clanrat units a little bigger to give them more bulk.

I would also give the b.s.b. some sort of armor to make him more durable.

These are my suggestions but if you feel that this list works for you do what you need to.

This message was edited 1 time. Last update was at 2010/09/12 05:36:24


Check out this comp!http://www.dakkadakka.com/dakkaforum/posts/list/0/498307.page
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2500 Brothers of Sanguinor
2500 Purifiers
750 : Bad Wolves

2 successful trades: TemplarCoyote, blood angel

P.M. for a reference! K.C.C.O.! 
   
Made in us
Lord of the Fleet





Texas

I would take both slave units and merge them into a bigger unit. Drop spears on the clan rats. Chieftain should have a shield. Try to get points for 3rd ogre or drop unit for more slaves. Agreed with the Lvl 2 Warlock

 
   
Made in us
Regular Dakkanaut





what about

Warlock engineer -128
lvl 2
warp energy condensor
pistol

Chieftan -72
bsb
shield

clanrats (25) -202
shields and spears
musician and standard bearer
poison wind mortar

clanrats (25) -189.5
shields -12.5
musician and standard bearer
poison wind mortar

clanrats (25) -189.5
shields -12.5
musician and standard bearer
poison wind mortar

gutter runners (5) -65
slings

Doomwheel -150

it comes down to 998
I know I should drop the spears off the first unit of clanrats but my army is using the IoB starter set as the base of the army

2000'ish Blood Angels 2-0-1  
   
Made in us
Fresh-Faced New User





I can offer some help here.

Warlock engineer -128
lvl 2
warp energy condensor
pistol


I recommend making this guy a level 1. He will default to warp lightning so you will always get it, and then you can take the condenser to buff the spell and maybe get power dice. The pistol is cool too. But the super efficient will argue its worth.

Chieftan -72
bsb
shield


Because this BSB ha no magic banner, he should have more to help keep him alive. Maybe an enchanted shield or a ward save?

clanrats (25) -202
shields and spears
musician and standard bearer
poison wind mortar

clanrats (25) -189.5
shields -12.5
musician and standard bearer
poison wind mortar

clanrats (25) -189.5
shields -12.5
musician and standard bearer
poison wind mortar


I like the clanrat blocks and weapon teams. However this list depends greatly on the weapon teams for killing output. If something goes wrong, and with Skaven, something always goes wrong, you will be left with clanrats to do the dirty work. And that's usually rough.

gutter runners (5) -65
slings


I feel the gutter runners are too small to be useful. With multishot from slings, you'd have 10 attacks at BS3 -1 assuming no other modifiers. I feel that these guys are hurt by their small numbers and should either be fleshed out to 10 or ignored. In a bigger game, add poisoned attacks to these guys so that the BS of the unit wont matter as much, since you will hit and wound together on the poisoned roll of a 6 to hit.

Doomwheel -150


Doomwheels are awesome.

it comes down to 998

Good luck.

This message was edited 2 times. Last update was at 2010/09/13 19:38:35


 
   
 
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