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The Chaos Warriors must reach your final position in order to wipe you out. So perform your flee maneuver, (chargers have the option to test Ld to attempt a redirect, but we'll assume they don't in this case), then roll the charge distance. If that distance is sufficient to catch the fleeing unit it is wiped out. If not, failed charge.
So in your example, if the Reavers fled to 13" away from the warriors, they would be destroyed by a 13" charge (i.e. 9+ on the 2D6).
RZ
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