Switch Theme:

Imperial Guard 2,500 Points Mechanized  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Rampaging Carnifex





Toronto, Ontario

Mechanized Company Command Squad - 235
-Company Commander with Plasma Pistol
-4 Veterans with Plasma Guns
-Astropath
-Officer Of The Fleet

Airborne Company Command Squad - 90
-4 Veterans with Melta Guns

1st Mechanized Veteran Squad - 180
-Veteran Sergeant with Plasma Pistol
-3 Veterans with Plasma Guns
-Chimera with Hull-Mounted Heavy Flamer

2nd Mechanized Veteran Squad - 155
-3 Veterans with Melta Guns
-6 Veterans with Shot Guns
-Chimera with Hull-Mounted Heavy Flamer

3rd Mechanized Veteran Squad - 155
-3 Veterans with Melta Guns
-6 Veterans with Shot Guns
-Chimera with Hull-Mounted Heavy Flamer

1st Airborne Veteran Squad - 120
-Veteran Sergeant with Plasma Pistol
-3 Veterans with Plasma Guns

2nd Airborne Veteran Squad - 100
-3 Veterans with Melta Guns
-6 Veterans with Shot Guns

Mechanized Platoon Command Squad - 190
-Captain Al'Rahem
-3 Guardsmen with Flamers
-Guardsman with Heavy Flamer
-Chimera with Turret Heavy Flamer & Hull-Mounted Heavy Flamer

1st Mechanized Infantry Squad - 110
-Guardsman with Flamer
-Chimera with Turret Heavy Flamer & Hull-Mounted Heavy Flamer

2nd Mechanized Infantry Squad - 110
-Guardsman with Flamer
-Chimera with Turret Heavy Flamer & Hull-Mounted Heavy Flamer

3rd Mechanized Infantry Squad - 110
-Guardsman with Flamer
-Chimera with Turret Heavy Famer & Hull-Mounted Heavy Flamer

Vendetta Gun Ship - 130

Valkyrie Assault Carrier - 140
-Multiple Rocket Pods
-Sponsons with Heavy Bolters

Valkyrie Assault Carrier - 140
-Multiple Rocket Pods
-Sponsons with Heavy Bolters

Leman Russ Battle Tank - 170
-Sponsons with Heavy Bolters

Leman Russ Battle Tank - 170
-Sponsons with Heavy Bolters

Leman Russ Battle Tank - 170
-Sponsons with Heavy Bolters

I actually have 15 points to spare but couldn't find a place for them.
   
Made in us
Lord of the Fleet





Texas

Trying to mix in 3 themes or Air Cav, Mech, and Tank (the latter 2 being similar but also different)

I wouldnt recommend OotF, its a double edge blade. I would swap a Russ for a Manticore and maybe swap another/the rest with hydras. Maybe switch a Valk for another Vendetta

 
   
Made in us
Stalwart Veteran Guard Sergeant





Salisbury md

Why is OoF a double edged sword? He screws with the opponents reserve rolls. MoO is double edged I guess, but he doesn;t have one.

I'd switch the plasma Valk squad for Melta. Valks are good at getting up close and personal just like Meltas. Unless, you're putting the plasma's in the Vendetta, so you can drop them off on objectives later.

Why the HB sponsons on the Valks? If you move more then 6" you can't use them. Same goes for The LRBT's If you move them you can only fire one other heavy in addition to turret and defensive. If I was keeping the LRBT's I'd drop all the sponsons, and take lascannon's on hull. That would leave you 35 points. take a demo charge on one of the airborne melta's, and use the last 5 on melta for the commander or something. If you were planning on HF's on hull I'd just switch two to a demolisher for up close and personal work, which may draw some of the faire that your Valks and Vendetta's are taking.

Frogstar 101st Mechanized Guard 
   
Made in us
Jovial Plaguebearer of Nurgle




al rahem HAS TO outflank which is very double edged, if anything.

What you need to do is stop relying on just 4 meltaguns and shotguns to wipe out units.

if you are getting that close to the enemy and not killing them outright, you are going to get charged.

Lay down a blob of guys on foot and anchor them down with a commissar and ccs close by to rally them if needed.

your things should be long range, very exclusive close ranged units that will decimate a unit entirely (possibly). not something that MIGHT kill 4 guys then the rest of the squad is left to needed 3 to hit and 5 to wound. that aint that good.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
 
Forum Index » 40K Army Lists
Go to: