Hi everyone,
This is a revised version of a more Crisis heavy list I have been using. There are 4 units to viably choose from if I want to delay the Troops (which I do) with the Relay, The first
HQ squad, Both Elites Teams and the ASS-equipped Broadsides. Usually I will deploy the
HQ unit, and all the Broadsides, and the Forge team. If against a less transport-reliant army, I would probably deploy the first
HQ unit as well and swap the Forge team for the Hades one. Everything else goes in reserve.
Both Command teams are equipped to deal with infantry, as all the Broadsides mean there will be plenty of exposed infantry early on. The Hades team is aimed at clearing and taking objectives, or stopping any large units bearing down on an important squad/objective. The Forge team act as anti-transport/monstrous creature, and the fusion means they will deter transports coming close, and so can control the opponents movement. This tactic also takes fire away from valuable Command squads. I have always found the Array very valuable on Broadsides, especially when not taking any markerlights. The 'Lanceside' team act as a lure, probably in combination with an
HQ team.
HQ: Commander Surefire & Bodyguard: 213
Shas’
El, Plasma Rifle, C.I.B., Targeting Array, Multi-Tracker, Bonding Knife, 1 x Shield Drone - 120
Shas’Vre, Plasma Rifle, Burst Cannon, Targeting Array, Multi-Tracker, 1 x Shield Drone – 93
HQ: Commander Coldpoint & Bodyguard: 223
Shas’
El, Plasma Rifle, A.F.P, Positional Relay, Multi-Tracker, Bonding Knife, 1 x Shield Drone - 130
Shas’Vre, Plasma Rifle, Burst Cannon, Targeting Array, Multi-Tracker, 1 x Shield Drone - 93
Elites: Hades Pattern Crisis Team:181
Team Leader, Plasma Rifle, Twin-Linked Flamer, Multi-Tracker, Bonding Knife, 2 x Gun Drone - 86
Shas’Ui, Plasma Rifle, Twin-Linked Flamer
Shas’Ui, Plasma Rifle, Flamer, Multi-Tracker
Elites: Forge Pattern Crisis Team: 138
Team Leader, Missile Pod, Fusion Blaster, Multi-Tracker, Bonding Knife, 2 x Gun Drone
Shas’Ui, Missile Pod, Fusion Blaster, Multi-Tracker
Troops: Kroot: 70
10 x Kroot
Troops: Kroot: 70
10 x Kroot
Troops: Fire Warriors: 60
6 x Fire Warriors
Heavy Support: Gyroside Team: 280
Team Leader, A.S.S., 2 x Shield Drone, Bonding Knife
Shas’Ui, A.S.S.
Shas’Ui, A.S.S.
Heavy Support: Scopeside Team: 295
Team Leader, Array, Plasma Rifles, Multi-Tracker, Bonding Knife, 2 x Shield Drone
Shas’Ui, Array, Plasma Rifles
Shas’Ui, Array
Heavy Support: Lanceside Team: 220
Team Leader, Array, Plasma Rifles, Multi-Tracker, Bonding Knife, 2 x Shield Drone
Shas’Ui, Plasma Rifles, Multi-Tracker
1750 exactly. Should I find 10 points for 2 Target Locks on the 3-man Broadside Team Leaders for 2 shots at 4 targets? Re-equip the Forge Team/any of the others? Alter the
HQ's kit?
Thank you for reading,
Guy
EDIT: Forgot to add that the lack of any armour is deliberate, striking annoyance into the heart of every meltagun and lance the opponent takes