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![[Post New]](/s/i/i.gif) 2010/09/15 00:13:16
Subject: Mawloc and buildings
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Hacking Noctifer
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What happens when a Mawloc uses 'Terror from the Deep' to enter play underneath a building
Keep in mind that there are two kinds of buildings; impassable (which cannot be entered), and standard which can be embarked into much like a vehicle.
I assume the impassable building is treated as that; imapssable and will thus cause mishap. but what of the one treated like a vehicle (but not actually a vehicle)
This topic came up in a recent Planetstrike game. We were unable to come to a consensus on the matter.
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![[Post New]](/s/i/i.gif) 2010/09/15 01:05:13
Subject: Mawloc and buildings
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Loyal Necron Lychguard
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The building would take a hit from the attack against AV14, probably being destroyed if the roll was good enough, I would imagine. Or it would just be considered impassable terrain as well for the purpose of "deep striking".
If played the latter method and the building wasn't destroyed, I'd call it a mishap I guess. *Shrug*
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![[Post New]](/s/i/i.gif) 2010/09/15 01:22:43
Subject: Mawloc and buildings
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Hanging Out with Russ until Wolftime
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Considering the Building is AV14, and the Mawlocs thing is S6....
I would treat it as impassible terrain if unoccupied and an enemy vehicle if it was..
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/09/15 01:31:53
Subject: Re:Mawloc and buildings
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Loyal Necron Lychguard
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At S6, best it can destroy with TftD is AV12. Anyway on the embarkable building, it's another game breaker as far as I can tell. As a Nid player I'd offer that it would simply mishap and get on with the game.
EDIT: So Gwar, if you play it as an enemy vehicle when it's occupied, the building would get pushed out of the way?
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This message was edited 1 time. Last update was at 2010/09/15 01:33:29
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Surrender to the machine incarnate. Surrender and die. ++
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![[Post New]](/s/i/i.gif) 2010/09/15 01:48:49
Subject: Mawloc and buildings
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Hanging Out with Russ until Wolftime
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No, I don't play with buildings because their rules are a cacophony of failure.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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![[Post New]](/s/i/i.gif) 2010/09/15 01:54:01
Subject: Re:Mawloc and buildings
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Plaguelord Titan Princeps of Nurgle
Alabama
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At a recent tournament, the judge ruled that my mawloc had to choose a level to burrow out of. It looked odd burrowing out of thin air, but that's the best that they could come up with.
Edit: Didn't notice at first that you said Planetstrike. I don't know if buildings are treated differently in Planetstrike.
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This message was edited 1 time. Last update was at 2010/09/15 01:55:05
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![[Post New]](/s/i/i.gif) 2010/09/15 19:19:42
Subject: Mawloc and buildings
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Loyal Necron Lychguard
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Gwar! wrote:Considering the Building is AV14, and the Mawlocs thing is S6....
I would treat it as impassible terrain if unoccupied and an enemy vehicle if it was..
Ah, ya I didn't know the str of the hit from that attack.
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![[Post New]](/s/i/i.gif) 2010/09/15 21:40:29
Subject: Re:Mawloc and buildings
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Ship's Officer
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puma713 wrote:At a recent tournament, the judge ruled that my mawloc had to choose a level to burrow out of. It looked odd burrowing out of thin air, but that's the best that they could come up with. Edit: Didn't notice at first that you said Planetstrike. I don't know if buildings are treated differently in Planetstrike. That would be a Ruin, not a Building. There's a substantial difference. TftD specifies that any unit under the template (does not specify only enemy btw, so I suppose it means all units, friend, foe and neutral) suffer the hits, and any surviving models (including vehicles) are moved out of the way - apparently including immobile vehicles since it says that they retain their facing even if moved. So... if it's an occupy-able building wouldn't you just move it out of the way, as per TftD?
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This message was edited 1 time. Last update was at 2010/09/15 21:40:55
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![[Post New]](/s/i/i.gif) 2010/09/15 22:49:30
Subject: Mawloc and buildings
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Tail-spinning Tomb Blade Pilot
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I would say treat the mawloc deep strike like a drop pod.
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![[Post New]](/s/i/i.gif) 2010/09/15 23:01:58
Subject: Re:Mawloc and buildings
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Loyal Necron Lychguard
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Xca|iber wrote:puma713 wrote:At a recent tournament, the judge ruled that my mawloc had to choose a level to burrow out of. It looked odd burrowing out of thin air, but that's the best that they could come up with.
Edit: Didn't notice at first that you said Planetstrike. I don't know if buildings are treated differently in Planetstrike.
That would be a Ruin, not a Building. There's a substantial difference.
TftD specifies that any unit under the template (does not specify only enemy btw, so I suppose it means all units, friend, foe and neutral) suffer the hits, and any surviving models (including vehicles) are moved out of the way - apparently including immobile vehicles since it says that they retain their facing even if moved.
So... if it's an occupy-able building wouldn't you just move it out of the way, as per TftD?
I'd say no, because a building is not a unit nor is it a vehicle.
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![[Post New]](/s/i/i.gif) 2010/09/15 23:08:16
Subject: Mawloc and buildings
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Huge Bone Giant
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Kevin949 wrote:I'd say no, because a building is not a unit nor is it a vehicle.
Other than the excepted aspects listed in the rules, they are treated as vehicles. Being able to be attacked is one way they are treated like vehicles--if there are people in them. If not, they are functionally terrain.
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This message was edited 1 time. Last update was at 2010/09/15 23:08:48
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
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![[Post New]](/s/i/i.gif) 2010/09/15 23:18:57
Subject: Mawloc and buildings
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Loyal Necron Lychguard
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kirsanth wrote:Kevin949 wrote:I'd say no, because a building is not a unit nor is it a vehicle.
Other than the excepted aspects listed in the rules, they are treated as vehicles.
Being able to be attacked is one way they are treated like vehicles--if there are people in them.
If not, they are functionally terrain.
I guess they weren't thinking of that then when they designed the mawloc. LoL Seems extremely ridiculous to move a building though.
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![[Post New]](/s/i/i.gif) 2010/09/15 23:41:21
Subject: Mawloc and buildings
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Boosting Black Templar Biker
California
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Kevin949 wrote:
I guess they weren't thinking of that then when they designed the mawloc. LoL Seems extremely ridiculous to move a building though.
No more rediculous than a Str 6 creature shoving a superheavy tank, or a couple of monoliths, or even a titan out of the way.
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![[Post New]](/s/i/i.gif) 2010/09/15 23:42:10
Subject: Mawloc and buildings
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Ship's Officer
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Or a Tank-Shocking vehicle moving an immobile Mycetic Spore.
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![[Post New]](/s/i/i.gif) 2010/09/15 23:46:15
Subject: Mawloc and buildings
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Hanging Out with Russ until Wolftime
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Or Chainswords...
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/09/16 00:17:49
Subject: Mawloc and buildings
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Boosting Black Templar Biker
California
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Gwar! wrote:Or Chainswords...
You never cut down a tree with a chainsaw? Chainswords are probably the most believeable part about the grimdark far future...that and religious fanatacism on a galactic scale.
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![[Post New]](/s/i/i.gif) 2010/09/16 01:56:04
Subject: Mawloc and buildings
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Loyal Necron Lychguard
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zeshin wrote:Kevin949 wrote:
I guess they weren't thinking of that then when they designed the mawloc. LoL Seems extremely ridiculous to move a building though.
No more rediculous than a Str 6 creature shoving a superheavy tank, or a couple of monoliths, or even a titan out of the way.
I can actually believe that more than a building, though only because the building "should" get turned into ruins after something like a mawloc burrowed out from under it. But, the rules don't work that way even if they don't make sense.
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![[Post New]](/s/i/i.gif) 2010/09/16 15:45:17
Subject: Mawloc and buildings
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Longtime Dakkanaut
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zeshin wrote:Gwar! wrote:Or Chainswords...
You never cut down a tree with a chainsaw? Chainswords are probably the most believeable part about the grimdark far future...that and religious fanatacism on a galactic scale.
I've cut down a tree with a chainsaw, and I know what happens when you hit something that isn't tree. The chainsaw jumps the feth back at you and tries to slice your damn head in half.
The same thing would happen with a chainsword - as soon as it hit something harder than flesh (like armor), the chain would sieze up, the momentum would be reversed, and it'd smack the silly Marine wielding it in the face.
Which is actually a hilarious mental picture.
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DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2010/09/16 16:13:18
Subject: Re:Mawloc and buildings
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Longtime Dakkanaut
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Anyone else when they read the title think of a Mawloc Hitting it's head on the Foundation of a building, followed by the inhabitants of the building hearing alot of cussing from under the building? No? Didn't think so.
Did GW release something about Mawlocs/Trygons and Buildings when the Nid Codex come out? It was Cityfight, not Planetstrike so it might be different. I'll see if I can find it and post a link.
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This message was edited 1 time. Last update was at 2010/09/16 16:14:18
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![[Post New]](/s/i/i.gif) 2010/09/16 16:19:48
Subject: Mawloc and buildings
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Boosting Black Templar Biker
California
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SaintHazard wrote:zeshin wrote:Gwar! wrote:Or Chainswords...
You never cut down a tree with a chainsaw? Chainswords are probably the most believeable part about the grimdark far future...that and religious fanatacism on a galactic scale.
I've cut down a tree with a chainsaw, and I know what happens when you hit something that isn't tree. The chainsaw jumps the feth back at you and tries to slice your damn head in half.
The same thing would happen with a chainsword - as soon as it hit something harder than flesh (like armor), the chain would sieze up, the momentum would be reversed, and it'd smack the silly Marine wielding it in the face.
Which is actually a hilarious mental picture.
That's hilarious. And I would assume in the far future that they would have more powerful engines on the chainsword maybe powered by the tears of the innocent or something.
@kevin If the building/bunker has an AV14 I would think it would stay intact as well as a tank with AV14...Planetstrike bunkers can even be dropped from orbit like a drop pod(ish). But for the rules it seems that a ruin would be treated like the terrain it is, and any buildings with an AV would get moved (as odd and surreal as that sounds). Of course I don't like the building rules outside of planetstrike and so just use ruins.
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