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![[Post New]](/s/i/i.gif) 2010/09/15 11:06:04
Subject: New to Orks - 1650pts
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Fresh-Faced New User
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I've only recently started playing 40k and Orks would be my first army.
Crazy fun army, but I'm having some problems holding my own on the battlefield. Played 12 games so far, won only 1 game, the rest I got turned to mush by turn 5 taking out only half of the other guy, if I'm lucky!
We play 1650 points around here, odd number, but still...
HQ
Big mek - 85pts
- KFF
(Goes in battlewagon with burnas)
Big mek - 95pts
- SAG
(Goes with gretchin)
TROOPS
15 Gretchin - 55pts
- 1 Runtherd
12 Boyz - 147pts
- Nob, PK, BP
- Trukk
12 Boyz - 147pts
- Nob, PK, BP
- Trukk
20 Boyz - 160pts
- Nob, PK, BP
(Goes in battlewagon)
ELITES
10 Lootas - 150pts
8 Burnas - 120pts
(Goes in battlewagon)
10 Tanks bustas - 165pts
- 2 Tank hammers, 3 bomb squigs
(Goes in battlewagon)
HEAVY
Battlewagon - 130pts
- Deff Rolla, Big Shoota, RPJ, Grabbin Klaw, grot rigger
Battlewagon - 130pts
- Deff Rolla, Big Shoota, RPJ, Grabbin Klaw, grot rigger
Battlewagon - 130pts
- Deff Rolla, Big Shoota, RPJ, Grabbin Klaw, grot rigger
FAST
Deff Kopta - 45pts
- TL Rokkit
Deff Kopta - 45pts
- TL Rokkit
Deff Kopta - 45pts
- TL Rokkit
Total 1649pts
My battlewagon of boys did surprisingly well, killed many deamon princes, even took out a squad of terminators once, so I was thinking of changing either the Burnas or the Tankbustas to another boyz mob, and get the other points from making my other 2 elites slightly smaller.
But my tankbustas proved very useful as well, killed a few defilers, and walks through land raiders like theres no tomorrow.
And my burnas killed a fair share of large units of space marines and korn bezerkers with little effort.
The problem with both is that my battlewagon is then tied up and can't ram things, like they should.
Tactics are simple, charge full speed with the battlewagons the first round, trukks behind them to be shielded from LOS. The deff koptas tubo boost to behind the enemy.
It's very possible that I am the problem problem, I've only started playing afterall. Even so, I think this list is fairly simple to play and shouldn't do this badly.
Any suggestions are welcome!
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This message was edited 1 time. Last update was at 2010/09/15 11:07:47
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![[Post New]](/s/i/i.gif) 2010/09/15 15:40:31
Subject: New to Orks - 1650pts
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Tower of Power
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Hmmmm interesting list, here's my thoughts:
Shokk attack Big Mek isn't adding anything besides a little big of long range fire power. Doesn't add a lot to the Grot unit. I would drop this Mek.
Troops are all fine.
Lootas are ok, Burnas fine, Tankbustas not that good. They're inside a Wagon so need to get into range first turn and then turn after fire at the closest tank which can be a pain. I'd drop these get another Loota unit and now you have a spare Battlewagon for your troops.
Battlewagons don't need grabbing claws. A claw keeps a vehicle still when you're next to it so you cannot really move yourself to ram the deffrolla, you want the claw get a boarding plank but I would just stick with the rolla. You only need grot riggers as well as the Wagon is a transport and smashing vehicles, immobilised it's useless.
List isn't too bad, perhaps you're losing because of your tactics or whoever you're playing against is better? Automatically Appended Next Post: Oh, how can Tankbustas walk through Land Raiders? They can only glance them. Tankbustas do nothing to Raiders.
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This message was edited 1 time. Last update was at 2010/09/15 15:40:59
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/09/15 18:11:41
Subject: New to Orks - 1650pts
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Fresh-Faced New User
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Well, the tankbustas get 6 S10 attacks with the tank hammers, and the grabbin klaws help the vehicle to stand still, so all 6 hit. Plus you get one or to S8 hits from the shooting before hand.
That means the turn you get out of the battlewagon, the landraider dies, but then the next turn you die when you get assaulted, and they ALWAYS get assaulted...
For the next 2 games I'll try dropping the tankbustas, big mek and grots as suggested, use the points to fill the battlewagon with boyz, and a second unit lootas to replace the now missing anti vehicle.
And yes, I was afraid it might be my tactics, o well... off to the tactics forum!
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![[Post New]](/s/i/i.gif) 2010/09/15 18:13:46
Subject: Re:New to Orks - 1650pts
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Stalwart Ultramarine Tactical Marine
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A moment of Laxity spawns a lifetime of Heresy
4000pts
1500pts
"Brothers! War calls you. Will you answer?"
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![[Post New]](/s/i/i.gif) 2010/09/16 13:49:02
Subject: New to Orks - 1650pts
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Tower of Power
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Groenes wrote:Well, the tankbustas get 6 S10 attacks with the tank hammers, and the grabbin klaws help the vehicle to stand still, so all 6 hit. Plus you get one or to S8 hits from the shooting before hand.
That means the turn you get out of the battlewagon, the landraider dies, but then the next turn you die when you get assaulted, and they ALWAYS get assaulted...
For the next 2 games I'll try dropping the tankbustas, big mek and grots as suggested, use the points to fill the battlewagon with boyz, and a second unit lootas to replace the now missing anti vehicle.
And yes, I was afraid it might be my tactics, o well... off to the tactics forum!
You need the grabbin claw to latch onto it next turn and you then need to get the Tankbustas out. You'll wreck that Land Raider and then what's inside will come get you. The grabbin claw isn't auto keep the vehicle still, it's 4+ I think to keep it where it is. You need to consider the dice in the game if that plan will work or not, it's not rock solid.
Try adding buzzsaws to your Kopters if you can. First turn scout blast and then assault, drop the third Kopter as you probably won't need it.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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