HQ
Company Command Total= 285
Straken
Vox
Meltagun
Meltagun
Officer of the Fleet
Astropath
Chimera
TROOP
Veterans Total= 170
vox
Plasmagun
Plasmagun
Meltagun
Chimera
Veterans Total= 170
vox
Plasmagun
Plasmagun
Meltaguun
Chimera
Veterans Total= 135
Meltagun
Meltagun
Meltagun
vox
Demolitions
( in vendetta)
Veterans Total= 135
Meltagun
Meltagun
Meltagun
vox
Demolitions
( in vendetta)
FAST ATTACK
Vendetta Total= 130
Vendetta Total= 130
ELITES
Psyker Battle Squad Total= 155
+4 Psykers
Chimera
Marbo Total= 65
Inquisitor total=140
mysticx2
Rhino
Psyhic Hood
closecombat weapon
Bolt Pistol
Hierophantx2
Warrior
Meltagun
HEAVY SUPPORT
Leman Russ Demolisher Total= 165
Leman Russ Executioner Total= 190
Manticore Total= 160
*All vehicles have a hull mounted heavy flamer*
Overall Total=2000
Ok so first thing is first.
Hq will move with the other vets in their Chimeras for a mobile wall. I usually run with Creed in my comand but it seemes straken is more offensive and granting counter and feriou charge to units withing range seems useful. Now alot of people tell me to drop the meltagun from my Chimera Vet and go all plasma, but I like the melta in there in case I come across a vehicle and I don't have anything in range to deal with it. Vets in Vendettas will be dropped off in front of vehicles to melta them if my Vendettas don't deal with them first, or drop a demo-charge on passengers from a transport / infantry units. Marbo is there for the "Oh Snap Factor" to make my opponent turn around to deal with him and of course to toss his demo. I can also use Marbo to deal with any vehicles that are a thor in my side with melta-bombs. The Inquisitor of course has the 2 mystics to counter deep-strikeing units and the reason I gave him the 2 hierophants is so he becomes ld10 and makes the Psyhic Hood more effective. I can already see a few things that can be tweaked myself, so please all criticism is welcomed.