2250 Pts - Warriors of Chaos Roster
Sorcerer Lord (2#, 420 pts)
1 Sorcerer Lord of Tzeentch @ 420 pts (General; Mark of Tzeentch; Level 4 Upgrade; Hand Weapon; Chaos Armor)
1 Disc of Tzeentch (Flaming Attacks; Causes Fear; Flyer)
1 Charmed Shield
1 Infernal Puppet
1 Talisman of Preservation
1 Third Eye of Tzeentch
Exalted Hero (1#, 190 pts)
1 Exalted Hero of Tzeentch (Battle Standard Bearer) @ 190 pts (Mark of Tzeentch; Hand Weapon; Shield; Battle Standard Bearer)
1 Biting Blade
1 Armour of Morrslieb
Chaos Warriors (18#, 338 pts)
17 Chaos Warriors of Slaanesh @ 338 pts (Mark of Slaanesh; Musician Mus; Standard Bearer Std; Hand Weapon; Chaos Armor; Shield)
1 Champion of Slaanesh (Mark of Slaanesh; Hand Weapon; Chaos Armor; Shield)
1 Banner of Eternal Flame
Chaos Marauders (50#, 300 pts)
49 Chaos Marauders of Khorne @ 300 pts (Always Strikes Last; Mark of Khorne; Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Frenzy)
1 Chieftan of Khorne (Always Strikes Last; Mark of Khorne; Hand Weapon; Great Weapon; Frenzy)
Chaos Hounds (7#, 42 pts)
7 Chaos Warhounds @ 42 pts
Chosen (18#, 407 pts)
17 Chosen of Slaanesh @ 407 pts (Mark of Slaanesh; Musician Mus; Standard Bearer Std; Hand Weapon; Chaos Armor; Shield)
1 Champion of Slaanesh (Mark of Slaanesh; Hand Weapon; Chaos Armor; Shield)
1 Favour of the Gods
Chaos Warshrine (1#, 140 pts)
1 Chaos Warshrine of Slaanesh @ 140 pts (Mark of Slaanesh)
Squad (4#, 205 pts)
1 Hellcannon @ 205 pts (Causes Terror; Large Target; Unbreakable)
3 Crew (Hand Weapon; Heavy Armour)
Squad (4#, 205 pts)
1 Hellcannon @ 205 pts (Causes Terror; Large Target; Unbreakable)
3 Crew (Hand Weapon; Heavy Armour)
Validation Report:
Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game
Roster satisfies all enforced validation rules
Total Roster Cost: 2247
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Unit Choices:
Level 4 Sorcerer Lord seems to be the caster of choice. Disc to keep him out of combat or should the caster be run in a unit? Looking at Shadow for a lore. Good buffs and debuffs and Pit of Shades can be game winning against certain armies. Tzeentch seems not worth it because there is no guarantee that you get gateway. Third Eye of Tzeentch to use opponents spells if you have none you want to cast since the trend seems that everyone takes a level 4. Infernal Puppet because its so good. Talisman of Preservation for the good ward save suplemented by Mark of Tzeentch.
Exalted Tzeentch hero as the Battle Standard Bearer because Tzeentch gives a better ward save along with the armor. Is vulnerable to magic attacks but thats what the champion is for. Biting blade as a cheap magical weapon to be able to hit wraiths with.
BSB is necessary when running units with Frenzy and don't exactly trust leadership 8.
Warriors carry the flaming banner to kill things with regen. 3 ranks of 6.
50 Marauders with great weapons in horde formation 5x10 sure kill a good amount they also die pretty easily but that is why there are 50 of them.
6x3 Chosen get their free buff and then another from the warshrine. favor of the gods so they hopefully get a good buff. shields for added protection.
2 Hell cannons for shooting enemy large infantry blocks and they can fight in a pinch.
Seems a little small. Maybe go with Marauders over warriors but warriors can get the flaming banner.