Switch Theme:

How do you best kill Monoliths?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Loyal Necron Lychguard






I still find it humorous that the advice for beating necrons is "kill the weakest unit they have!". I mean really, that's pretty much how you start to whittle down any army. In reality, you want to go for the necrons strongest units (not monolith) first because if you cripple that part of the army then the rest is a cake walk. If all you do is focus on warriors to get them out of the picture first (which a good necron player will make it not so easy to do) then you're allowing your opponent almost free reign with his stronger units and making it tactically easier for him to make decisions. I say, you want to take down a necron player then go for the immortals/destroyers first and foremost (and accompanying lord). You take down those units, you've crippled much of the firepower that can come from that army.
Made in us
Loyal Necron Lychguard






Priesmal wrote:If I recall, as I don't have my Necron book handy, the Living Metal rule doesn't say "you only ever get 1d6 armor penetration." It was more that you don't get the ADDITIONAL d6 for meltas and the like, and it negates the Lancing effect, right? So if a weapon has 2d6 armor pen it should remain because it's not a bonus roll. The only thing off the top of my head that gets a natural 2d6 armor pen is meltabombs... Am I way off here? I won't be able to get to my book for a week or so.


No, it says "you only ever get to roll un-augmented strength plus a single D6 no matter what". Monstrous creatures get 2d6 for pen as well but against a lith it is only 1d6.

*Edit*
Actually I believe it says "a weapons un-augmented strength plus a single D6 no matter what." which is why there is/was such confusion about furious charge and certain weapons that up a units strength (not powerfist/DCCW as that is FAQ'd).

This message was edited 2 times. Last update was at 2010/10/01 17:04:32


 
 
Forum Index » 40K General Discussion
Go to: