Switch Theme:

SM Drop Pod Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Lieutenant Colonel







I've just picked up 2x FW Drop pods and 1 x FW Dread Drop pod for next to nothing. Problem is, how do I use them? I'm concerned about deploying them and then not being able to assault till the next round as they will no doubt attract alot of fire.

Any advice or tactics in how to use these valuable assets!

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in us
Boosting Space Marine Biker




Aurora, CO.

When I use Drop Pods, I usually put meltacide squads or a Melta Dread in them. When you do drop them near yur enemy's shiney land raider, try to also drop them infront of heavy weapon teams and the like. Drop Pods are great for blocking LOS to the rest of your army.

Oh yeah, also expect to not see those units make it through the game. Drop Pods have a nasty habit of putting troops into a fight without much fire support.

10'000 years ago, Terra was under siege. The Sons of Rogal Dorn stood firm at the gate, never letting an inch slip away so long as we drew breath. We were killed in droves defending the Emperor and his Imperium, and we killed many in turn. We defended the Emperor and his Imperium, and this is what it means to be a Fist
2500 worth - W114/D28/L70
The Baleful Soul - 2000 worth -W21/D5/L4
 
   
Made in gb
Proud Phantom Titan







Good that you've have an odd number; you all ways want an odd number. This means turn one two pods will always be dropping.

If you have a unit that would be better always starting on the board then give them the drop pod that will come in after turn one (thunder fire cannons for example): then deploy him as normal. The empty pod (when it does arrive) is good for contesting an objective you don't think you'll be able to reach.

Don't forget you can combat squad when you exit a pod. If the unit (stern guard) have multiple meltas you can often take out two high value vehicles. Multiple flamers works the same way Vs hordes but normally i would advise against being in the pod in such games.
   
Made in us
Stealthy Grot Snipa





Right behind you. No, really.

yes, lots of meltaguns near whatever is scariest. Just kill what you have to.

(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination

one dakka poster's view on the Tau.....("Damn liberal Hindu anime commie nazis led by a pope, curse those peace loving fish-cow-men doing massacres and genocides all the time")

ChiliPowderKeg, about his tau, thinks
Unlike you lot I love playing my space Hindu utilitarian anime robot fish cow people.

WAAAGH! dumbuzz-1500pts

Tau cadre-1500 (almost) 
   
Made in gb
Willing Inquisitorial Excruciator





England

I read that you pick a point in the opponents flank (preferably) and overwhelm the enemy up close and personal. Buts that a full pod list.

With three, I suggest a ven dread with MM and HF on the DCCW and two squads of sternguard (points permitting) and land them where you need the enemies line to break. It'll distract them for a turn or so letting you set up the rest of your army. Maybe have an assault squad or two hang around so if the sternguard get assaulted they can get in and help out.
   
Made in gb
Lieutenant Colonel







I am thinking of smashing in a 10 Man Sternguard Unit (Combat Squad them!) and Combi-Melta's and Combi-Flamers. THese boys should do!

Plus an Ironclad Dreadnought for the AR13 and the Melta + DCCW. I think an Assault squad -jump packs for the other Drop pod + Chaplain.
The rest of my army will be in a Gunline e.g. RB's + TACs + DEVS + Scout snipers and Dreadnought. With 2 LS ready to charge down either flank! & LSS with a CC Scout squad in reserve. Time to fight out some battles and experiment with some tactics.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in us
Longtime Dakkanaut





Pasadena

Sternguard and Ironclads are always a good choice. When running 3 pods, as you should, I would take 1 Ironclad, 1 10 man Sternguard squad, and 1 Tactical Squad. Drop the Ironclad and Sternguard turn 1 and take out some high priority targets in objective missions or, in KP missions, take out a few "soft" targets to ratchet up the KP count in your favor. Save the Tac in a pod for objective grabbing later on.

The best way to use Drop Pods is to perform a pin move. Check out this article I wrote on pinning strategies for more ideas. Capture and Control: 40k Strategy: Pinning, the path to victory. Part 1 lists.

Las Vegas Open Head Judge
I'm sorry if it hurts your feelings or pride, but your credentials matter. Even on the internet.
"If you do not have the knowledge, you do not have the right to the opinion." -Plato

 
   
Made in us
Charing Cold One Knight




Lafayette, IN

A funny use for pods is delivering deepstriking librarians in termie armor with vortex of doom. The librarian doesn't actually deploy in the pod. The pods original occupants don't really matter for this trick. The pod takes a beacon... Librarian teleports in using beacon, nails something with a nasty S10 AP1 blast.

If you have the upgraded librarian, you can use gate of infinity to jump from beacon to beacon in a multi pod list. Its quite funny when you pull it off.

The only problem with the tactic is that it tends to only work once against a particular opponent, then they start just killing pods first.

 
   
Made in gb
Lieutenant Colonel







Thanks guys, 1st turn my Drop Pods arrived, 5xMan Sternguard + Librarian and the Ironclad. In turn 2 that started by rapid firing Dragonfire rounds into Orks in fortified cover whilst my Ironclad charged into 2 Killa Kans and a Deff Dread. My 3rd POD dropped on the objective and my Tactical Squad leapt on the objective. Turn 3 and my sternguard move 6" inches and "Slagged" the Deff Dread with 3 x Combi-Meltas as the Ironclad "Smashed" Apart the 2nd killer can.

Burna boys torched my Sternguard!! But the tactical squad cut them down and their Trukk rammed the Ironclad (big mistake!) Awesome advice guys.

Collecting Forge World 30k????? If you prefix any Thread Subject line on 30k or Pre-heresy or Horus Heresy with [30K] we can convince LEGO and the Admin team to create a 30K mini board if we can show there is enough interest! 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

notabot187 wrote:A funny use for pods is delivering deepstriking librarians in termie armor with vortex of doom. The librarian doesn't actually deploy in the pod. The pods original occupants don't really matter for this trick. The pod takes a beacon... Librarian teleports in using beacon, nails something with a nasty S10 AP1 blast.

If you have the upgraded librarian, you can use gate of infinity to jump from beacon to beacon in a multi pod list. Its quite funny when you pull it off.

The only problem with the tactic is that it tends to only work once against a particular opponent, then they start just killing pods first.


O that sounds nasty.

you sir have just made my day

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in ca
Stalwart Space Marine





Only problem is it's not too clear if locator beacons work with GoI....
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

GoI uses the Deep Strike rules.

LBs helps with Deep Strike.

therefor, LBs help with GoI

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
Forum Index » 40K General Discussion
Go to: