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Made in gb
Pyro Pilot of a Triach Stalker






Norwich

i wanted to start tau, because my Necrons are all ways getting beaten. so i thought up this list, tell me any advice i know barely anything about tau.

HQ
Shas'o
multi-tracker
flamer
plasma rifle
marker drone


bodyguard team
targeting array on both
1 burst cannon
1 flamer



TROOPS
8 fire warriors, shas'ui with marker drone 120
devil fish, smart missile system, multi tracker and burst cannon 110

8 fire warriors, shas'ui with marker drone 120

8 fire warriors, shas'ui with marker drone 120


FAST ATTACK
6 pathfinders, devilfish with multi tracker and smart missle system 170


HEAVY SUPPORT
hammer head with railgun, smart missile system, multi tracker, disruption field

hammer head with railgun, smart missile system, multi tracker, disruption field

2 broad sides, team leader with targeting array and marker drone. the broadside has a targating array

what does everyone think?



 
   
Made in us
Impassive Inquisitorial Interrogator






Ft Leonard Wood Mo

For winning:

Lose all marker drones, lose the bodyguards and get some regular elite crisis suites in there with all the points you just freed up (probably 2 3 man crisis teams - you've almost got a whole 3 man crisis PR/MP/MT team in marker drones alone, points wise!).

That's a good start, probably.

 
   
Made in us
Wicked Ghast





The vast blue ocean

Anyone else catch the irony of switching to Tau to avoid losing?

Check out www.advancedtautactica.com for Tau specific advise.

2700 painted
Cryx: 100 pts painted
1500 painted
 
   
Made in nl
Boosting Space Marine Biker



Netherlands

What Smarteye said.

Don't switch to another old codex cause you don't like losing, Tau are probably as hard to play well as Necrons are.
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

what army do you think i should start? what army is really easy to use?



 
   
Made in us
Impassive Inquisitorial Interrogator





I wouldn't advise switching armies just because "they're easy to play." Just look for something you would enjoy playing. Look through another army's codex and see if there's stuff if you like. Any of the 5th edition codices are "easy to do well with." and there are a few 4th edition ones that do just fine, (Eldar, etc.)

What are you looking for? I assume by playing Tau, you're interested in a slightly shooty army?

1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in us
Fixture of Dakka





Los Angeles

I agree with everyone's posts so far; Jokorey's on the MarkerDs, and Smarteye's comment on ... switching to *tau* to have a winning army ...

We need an 'smiley' icon of an ork rolling uncontrollably with laughter on the floor.

Still, if you're gonna do tau:
woodbok wrote: Shas'o multi-tracker flamer plasma rifle marker drone
Add a hwDroneControler whenever you include drones, just to cross 't's and dot 'i's. Lose the flamer for an MP.

woodbok wrote:bodyguard team
targeting array on both 1 burst cannon 1 flamer
As is, they can only fire one gun. Lose all flamers. It brings the suits too close to h2h and they're too valuable as shooters to get caught up in h2h. As Jokorey said, demote them to regular suits, 2 weps and MultiTrackers.

woodbok wrote:devil fish, smart missile system, multi tracker and burst cannon
6 pathfinders, devilfish with multi tracker and smart missle system 170
Add Target Array to make all those shots hit and tau vehicles should always have DisPods for the Cover Save.

woodbok wrote:2 broad sides, team leader with targeting array and marker drone. the broadside has a targating array

what does everyone think?
Shield Drones for B-sides every time. Team leader, Bonded, hwDrone Controler. A.s.s. or Target Array are best.

Back to the 'tau' issue. I'm still my best with tau. Reason being? 'Tis a largely unfamiliar army with most players, and therefore, underestimated. I have nearly the most years experience with them, five years (only SMs are another year with me). If I achieve a good pasting of an opponent who's not familiar with 'em, cries of "Cheese!" and "Broken!" resound.

No, really.

Anyway, more experienced players know their weakness and exploit as best they can; quickly closing in h2h. I've had harder and harder games in 5e. Due to Cover Saves everywhere ( B-sides *not* killing enemy vehicles and FireKnives will cry ) and increased mobility in Codexes and builds. More vehicles, jumpers (BAs) and Deep Striking. <--- This isn't, "Wah! 5e screwed my army!" It's just how the game evolved.

And tau are only 1 of 6 armies I play.

So, woodbok, if you want a winner, this is a steeply curved army to learn. If I were to direct a player to a far more certain, capable army, it'd be Space Wolves. Arguably, the best codex currently used.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
 
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