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Hi all,
I played a 2v2 game of apoc on the weekend (orks vs imperials) and have a few questions about how the rules work. I was an ork player btw.
Scenario 1a
Lifta-droppa grabs a leman russ out of a squadron of 3 and tosses it 2’ away. The russes, all three of them, cannot fire for the following 2 turns because they need to get back into coherency. Is this correct? I assume so, but it got some groans from the guard player.
1b
When the initial tank was dropped, I rolled 3 glancing hits against it, and then 3 weapon destroyed results. I say “Ok, all three turrets are gone” as I figured the glances get distributed amongst the squadron (doesn’t make sense, but I figure that’s how the rules work, so…). This resulted in a debate in which I quickly backed down – like I say, doesn’t make sense. But just out of curiosity, what would have been the right way to play this?
Scenario 2
The other ork player had a kustom force field mek in his stompa, giving the stompa a 4+ save against shooting attacks (non-str D ones anyway). For some reason, I thought a KFF only radiated out of an open-topped vehicle. Can a KFF function while inside an enclosed vehicle, like a stompa or close-topped battlewagon?
Scenario 3
Can a mek or big mek repair weapons destroyed and drive damaged results on a stompa or any super-heavy? Same guy as above’s mek had 3 oilers and proceeded to fix two destroyed primary weapons (well, the dethkannon twice) and un-immobilised the stompa. I can’t find anything that says they can’t, but it just seems odd that one ork could fix a gun that big or whatever so quickly.
Scenario 4
Can a klaw stompa have a wrecking ball and a titan CCW, or does it have to have 2 titan CCWs? This one didn’t come up, I’m just at work and was curious. Not sure if the wrecking ball counted as a CCW or not.
Anyways, that’s all for now! Thanks!
-Tyr
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