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Made in gb
Roarin' Runtherd





Midlands (Badlands) UK

Hi,

Hopefully not too much of a daft question.

Anyone worked out any rules for IG in the Space Hulk board game? Yes, I know they would die very quickly and have puny weapons but the balance of numbers could work..... May be. Lets face it, the nasties only have so many claws

Hung like Einstein, Brain of a Horse.... Or just clever enough realise 'ow stooopid I is. ~2000
 
   
Made in us
Longtime Dakkanaut






Louisville, KY

This isn't really a YMDC question. If anything, it's more at home in the Large Scale, Roleplaying & Board Games forum.

Over here.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Lord of the Fleet






I would suggest getting your hands on the old Genestealer expansion from 1st edition. This had rules for genestealer hybrids (about as squishy as a guardsman).
   
Made in gb
Sneaky Kommando





London

*Cue angelic music*

I hereby provide you with the book know as "The Space Hulk Bible*

http://spacehulk.barsoom.cc/ressurected/shbible/

This gives you basic rules for Terminators, power armoured marines, Imperial Guard, Eldar and nids

Go to page 77

Enjoy
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Ohio

My gods! Such a wonderful site!
   
 
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