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Made in us
Deadly Dire Avenger





New Jersey

If a group of howling banshees assaults a tyranid (hive tyrant or other) with a lash whip, who assaults first?

Howling banshees mask states 'in the first round of an assault banshees will strike at initiative 10 and negate any bonuses from assaulting through cover or grenades"

While a tyranid lash whip states 'any model in base to base contact with a tyranid model equipped with a lash whip strikes at initiative 1'

Maybe they just cancel out.




This came up in a game yesterday where a group of 9 banshees assaulted a hive tyrant (alone, tyrant guard already dead) 5 of the bashees were in base to base and 4 banshees were behind those 5. The 4 out of base to base were definitely going to strike first and they ended up killing the tyrant, so there was no clear resolution to the question above.

5000
 
   
Made in kr
Regular Dakkanaut




This was addressed in the Tyranid FAQ. Like the tremendous majority of the rest of the FAQ the answer was 'screw you'. Lash whip effect is applied, reducing banshee initiative to 1, then banshee mask takes effect cranking it back up. Banshees go first.
   
Made in gb
Hanging Out with Russ until Wolftime







RaW Banshee Masks don't work, so the RaW answer is the Lash Whips win.

If you want to house rule it though, the GW FAQs offer advice.

EDIT: My bad, Misread the OP. Answer is below. xD

This message was edited 2 times. Last update was at 2010/09/22 17:14:26


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Made in fi
Major




why mask dont work?
   
Made in gb
Hanging Out with Russ until Wolftime







Devastator wrote:why mask dont work?
Because it specifically states that it "negates any bonus conferred by cover..."

Since in 5th, you don't get bonuses (rather, the assaulting unit becomes I1), while the Banshees may be I10, they strike at I1 because of the rules for Assaulting through cover.

That being said, assaulting a unit in the open still allows the Banshee masks to work.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in us
Deadly Dire Avenger





New Jersey

Gwar! wrote:
Devastator wrote:why mask dont work?
Because it specifically states that it "negates any bonus conferred by cover..."

Since in 5th, you don't get bonuses (rather, the assaulting unit becomes I1), while the Banshees may be I10, they strike at I1 because of the rules for Assaulting through cover.

That being said, assaulting a unit in the open still allows the Banshee masks to work.



I am confused at what you said Gwar.

Recap, both banshees and lash whip holder are both in the open... what happens?

5000
 
   
Made in gb
Hanging Out with Russ until Wolftime







MellowYellow wrote:I am confused at what you said Gwar.

Recap, both banshees and lash whip holder are both in the open... what happens?
RaW, the Lash Whips win, because it makes them I1 "regardless of their actual Initiative value."

Banshee Masks make them actually I10, not count as I10, so the Lash Whips override this since they strike at I1 "regardless of their actual Initiative value."

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Made in us
Fixture of Dakka





Chicago

Edit: I type too slow.

This message was edited 1 time. Last update was at 2010/09/22 17:18:27


6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Lurking Gaunt





PA US

EDIT: doh! ninja'd

This message was edited 1 time. Last update was at 2010/09/22 17:21:12


*insert witticism here*

Tyranids (W/D/L): 33-1-2 (local meta hates mech )
Tau (W/D/L): 4-1-2 (victories thanks to Kill team. lol)

schadenfreude wrote: Lashing Tau units into assault range of khorne zerkers is a lot like throwing kittens into a wood chipper.
 
   
Made in us
Deadly Dire Avenger





New Jersey

Gwar! wrote:
MellowYellow wrote:I am confused at what you said Gwar.

Recap, both banshees and lash whip holder are both in the open... what happens?
RaW, the Lash Whips win, because it makes them I1 "regardless of their actual Initiative value."

Banshee Masks make them actually I10, not count as I10, so the Lash Whips override this since they strike at I1 "regardless of their actual Initiative value."



Thanks Gwar! I think this actually clears it up because in the Eldar rules it says. "In the first round of an assault a model wearing a banshee mask HAS I10 and negates any I bonus conferred by cover and grenades" So RaW, banshees ARE I10, not counts-as I10, and the lash whip takes I10 to I1.


P.S. thanks for commenting on a bunch of my other posts too

5000
 
   
Made in us
Lurking Gaunt





PA US

The Tyranid FAQ says otherwise...

Q: If a model with Lash Whips is attacking a model with an Initiative-boosting rule/piece of wargear (e.g. Furious Charge, an Eldar Banshee Mask etc.), which order are the Initiatives modified?
A: The Lash Whips will reduce an enemy model’s initiative to 1 before any other modifiers are applied. So, a model with Furious Charge that assaults a Tyranid with Lash Whips will strike at Initiative 2, and an Eldar with a Banshee Mask will strike at Initiative 10 in the first round of assault.


RAW it works differently, but apparently the gents at GW decided that eldar need a bit of a boost vs the bugs

*insert witticism here*

Tyranids (W/D/L): 33-1-2 (local meta hates mech )
Tau (W/D/L): 4-1-2 (victories thanks to Kill team. lol)

schadenfreude wrote: Lashing Tau units into assault range of khorne zerkers is a lot like throwing kittens into a wood chipper.
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

MellowYellow wrote:
Gwar! wrote:
MellowYellow wrote:I am confused at what you said Gwar.

Recap, both banshees and lash whip holder are both in the open... what happens?
RaW, the Lash Whips win, because it makes them I1 "regardless of their actual Initiative value."

Banshee Masks make them actually I10, not count as I10, so the Lash Whips override this since they strike at I1 "regardless of their actual Initiative value."



Thanks Gwar! I think this actually clears it up because in the Eldar rules it says. "In the first round of an assault a model wearing a banshee mask HAS I10 and negates any I bonus conferred by cover and grenades" So RaW, banshees ARE I10, not counts-as I10, and the lash whip takes I10 to I1.


P.S. thanks for commenting on a bunch of my other posts too


Right, before you settle on the fact that Lash Whips win, be sure to consult the Tyranid FAQ which addresses it. Gwar! doesn't like to pay attention to the FAQs, but tournaments aren't run by Gwar! and the TO's (in every case I've encountered so far) most certainly do.


Automatically Appended Next Post:
Corndoggy wrote:The Tyranid FAQ says otherwise...

Q: If a model with Lash Whips is attacking a model with an Initiative-boosting rule/piece of wargear (e.g. Furious Charge, an Eldar Banshee Mask etc.), which order are the Initiatives modified?
A: The Lash Whips will reduce an enemy model’s initiative to 1 before any other modifiers are applied. So, a model with Furious Charge that assaults a Tyranid with Lash Whips will strike at Initiative 2, and an Eldar with a Banshee Mask will strike at Initiative 10 in the first round of assault.


This message was edited 1 time. Last update was at 2010/09/22 19:49:55


WH40K
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Made in gb
Hanging Out with Russ until Wolftime







Most tournies I know tend to use the FAQ when they actually do their job and answer ambiguous RaW, rather than pretending to be Errata or just flat otu ignoring the rules.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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Made in kr
Regular Dakkanaut




I really do want to know who was 'Frequently Asking' some of the things that were answered in the Tyranid FAQ. So much of that thing came out of the blue and made no sense. It doesn't even feel like an FAQ, it feels like they told the newbie intern everyone's been hazing to take a pile of sticky notes off the door of the office where people were writing down all the stupid stuff they could think of and had him put it on their website.

I still maintain it's the only army that has the dubious distinction of needing an errata for it's FAQ.
   
Made in ca
Regular Dakkanaut



Vancouver, BC, Canada

Astronomicon specifically says it follows errata but not the faqs.
   
Made in gb
Lord of the Fleet






SumYungGui wrote:I really do want to know who was 'Frequently Asking' some of the things that were answered in the Tyranid FAQ. So much of that thing came out of the blue and made no sense. It doesn't even feel like an FAQ, it feels like they told the newbie intern everyone's been hazing to take a pile of sticky notes off the door of the office where people were writing down all the stupid stuff they could think of and had him put it on their website.

I still maintain it's the only army that has the dubious distinction of needing an errata for it's FAQ.


This is something that gets re-hashed everytime there's a new FAQ. GW FAQS are approximately:

33.3% questions that no-one asked because they were obvious
33.3% questions where the answer is exactly what the rules said
33.3% questions where the answer contradicts the rules
33.3% genuinely tricky questions that don't get answered at all because there is no answer that makes sense and the rules should have been improved and errata'd.
   
Made in us
Longtime Dakkanaut






Louisville, KY

So the FAQs are roughly 133.2% questions?

What?

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in gb
Lord of the Fleet






Yep, because of the important questions that they actually fail to address

Did you not read it? There is another chunk of questions of roughly equal size (the genuinely tough questions) that the FAQs generally do not answer at all.

This message was edited 1 time. Last update was at 2010/09/23 14:38:57


 
   
Made in us
Longtime Dakkanaut






Louisville, KY

If it's 33% of something that doesn't exist (or 33% of it is something that doesn't exist) it wouldn't be 33% of something. It would be 0%.

So your list should be something more along the lines of:

33.3% questions that no-one asked because they were obvious
33.3% questions where the answer is exactly what the rules said
33.3% questions where the answer contradicts the rules
0% genuinely tricky questions that don't get answered at all because there is no answer that makes sense and the rules should have been improved and errata'd.

Then it'd make sense.

Mostly.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
Made in us
Fixture of Dakka





Chicago

SaintHazard wrote:If it's 33% of something that doesn't exist (or 33% of it is something that doesn't exist) it wouldn't be 33% of something. It would be 0%.

So your list should be something more along the lines of:

33.3% questions that no-one asked because they were obvious
33.3% questions where the answer is exactly what the rules said
33.3% questions where the answer contradicts the rules
0% genuinely tricky questions that don't get answered at all because there is no answer that makes sense and the rules should have been improved and errata'd.

Then it'd make sense.

Mostly.


Ah, but you're assuming the categories are mutually exclusive! If a question is both one that no-one asked because it was obvious, and the answer is exactly what the rules said, you can get the total of those 4 catagories to add over 100%.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gb
Lord of the Fleet






SaintHazard wrote:Then it'd make sense.


Except that it entirely fails to make the point that the important questions that weren't answered as just as numerous as the other categories.
   
Made in us
Longtime Dakkanaut






Louisville, KY

Scott-S6 wrote:
SaintHazard wrote:Then it'd make sense.


Except that it entirely fails to make the point that the important questions that weren't answered as just as numerous as the other categories.

Well, to be fair, I'm not certain your first list does either, but I do get what you're going for here.

DQ:80+S+++G++M+B+I+Pw40k10#+D++A++/areWD-R+++T(D)DM+ 
   
 
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