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Made in gb
Crazed Cultist of Khorne




Ipswich/Scotland

My friend has a custom HQ unit, and I was wondering what everyone else thought of it.
I personally think it is OP for a non- apocalypse army, but you guys decide.

WS 4
BS 5
S 5
T 4
W 4
I 2
A 3
Ld 10
Sv 2+ 4+inv


Wargear:
Broadside suit
Teleport Homer
2 Railguns
1 Heavy Flamer- Chainsword Bayonet
Lascannon
Missile Pod

Special Rule:
Entrench- The model cannot fire without any weapons without spending the previous move entrenching.
Slow and Purposeful
Eternal Warrior
Fearless



600pts

Thou shalt not bend to the will of nerds playing war games, and act upon your own free will.
“It makes a funny noise” is not an excuse for punching Imperial Guardsmen.
2000 points (Blood Reavers)
Please Click on Belzephus
 
   
Made in us
Fighter Ace





Not really. 600 points is, comparatively, 3 Tactical Squads (who would easily kill this guy with boltguns.)

He can only fire one weapon a turn at one target, has to waste his first turn setting up, and is terrible in assault.

Started wargaming with heroscape. Who says kids can't be generals?

Tournament Results:
Space Marines 2-1-0

In Soviet Russia.... you go to Gulag.
 
   
Made in gb
Crazed Cultist of Khorne




Ipswich/Scotland

My opponent is also fielding Termies with him.

Thou shalt not bend to the will of nerds playing war games, and act upon your own free will.
“It makes a funny noise” is not an excuse for punching Imperial Guardsmen.
2000 points (Blood Reavers)
Please Click on Belzephus
 
   
Made in fi
Major




he dont have any save as there is no such item as broadside armor
somehow those rules remind me of some rule spamer in here
did he just choose those weapons at random or something?

and no he is FAR from op
instead he is near epic fail

so what army is it for?

This message was edited 3 times. Last update was at 2010/09/22 17:37:05


 
   
Made in ca
On a Canoptek Spyder's Waiting List



Canada

To me this guy is very very underpowered for 600 points, not being able to move and shoot makes Slow and Purposeful pointless, hevy flamer and lazcannon are pointless, and he cant do any thing on the first turn or any turn that he moves except assault...and he just sucks at that. my advice for him is to take a baneblade it is cheaper and WAY more usefull
   
Made in us
Consigned to the Grim Darkness





USA

Devastator wrote:he dont have any save as there is no such item as broadside armor
Broadside Battlesuits get a 2+ save. There is no specific piece of wargear that grants it, but they still have it. This objection is therefor completely and utterly irrelevant.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in fi
Major




Melissia wrote:
Devastator wrote:he dont have any save as there is no such item as broadside armor
Broadside Battlesuits get a 2+ save. There is no specific piece of wargear that grants it, but they still have it. This objection is therefor completely and utterly irrelevant.

but are there item called broadside armor?
nope
   
Made in us
Consigned to the Grim Darkness





USA

Irrelevant.

Such nitpicking does not a constructive post make.

This message was edited 1 time. Last update was at 2010/09/22 18:04:46


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in fi
Major




its pretty important or would you play without power armor in their wargear?
   
Made in gb
Dakka Veteran






United Kingdom

First 600 points? He/she ain't a Stompa. The unit itself isn't OP on account of the points cost (and nowhere near the 600pts mark IMHO) but to me its main problem is that it doesn't reflect the Tau, and without any fluff for the character (or pictures of the model) it's difficult to determine your friends' concept and therefore its interpretation into rules...

I think several things are very un-Tau-like. A Lascannon? A chainsword bayonet? Where does it put all these weapons? What is it? The Tau equivalent of Inspector Gadget?
I don't mean to mock but Tau ranged weaponry if far better than Imperial weaponry & I feel there's no need for the Teleport Homer..However....

I LOVE your friends idea of a Broadside hero/commander type based suit. So let's roll with it...

Personally (and in line with current Codex books) I'd make it something like the following:

Commander Shass'am...................................................................................130 pts
Any Broadside unit may be replace it's Shas'vre with Commander Shass'am


WS2 BS5 S5 T4 W2 I3 A2 LD10 Sv 2+

Wargear: Twin-linked railgun and Smart Missile system. Stimulant Injector.

Options: Shass'am and his unit may take up to 3 Shield Drones at 15pts each.
Shass'am and his unit may replace their Smart Missile systems for a twin-linked plasma rifle at + 10 points each or a pair of twin-linked flamers for +15 points per model.

Special Rules:

Irrepressible Advance (serious mode) You can't touch this (silly mode)
Shass'am and his unit have the Slow and Purposeful universal special rule.

Entrench (based on DOW I presume?)
Shass'am and his unit may entrench themselves in the ground, combing their Rail gun fire power into a focused almighty blast.
Shass'am and his unit count as firing a Rail gun at sub-munition capacity and may re-roll the dice to scatter using Shass'am's BS. They may not fire any other weapons that turn and may not move in their following movement phase.

That would give your friend a devastating ranged unit capable of moving and firing its heavy weapons, the option of lots of additional ranged protection whilst the man himself has Feel No Pain AND all for less points! Just tell him to watch out for those powerfists though...

Hope this helps...


Automatically Appended Next Post:
Sorry I started to write and got side-tracked, came back, posted - is this HQ for Space Marines?

So much for Shass'am

This message was edited 1 time. Last update was at 2010/09/22 18:22:38


   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Devastator wrote:its pretty important or would you play without power armor in their wargear?


If the unit's stat line gives a save it gets that save whether it's wargear says Broadside Armor, Power Armor or Flannel Pants on Head.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

For 600pts he seems pretty bad. I mean all they weapons may seem good but he never included the ability to fire all weapons at once or at different targets so it makes it useless. Especially the 2 railguns -Unless you mean twinlinked but then he looks like a very expensive broadside with a few upgrades.

Plus the save thing, Broadside with sheild drone 2+ (maybe a 3+ cant remember) save with a +4 inv off the drone. then it has twinlinked railguns and misslepod. You can then also give it upgrades. Target array, target lock, the one that gives it slow and purposeful and a +1 to save, ect.

Basically for many many points more you have a boadside with Eternal Warrior and Fearless with an extra 1 Heavy Flamer- Chainsword Bayonet and Lascannon without the means to use them effectively. Oh and I think a +1 inititive bonus to.

A very very bad HQ choice, less is sometimes better.

~You can sleep when you're dead.~
 
   
Made in us
Consigned to the Grim Darkness





USA

Look up the Broadside entry.

Notice that Broadside Battlesuits have a 2+ save.

And so, it is unequivocally established that Broadside Battlesuits have a 2+ save. Since, as you say, there is no "broadside suit" wargear, it seems rather odd to argue that a lack of wargear means a lack of armor save, as long as the unit entry says they have that save.

Unless you're going to make some weird argument that Broadsides don't have a 2+ armor save.

In which case good luck with that-- I'm not one to enjoy participating in rules discussions of that sort.

This message was edited 1 time. Last update was at 2010/09/22 18:27:59


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Well here is my problem here, if you can pull a HQ out your ass and ask your friend if its okay to use it, why not be able to pull out the wargear with it? I mean he is paying 600 points for a broadside with more weapons and sheild drone without the ability to effectively use the weapons it has.

~You can sleep when you're dead.~
 
   
Made in gb
Crazed Cultist of Khorne




Ipswich/Scotland

Just to clear one thing up, my opponent has chosen Deathwatch. I'm a little sceptical, but I'll raise your points to him.

Thou shalt not bend to the will of nerds playing war games, and act upon your own free will.
“It makes a funny noise” is not an excuse for punching Imperial Guardsmen.
2000 points (Blood Reavers)
Please Click on Belzephus
 
   
Made in fi
Major




broadsides have 2+ granted by wargear
this guy dont have any item that grants him 2+ so he dont have it
   
Made in us
Fixture of Dakka





Chicago

I think he's rather powerful, but not nearly worth 600pts.

GruntBuster7 wrote:My opponent is also fielding Termies with him.


So, this is a Space Marine HQ? Or is he including Termies in his Tau force? Either way, it makes no sense.

Devastator: His stat line lists 2+ save. Even if the "Broadside Suit" does nothing, he still would have that 2+ save.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Devastator wrote:broadsides have 2+ granted by wargear
this guy dont have any item that grants him 2+ so he dont have it


He has a 2+/4++ save in his unit entry.

Is this what you do, man? Look for irrelevant minutia to nit-pick at on 40k forums?

Why don't you try YMDC, you'll love it.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in fi
Major




so by your locic wolf guard always have 3+ even if they take TDA?

   
Made in us
Consigned to the Grim Darkness





USA

Devastator wrote:broadsides have 2+ granted by wargear
this guy dont have any item that grants him 2+ so he dont have it
Daemonettes don't have a piece of wargear that grants a 5++ invulnerable save. They have a rule that says their save is invulnerable, but not what invulnerable save they have.

But their statline says 5++ invulnerable. Ergo, they have a 5++ invulnerable.

Obvious answer is obvious.

This message was edited 1 time. Last update was at 2010/09/22 18:43:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Devastator wrote:so by your locic wolf guard always have 3+ even if they take TDA?



It's a different Codex. There's no comparison here.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Consigned to the Grim Darkness





USA

Not all units have their armor save granted to them by a piece of wargear. Marines typically do.

This message was edited 1 time. Last update was at 2010/09/22 18:47:47


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Dakka Veteran






United Kingdom

What's going on? ARRRRGGGHHHH!

   
Made in gb
Power-Hungry Cultist of Tzeentch



northamptonshire, england

OP ? ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ... you get the idea...

absolutly useless, only one weapon a turn means the lasscannon would never be used, railguns out class them majorly, entrenching means no moving and shooting, that flamer is now useless who's gonna end their turn within 8"s of an opposing model, only one railgun can be shot each turn so more uselessness and to make it even more useless it has way to many weapons.

cut it to something between 150 and 230 and remove entrenchment from special rules and change weapons to railgun, heavy flamer and maybe something else.

oh and as for;

Devastator wrote:broadsides have 2+ granted by wargear
this guy dont have any item that grants him 2+ so he dont have it


well it says it in the statline there is a 2+ save, unless you'd like to argue only models in terminator and articifer armour have a save in the black templars codex, the wargear section doesn't even have power armour in.


and

Devastator wrote:so by your locic wolf guard always have 3+ even if they take TDA?


there is no TDA in the wolf guard entry so therefore can't take it. and therefore has a 3+ save still. yes this is dripping in sarcasm

tyranids only want to give you a hug, it isn't their fault they are cursed with extremely sharp and pointy claws. 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

It's silly to try to compare things in different codexes anyway.

There's an obvious explanation for why Wolf Guard would get the 2+/5++ from TDA, but I think the person asking actually knows that.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in gb
Dakka Veteran






United Kingdom

I don't even know what the HQ choice is any more (other than a catalyst to a wargear argument).

What do you guys think of Shass'am though? Come on it took me a good 10 minutes to reference/ write (that damned Tau codex)...

   
Made in us
Consigned to the Grim Darkness





USA

The general consensus is that it's actually kinda overpriced.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Boosting Space Marine Biker





CT

1. Is this guy SM or Tau??? Either you mixed something up or your friends a douche!
2. Not at all OP

Camboyaz
Halo Reach: A Dakka Dakka Party Link: http://www.dakkadakka.com/dakkaforum/posts/list/316615.page

"Nothing is True, Everything is Permitted"

Blue Crosses
IOM Tau Cult
104th Tank Regiment 
   
Made in us
Longtime Dakkanaut





Even if he were able to shoot all of his guns at different targets in one turn, this guy wouldn't be OP.

As he is, I'd cost him at about 150 pts.







There's just an acre of you fellas, isn't there? 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

What if he could fire all of his guns at once and explode into space?

Like a true nature's child?

Get rid of everything that isn't Tau weaponry, give him a Positional Relay that can be used for 2 units as long as they're both Crisis Suits, make him 200 Points and call it good.


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
 
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