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![[Post New]](/s/i/i.gif) 2010/09/22 19:55:53
Subject: Need help with a 1k O&G army list
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Paingiver
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So I have just finished off my Ogres and I want to make a 2nd army to play with friendsagainst my Ogres at home to help introduce them to the game. I did some looking around and am honestly still trying to decide. I really like tomb kings but getting into it would be expensive. I do want something fairly balanced. Since I do have a Skull Pass set I figured O&G I can also pick up the following army fairly cheap:
1 orc warboss on foot
1 mounted orc warboss
40 night goblins
10 black orcs
20 orc warriors
1 orc boar chariot
10 goblin wolf riders
1 night goblin hero
1 orc shaman
Between all that and the Skull Pass goblins I should be able to get a good starter 1k list going for friendly games, I am considering a rock thrower and spear chukka as well. I also am curious how to outfit things like the NGs and Orc Warrior and Black Orcs. As I really want to balance out the army I thought some arrer boys, would be nice and some more goblin archerers, not sure what netters do. I figure I'm covered on close combat between the black orks and spear goblins from Skull Pass.
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This message was edited 1 time. Last update was at 2010/09/22 21:42:36
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/09/22 22:15:09
Subject: Re:Need help with a 1k O&G army list
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Power-Hungry Cultist of Tzeentch
Texas
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As far as night goblins go, Nets, and Fcmd. I have bbeen told 40 man units are best. my current set up is gong to be 2 40 man units, with nets fcmd, onne with shields the other with bows and 2 fanatics in each. As for boys, since I run goblin heavy, i like a good 30 man squad, add Choppa, and big'uns with fcmd. Throw in a Noggs banner of butchery for 25 more points and you have 10x3 team of 40 possible St5 attacks on the first round of combat. So in the 1k range, 1 40 man ng squad with nets fcmd and 2 fanatics (with bows would probaly be best so you have a good deal of shooting), 20 orc boyz with add choppa, fcmd and big'uns, the chariot and a Great shaman with lvl 4. (waaaghhh1 is simply the most usefull spell you can get.) then with any remaining points squeeze in some b orcs, or a N gobo boss with BSB and a spider banner. him wit the night goblins will really help with making their shooting devestatingly more effective.
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Nobody ever defended anything successfully, there is only attack and attack and attack some more.
George S. Patton
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![[Post New]](/s/i/i.gif) 2010/09/22 23:01:43
Subject: Re:Need help with a 1k O&G army list
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Paingiver
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Thanks for all the helpful info. I kind of want to lead magic/shooty heavy to go opposite my close combat Ogres, while still being able to tarpit and hurt them. My army book is in the mail, what do nets do exactly? And I can run them with bows and nets?
Also would a rock lobber be good to get? I see a lot of spear chukkas but if they are like bolt throwers they are not as good against ogres since they may not kill and therefore go through like on most 1 would models.
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This message was edited 1 time. Last update was at 2010/09/23 05:12:06
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/09/23 08:22:43
Subject: Need help with a 1k O&G army list
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Smokin' Skorcha Driver
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1 orc warboss on foot - use this guy as a hero level character, black orc and put him in with some other orcs or goblins to help with animosity.
1 mounted orc warboss - good option for general, as the boar helps with AS, but he can no longer get a look out sir in infantry blocks, which is kind of lame.
40 night goblins - The current back bone of most OnG lists. My favorite is blocks of 30-40 with standard/musician (champion only if trying to keep challenges off characters) with nets and 2 fanatics
10 black orcs - Currently a really bad unit for what you get, I would avoid using them, especially if you only have 10
20 orc warriors - Taking them as big'uns so they can take a magical standard might be a good way to go, they are not great, but also not bad, big'uns with AHW can cause some hurt
1 orc boar chariot - Simple and effective, great support unit to flank whatever unit the night goblins are holding up
10 goblin wolf riders - Fast and our best option for warmachine hunting, use them as such, keep them cheap, giving them spears and a musician would be enough
1 night goblin hero - Can add a little punch to the night goblin unit, as well as *slightly* better Ld. Keep him cheap and effective.
1 orc shaman - If only out magic was a little more effective! Still, he won't do too bad, a well timed Waaagh can always been fun
As for your question on artillery, only take chukkas if you plan on a minimum of 4, I've ran armies with 1 or 2 and they just don't do anything, 4 atleast helps get one hit a turn.
Rock lobbas are cheap and great at taking down big infantry blocks, or even sniping with the single S9 hit under the template.
But our bet artillery would have to be the Doom Diver, still ignores army saves, more accurate, solid unit for taking out elite infantry/cavalry. I know chaos knight fear this thing.
1 doom diver = 80 points, that's what? 2 chaos knight's worth of points? So take out three and you're in the black!
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![[Post New]](/s/i/i.gif) 2010/09/23 16:03:08
Subject: Re:Need help with a 1k O&G army list
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Power-Hungry Cultist of Tzeentch
Texas
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nets are roll a d6 at the begging of each combat round on a 1 you net yourself and suffer -1 st for the round on 2+ the enemy suffers -1 st for the combat. yes you can run them with bows. magic/shooty heavy orcs, not gonna work. they are good for support but they are going to get stomped. the more ferocious you play them the better they are. Mostly becasue you bs is So low you will almsot always miss your attacks, so your shooting will be ineffective at best, or generaly jsut a waste of time. a unit of 40 night gobos with bows, it defiently a unit that probaly wont be getting charged. if you want shooty/magic heavy go empire. in the low point teirs they do that quite well.
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Nobody ever defended anything successfully, there is only attack and attack and attack some more.
George S. Patton
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![[Post New]](/s/i/i.gif) 2010/09/24 21:43:01
Subject: Re:Need help with a 1k O&G army list
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Snotty Snotling
Massillon, Ohio
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Depending on your friend orcs and goblins may not be the best army to show how to play due to all the quirky rules. Oh and the other thing is too if he/she wants to field a unit that you don't have you could always have a proxy unit since it's a friendly game.
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