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Made in us
Nimble Dark Rider






I think I understand this, but I just want to clarify it and make sure I really am getting this right. I've only played 2 games of 40k so far, and so this will probably seem like a really stupid question to most of you. Mostly I'm just looking for confirmation that I've read the rules correctly.

First, my understanding of the rules:

Scenario #1

A Nob with 4 Strength, 3 Initiative and 3 Attacks is equipped with a Power Klaw and a Kombi Shoota/Skorcha.

He assaults into close combat. He gains one attack for Assaulting In, bringing him to a total of 4 attacks. He gains 1 Initiative and 1 Strength for Furious Charge, bringing him to a total of 5 Strength and 4 Initiative

He does not gain an additional attack for having a second CCW because the Kombi Shoota is not a CCW.

He makes 4 Attacks with the Power Klaw at Initiative 1. Each attack is Strength 10.

Scenario #2:

A Nob with 4 Strength, 3 Initiative and 3 Attacks is equipped with a Power Klaw and a Slugga.

He assaults into close combat. He gains one attack for Assaulting In, bringing him to a total of 4 attacks. He gains 1 Initiative and 1 Strength for Furious Charge, bringing him to a total of 5 Strength and 4 Initiative

He does not gain an additional attack for having a second CCW because the Power Klaw is a Power Fist and Power Fists do not confer an additional attack.

He makes 3 Attacks with the Slugga (Pistol) at Initiative 4. Each attack is Strength 5.

He then makes 1 Attack with the Power Klaw at Initiative 1. This attack is Strength 10.

Is that correct? Because this leads me to a question: Can the Nob choose to allocate more of his attacks to the Power Klaw? Can he make 4 Attacks at Initiative 1 and Strength 10? Can he make two Strength 5 attacks at Initiative 4 and two Strength 10 attacks at Initiative 1?
   
Made in au
Sybarite Swinging an Agonizer



The Ministry of Love: Room 101

I believe the Nob PowerKlaw attacks are at S9 (4x2+1 rather than (4+1)*2)

And IIRC you only ever use one weapon in Assault, the the Nob would make all his attacks with the powerklaw (ie: 3 base + 1 for charging) regardless of whether he had a pistol or not.
   
Made in gb
Hanging Out with Russ until Wolftime







Gailbraithe wrote:I think I understand this, but I just want to clarify it and make sure I really am getting this right. I've only played 2 games of 40k so far, and so this will probably seem like a really stupid question to most of you. Mostly I'm just looking for confirmation that I've read the rules correctly.

First, my understanding of the rules:

Scenario #1

A Nob with 4 Strength, 3 Initiative and 3 Attacks is equipped with a Power Klaw and a Kombi Shoota/Skorcha.

He assaults into close combat. He gains one attack for Assaulting In, bringing him to a total of 4 attacks. He gains 1 Initiative and 1 Strength for Furious Charge, bringing him to a total of 5 Strength and 4 Initiative

He does not gain an additional attack for having a second CCW because the Kombi Shoota is not a CCW.

He makes 4 Attacks with the Power Klaw at Initiative 1. Each attack is Strength 10.

Scenario #2:

A Nob with 4 Strength, 3 Initiative and 3 Attacks is equipped with a Power Klaw and a Slugga.

He assaults into close combat. He gains one attack for Assaulting In, bringing him to a total of 4 attacks. He gains 1 Initiative and 1 Strength for Furious Charge, bringing him to a total of 5 Strength and 4 Initiative

He does not gain an additional attack for having a second CCW because the Power Klaw is a Power Fist and Power Fists do not confer an additional attack.

He makes 3 Attacks with the Slugga (Pistol) at Initiative 4. Each attack is Strength 5.

He then makes 1 Attack with the Power Klaw at Initiative 1. This attack is Strength 10.

Is that correct? Because this leads me to a question: Can the Nob choose to allocate more of his attacks to the Power Klaw? Can he make 4 Attacks at Initiative 1 and Strength 10? Can he make two Strength 5 attacks at Initiative 4 and two Strength 10 attacks at Initiative 1?
Neither is correct.

Firstly, page 7 (I think) tells you how to deal with multiple modifiers. You are doing it incorrectly.

Secondly, ALL his attacks MUST use the Power Klaw, you cannot choose to not use it. Page 42.

This message was edited 1 time. Last update was at 2010/09/23 02:13:15


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Made in us
Nimble Dark Rider






Oh, okay. Wow, glad I asked. I read the first line of the second paragraph under "A normal and a special weapon" as nullifying the entirety of the first paragraph. But now I see I read it entirely wrong. That totally clears things up.

And thanks for pointing out pg. 7, I had missed that.

Thanks to both of you for the quick response.
   
Made in gb
Hanging Out with Russ until Wolftime







Glad to be of assistance.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in au
Dakka Veteran




Brisbane, OZ

The power klaw (fist) doubles your strength. Then you add modifiers. You will always strike at I1. You always use the Klaw, for every attack. Therefore;

s4 x 2 = s8 + 1 for furious charge = S9.
You gain an attack for charging, so you have 3 + 1 attacks, 4.

You have four strength 9 power weapon attacks, and you strike at initiative 1.

Son can you play me a memory? I'm not really sure how it goes... 
   
Made in us
Lord Commander in a Plush Chair






Ordo Dakka wrote:The power klaw (fist) doubles your strength. Then you add modifiers. You will always strike at I1. You always use the Klaw, for every attack. Therefore;

s4 x 2 = s8 + 1 for furious charge = S9.
You gain an attack for charging, so you have 3 + 1 attacks, 4.

You have four strength 9 power weapon attacks, and you strike at initiative 1.


Or you could have a Big Mek that exchanges his Slugga for mega Armor(includes a Power Klaw); then exchanges his Choppa for a burna. then said MABM assualts after getting out of an open-topped vehicle with the Stikk-bomb chukka.

Now you have the choice of 4 str 5 Power weapon attacks at I4(gains one attack for the charge; and assuming he did not fire the burna in the shooting phase), or 4 Str 9 Power Weapon attacks at I1(the Power Klaw, again gaining the bonus attack for charging).

You have a Choice in this instance because the "2 different Special Close combat weapons" rule kicks in. If you fire the burna in the shooting phase however, you are then only armed with the Power klaw and must use it.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

Kommissar Kel wrote:
Ordo Dakka wrote:The power klaw (fist) doubles your strength. Then you add modifiers. You will always strike at I1. You always use the Klaw, for every attack. Therefore;

s4 x 2 = s8 + 1 for furious charge = S9.
You gain an attack for charging, so you have 3 + 1 attacks, 4.

You have four strength 9 power weapon attacks, and you strike at initiative 1.


Or you could have a Big Mek that exchanges his Slugga for mega Armor(includes a Power Klaw); then exchanges his Choppa for a burna. then said MABM assualts after getting out of an open-topped vehicle with the Stikk-bomb chukka.

Now you have the choice of 4 str 5 Power weapon attacks at I4(gains one attack for the charge; and assuming he did not fire the burna in the shooting phase), or 4 Str 9 Power Weapon attacks at I1(the Power Klaw, again gaining the bonus attack for charging).

You have a Choice in this instance because the "2 different Special Close combat weapons" rule kicks in. If you fire the burna in the shooting phase however, you are then only armed with the Power klaw and must use it.



There is no way that works. Mega Armor replace the Choppa and Slugga with a PK and TL Shoota. Once you trade in for Mega Armor, you have no Choppa to trade for so you can't get the burna.

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Claypool wrote:
Mega Armor replace the Choppa and Slugga with a PK and TL Shoota. Once you trade in for Mega Armor, you have no Choppa to trade for so you can't get the burna.

No, mega armor 'includes both a twin-linked shoota and a power klaw' and the mek only trades his slugga for it. He can trade his choppa for a burna (or another PK) just fine.

This message was edited 2 times. Last update was at 2010/09/23 04:15:25


 
   
Made in us
Irked Necron Immortal




On the train headin down to delicious town

Gorkamorka wrote:
Claypool wrote:
Mega Armor replace the Choppa and Slugga with a PK and TL Shoota. Once you trade in for Mega Armor, you have no Choppa to trade for so you can't get the burna.

No, mega armor 'includes both a twin-linked shoota and a power klaw' and the mek only trades his slugga for it. He can trade his choppa for a burna (or another PK) just fine.


Thats quite nasty! Im gonna have to try that sometime!!

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Made in us
Lord Commander in a Plush Chair






yeah as Gorkamorka said this only Works for big meks(do to how they gain the mega Armor).

Warbosses must indeed exchange both to get the Armor

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
 
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