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Made in gb
Pyro Pilot of a Triach Stalker






Norwich

i got giving a load of eldar, but eldar confuse me so i made this list, no idea how good it is

eldrad 210
10 warlocks, embolden, enhance270


ELITES
10 fire dragons, exarch with fire pike and tank hunters 195
wave serpent, TL scatter laser 115

TROOPS
10 guardians, scatter laser 95

3 guardian jetbikes, shuriken cannon 76 X2


HEAVY SUPORT
wraithlord, bright lance, missle launcher, 2 flamers 150 X3

This message was edited 1 time. Last update was at 2010/09/23 20:23:25




 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Not good enough. Here is my 1500 pt list:
[Thumb - Eldar army - 1500.JPG]

This message was edited 1 time. Last update was at 2010/09/23 20:36:21


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

i dont know what all the tanks are called, they all look the same. or most of the unit that are there

This message was edited 1 time. Last update was at 2010/09/23 20:38:25




 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, 5 Serpents (Seer Council, 2x5 FDs, 2x10 DAs) and 3 War Walkers with shuricannons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

whos your
HQ



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

She's a Fortuneseer with both runes.

[Thumb - Eldar army (3).JPG]


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

would it be OK if i used your list in a game against my brother?



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Of course, if you have the models.
Give the Seer Council enhance and embolden.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

cool, my brother says he will use my necrons just to any me.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Necrons are not so easy to deal with if you play Eldar.
I remember that in the GT final 2008 I faced Necrons with 3 Monoliths.
One got destroyed by the Seers and another got rammed by a Serpent, both destroyed.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Stoic Grail Knight






Yendor

you're off to a good start, you really are. Remember though that there are successful builds other than the one Wuestenfux has proposed.

Seer councils, fire dragons, and guardian jetbikes are all good.

The biggest problem with the list as you proposed it is a lack of synergy.

Generally when building an Eldar list there are a few things to keep in mind. Generally mechanized lists are stronger so lets set up a template for that.

A seer council is, strictly speaking, ok. I am a bit weary of them without jetbikes, they are extremely expensive, and once their serpent has been shot down, they are rather slow. Further a re rolling 4+ invulnerable save is only marginally better than power armor against small arms fire. I do recognize that they are a powerful unit however, and used right can do alot of damage. Warlocks on foot definitly need a wave serpent though.

fire dragons should be broken up into 2 units of 5 without exarchs. And each given a wave serpent with shuriken cannons, and spirit stones if you feel the 10 points is worth it. This is because 5 fire dragons will pretty much kill any tank (unless you roll like me ._.) and having them split up into 2 squads allows you to engage more targets with those melta guns. Keep the serpents cheap as they will be right in the enemies face so the dragons can roast the most valuable targets on the field

Troops generally should be jetbikes, or wave serpents with either flamer storm guardians or bladestorming dire avengers

a good jetbike build is 3 with a shuri cannon accompanied by a warlock with a singing spear and embolden. 2 of those squads will treat you well as troops. the warlock keeps the squad on the field by allowing you to re group after losing 2 members, and re rolls to leadership to keep on the board- which is clutch when dealing with small scoring units. Not only that but the singing spear is a powerful anti tank tool, which coupled with rear armor shots from the shuriken cannon bike, the squad can contribute more anti tank fire to your list.

Storm Guardians are a viable alternative to Dire Avengers. A few players here (I'm probably the most vocal ) are strong supporters. 10 storm guardians with 2 flamers accompanied by a warlock with destructor are cheaper than dire avengers, can perform better in close combat if you need to charge, and are more effective against enemies hiding in cover. When you remember that they are a shooting unit first, close combat second, they rarely disappoint. Their ability to threaten walkers in close combat should not be underestimated either.

When I take my troops I like to bring both a unit of avengers and a unit of tri flamer storm guardians, this creates a "damned if I do damned if I don't" situation for enemy infantry. Either bunch up in cover and be roasted by storm guardians, or spread out to avoid the templates and eat a bladestorm without cover.

Heavy support options tend to be between war walkers and fire prisms. War Walkers are excellent in lower point games, but their slowness and low armor starts to become more of a liability in larger point games, however they are still one of the most cost effective heavy weapon platforms in the codex. I agree with Wustenflux that shuricannons are thier best weapon outload due to the awesomeness of a 40 point walker. I often take 2 with shuri cannons, and outflank them, they take rear armor shots, and charge into fire support squads. no complaints.

Fire Prisms are also an awesome unit. Long range, flexible anti infantry / heavy infantry. and another skimmer hull to add to target saturation. Take them in pairs or not at all though. I'll often take 2 prisms and a squad of war walkers.

unless you play mostly annihilation in your gaming group, its a good idea to have a troop choice per 500 points. Although due to the expensiveness of eldar transports, you will find you can get by with 2 troops at 1500. I usually take packs of jetbikes to keep myself up to the right troop count, but I'm more worried than most about my ability to claim objectives.

As an example of what I mean, here is my 1500 point list.


Farseer- Doom, spear, both runes

5 Fire Dragons
Wave Serpent- tl shuri cannon

10 Dire Avengers- exarch, 2 catapults, bladestorm
Wave Serpent- tl bright lance

10 Storm Gu + Warlock- 2 flamers, destructor
Wave Serpent- tl bright lance

3 Gu Bikes + Warlock- cannon, spear, embolden

3 Gu Bikes + Warlock- cannon, spear, embolden

Fire Prism- Holofields, spirit stones

Fire Prism- Holofields, spirit stones

2 War Walkers- 2x shrui cannons


No, my list isn't the most super competitive out there, but it does work. Just remember, as long as you add units which go well with other units, you'll make an acceptable list.

This message was edited 4 times. Last update was at 2010/09/24 02:04:41


Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Furious Fire Dragon





I use almost the same list as Akaean, with just about the same weapon loadouts. Instead of those war warlkers and jetbikes, I have a Falcon with BL that my Guideseer rides in, and 5-6 Warp Spiders w/Exarch.

Storm Guardian tri-flamers, Dire Avengers w/bladestorm, small squads of FDs, they're all good choices if used correctly.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in us
Irked Necron Immortal




Rhizome 9

You have your points cost wrong. You MUST give your warlocks a power. If you give the remaining 8 the cheapest power(embolden for 5 points), then you have an extra 40 points and something has to be removed. I would reccomend 1 warlock and a weapon from your wraithlord.
And your Wraithlord should have a wraithsword. it only has 2 attacks, so at WS 4 the chance not to hit is very high.




 
   
Made in us
Longtime Dakkanaut





US

Soulx wrote:You MUST give your warlocks a power.


Incorrect, nothing states they must. Farseers must, but not warlocks.

As far as the list goes, warlock council on foot is slow but powerful. Walking it up with the wraithlord will make a good counter charge unit but the price of the unit will cripple you.

Guardians on foot, get a warlock with these guys and give it embolden.

Guadian Jetbikes, convert up a warlock jetbiker with embolden and a spear.

Fire Dragons - As others have said, drop the exarch.


Major glaring issue is the low troop count. Remember 2/3 mission are typically objective based, so a golden rule is one troop per 500pts.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Furious Fire Dragon





BlueDagger wrote:
Soulx wrote:You MUST give your warlocks a power.


Incorrect, nothing states they must. Farseers must, but not warlocks.

As far as the list goes, warlock council on foot is slow but powerful. Walking it up with the wraithlord will make a good counter charge unit but the price of the unit will cripple you.

Guardians on foot, get a warlock with these guys and give it embolden.

Guadian Jetbikes, convert up a warlock jetbiker with embolden and a spear.

Fire Dragons - As others have said, drop the exarch.


Major glaring issue is the low troop count. Remember 2/3 mission are typically objective based, so a golden rule is one troop per 500pts.


QFT. I don't necessarily need 1 Troop per 500 pts, but on the safe side, it's a good rule of thumb for people getting into a new army. gives you room to make adjustments from there if/when you get comfortable with less.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

OK, i played my brother sing the list that wuestenfex posted, and he used my necrons, but beat me badly. maybe it was ecause of the fact that this was the first time ive ever used eldar, but maybe because he was using my list for crons.



 
   
Made in au
Scouting Shadow Warrior






Necrons are a toughie with Eldar (Well can be. I had fun! I lost 1 Harlequin, 2 Dire Avengers and a Striking Scorpion! Harlequin got lucky with a Fusion Pistol and blew up a Monolith. Anyway . . . ), particularly since they get straight back up after the most punishing fire you can muster. The trick is to take out anyone with a Ressurection Orb or a Tomb Spider as quickly as possible, so that any instant death fire you have can actually work. Honestly, target everything necassary at the units which can make his units get back up regardless, otherwise it doesn't matter if they get hit by a Focussed Fire Prism shot, they'll get back up. Wratihlords, Fire Dragons, and as many Bright Lances/Star Cannons/Eldar Missle Launchers as you have might help. Of course, they won't always get back up, and every turn, life will get easier. It makes it easier if they waste points on the Nightbringer, though. Ranger's (Pathfinders) and heavy weaponry take him down quickly.
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

he was using a more mobile list than mine, he was using a lord with res orb and VOD, 20 warriors, 10 warriors, 10 destroyers,3 heavy destroyers, tomb spyders. every time i went near one of his unit, hed move away and blast me to death.



 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

lord with res orb and VOD, 20 warriors, 10 warriors, 10 destroyers,3 heavy destroyers, tomb spyders.

Well, if I'd battle this list, I'd first would go for the Destroyers shooting them and using the Fire Dragons if their Serpents are close.
When they are decimated or dead, then I'd go for the Warriors.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Scouting Shadow Warrior






wuestenfux is right. Those deadly death dealers have to be gotten rid of as soon as humanly possible. Just try to stick out of range of the Warriors (not hard) and focuse all your fire on the Destroyers before any other actions are made - unless they're totally necassary, obviously.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Nevertheless, Necrons are tough to beat with Eldar. Target priority is key.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut





US

lol never had a single issue with crons. Fire Prisms make very short work of warriors and dragons/EMLs make short work of destroyers. Phase out becomes easy peasey.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in au
Guarding Guardian




Under your bed.

BlueDagger wrote:
Soulx wrote:You MUST give your warlocks a power.


Incorrect, nothing states they must. Farseers must, but not warlocks.


Wait, back up.
Has this been settled? Last I heard there were two conflicting Codex prints. My copy for example says they must.
Was there an errata released that I missed or something? You sound pretty sure of yourself Dagger?

Ignore all that. I know nothing. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

No, Warlocks don't need to take a power.
The situation is different for a Farseer, she must take at least one power.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

ok, redid the list, hope its better than the first one.

HQ
farseer, guide, fortune, spirit stones.
5 warlocks with embolden
wave serpent with TL missle launcher and shruiken cannon

ELITES
10 fire dragons, exarch with firepike and tank hunters
wave serpent with TL missle launcher

TROOP
10 dire avengers, exarch with blade storm

10 dire avengers, exarch with blade storm

10 guardians with scatter laser

3 guardian jetbikes with shruiken cannon

HEAVY SUPPORT
3 war walkers with 2 scatter lasers each

fire prism with holofield












 
   
 
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