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1500pts (ORK) Kan Wall List ! Need help for "Capture and Control" Tournament !  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in tr
Squishy Squig





HQ --------------------------------- 95

Big Mek 35
Kff 50
Eavy 5
Shoota/Skorcha Kombi-weapon 5

TROOPS ----------------------------- 675

30xBoys 180
Nob 10
P.K. 25
Eavy 5
BP 5

30xBoys 180
Nob 10
P.K. 25
Eavy 5
BP 5

30xBoys 180
Nob 10
P.K. 25
Eavy 5
BP 5

ELITE --------------------------- 175

5x Kommando 50
2x Burna 30
Snikrot 85

HEAVY SUPPORT ------------------ 555

3x Killa Kans 105
2x Rokkit 30
1x Skorcha 5
3x Armour Plates 30
3x Grot Riggers 15

3x Killa Kans 105
2x Rokkit 30
1x Skorcha 5
3x Armour Plates 30
3x Grot Riggers 15

3x Killa Kans 105
2x Rokkit 30
1x Skorcha 5
3x Armour Plates 30
3x Grot Riggers 15

-----------------------------------------------------------------
TOTAL 1500

Need help for "Capture and Control" Tournament

I will use killa kan wall tactic first time.I can drop commando unit for something else.
   
Made in hr
Deranged Necron Destroyer





Zagreb

First of all drop upgrades on mek and take 2 of them...
Next, split the boyz in squads of 22 and add one more squad...
Drop the extra upgrades on kanz and make them all rokkits... Never mix weapons in single squad because you'll waste shots then...
And finaly drop the kommandos... They are good but you need lootas and buzzkoptas more...
Your list will then look like this:
HQ: 170
big mek w kff: 85
big mek w kff: 85

TROOPS:728
22x boyz (nob w pk an pole): 172
22x boyz (nob w pk an pole): 172
22x boyz (nob w pk an pole): 172
22x boyz (nob w pk an pole): 172
9x gretchin+ruth: 40

ELITE: 150
5x loota: 75
5x loota: 75

FAST ATTACK: 140
deffkopta w tl rokkit and buzzsaw: 70
deffkopta w tl rokkit and buzzsaw: 70

HEAVY SUPPORT: 450
3x kanz w rokkit: 150
3x kanz w rokkit: 150
3x kanz w rokkit: 150


Automatically Appended Next Post:
I was typing this on mobile so i couldn't see total... Take 3 boyz of 30 it should be 1500...


Automatically Appended Next Post:
Or 22

This message was edited 2 times. Last update was at 2010/09/25 00:57:41


(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Ork Boy Hangin' off a Trukk




El Paso, Texas

And one squad of killa Kans can be counted as a troop choice to hold an obective.

This message was edited 1 time. Last update was at 2011/10/23 20:13:55


3000 speed freeks
2/6/0 Going to keep track starting next game

http://redonezgofaster.blogspot.com/ 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Billythekid256 wrote:And one squad of killa Kans can be counted as a troop choice to hold an obective.
You cant counted Killa Kanz only Deff Dreads and either way they can't hold objectives because vehicles can't score.

This message was edited 1 time. Last update was at 2011/10/23 20:14:14


   
Made in us
Mutilatin' Mad Dok







Anywho, I'd say drop the kommandos for loota's, to shoot at big things that are going to shoot at the kans. And keep your boys squad 30 full, the more the better.

This message was edited 1 time. Last update was at 2011/10/23 20:14:31


"See a sword is a key cause when you stick it in people it unlocks their death" - Caboose


 
   
Made in gr
Sneaky Lictor





Greece

Hallo! You'll need to go over the codex a bit more and the rule book. You will see that your Big Mek is illegal (he trades his ranged weapon for the KFF, you can't have both) and that the Grott riggers and Armor plates do nothing for your Kans till they are down to just a model. (so not worth it)
What Chinchilla says is all good advice, though I would still consider the kommados if you wnt to play them!

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Regular Dakkanaut




Charleston, SC

Please edit you list - you cannot list indvidual point costs.

Like others have said, drop the upgrades on the kans.



   
Made in us
Lead-Footed Trukkboy Driver






MT

I agree with most of the posts already. You do need a 2nd big mek, cause your gonna have trouble covering 9 kans with only one. It will also give you some flexibility in case you want to park some boyz on your objective.
In my experience Kommandos aren't much more then a gimmick, you are better off with lootas or deff koptas (consider outflanking with these, rokkits are a must)
Last thing a kan wall is an defensive list. Its strength is that there are so many targets that are hard for your opponent to kill thanks to the KFF. Its weakness is that its difficult to maneuver. Keep that in mind when you are playing Capture and Control. You may not be able to get to your opponents objective. You should be able to hold yours and push him off his with your long range stuff.
I'm curious as to why Chinchilla wants you to take smaller units of boyz....

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in gr
Sneaky Lictor





Greece

Smaller Boys units = More Klaws and better maneuverability. It also allows you to allocate different tasks to units instead of having one unit multitasking

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

First, and most importantly, read this:
http://www.dakkadakka.com/dakkaforum/posts/list/281186.page

Then, drop all upgrades on your Mek besides the KFF, and Cybork body if you must.

Kommandos are OK, but I'd rather see Buzzkoptas. Taking out a tank first turn is much better than maybe doing something late game.

All the upgrades on your Kans are worthless due to squadron rules.

Take 2x3 Rokkits and 1x3 Grotzookas, and be sure not to mix weapons in a squad.

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