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Made in gb
Water-Caste Negotiator





HQ

Brother Captain Stern with Retinue of 4 Grey knight Terminators - 325
Brother Captain with targeter and Retinue of 4 Grey knight Terminators- 246

ELITES

1 Vindicare Temple Assasin- 110
1 Vindicare Temple Assasin- 110

TROOPS

4 Grey knights with Grey knight Justicar with a targeter- 151
4 Grey knights with Grey knight Justicar with a targeter- 151
4 Grey knights with Grey knight Justicar with a targeter- 151

HEAVY SUPPORT

1 Grey knights Land Raider with Extra armor and a Searchlight- 256

TOTAL- 1500

Please give advise on how i can improve my army and tell me whats good and whats bad about the list.
Thanks.
   
Made in us
Impassive Inquisitorial Interrogator





Hooper

Well lets start with:

No Inquisitor means no assasins plus you can only ever have one.

So fix it so its a legal list then we can go over the whats good and bad.



This is silly! Buttons are not how one escapes dungeons! I would smash the button and rain beatings liberally down on the wizard for playing such a trick!


 
   
Made in us
Regular Dakkanaut





1. 1500pts run 1 HQ only....The standard Brother Captain

2. No retinue. You lose out on a special weapon upgrade.

3. PAGKs in 5 man groups = slaughter...Run them in 10s

4. Need an inquisitor to run an Assassin Operative


HQ

Brother Captain
-psycannon, hammerhand

TROOP

9 PAGKS + Justicar
-2 psycannons

9 PAGKS + Justicar
-2 psycannons

ELITE

5 Terminators
-2 psycannons, psychic hood

HEAVY

Dreadnought
-Heavy flamer, TL lascannon, smoke

Dreadnought
-Heavy flamer, TL lascannon, smoke

Dreadnought
-Heavy flamer, TL lascannon, smoke

1500pts


Automatically Appended Next Post:
At 1850pts is when DHs start to get a little more competitive. Having a Land Raider, 2 Dreads, inquisitor, and an assassin is nice.

This message was edited 3 times. Last update was at 2010/09/25 01:56:44


   
Made in gb
Water-Caste Negotiator





sorry missed the small box in the corner. Made another list:

HQ

Brother captain with targeter and retinue of 5 Grey knight Terminators- 292

ELITES

Brother captain with targeter with 5 Grey knight Terminators- 292

TROOPS

Grey knight Justicar with Artificer Armor, targeter and melta bombs with 6 grey knights- 221
Grey knight Justicar with Artificer Armor, targeter and melta bombs with 6 grey knights- 221
Grey knight Justicar with Artificer Armor, targeter and melta bombs with 6 grey knights- 221

HEAVY SUPPORT

Land Raider with smoke launchers- 253

TOTAL: 1500
   
Made in us
Regular Dakkanaut





Grey Knights rely on their psycannons to much of anything. You need to spam them in numbers to be effective at all. With most people playing mech or MCs, you need those 6str shots to do anything. 1 LR isn't going to cut it either. You need to add a cpl dreads w/ TL lascannons and flamers.

Drop the elite terminators. A 2nd squad of terminators has no business in a 1500pt army...I wouldn't add a 2nd squad until 2k.



Compare your list with the example I gave you...

You have 2 9str shots...that's it. The rest is at 4str which we all know don't do much.

My list...3 9str shots....21 6str shots...Bunch of 4str shots, no biggie on those.



I'm not saying to run that list...But as you can see that list can pump out much more firepower than your list. Grey Knights are a shooting army, that is good in assault. The key to them is to stay OUT of assault.

This message was edited 1 time. Last update was at 2010/09/25 19:43:31


   
Made in us
Impassive Inquisitorial Interrogator





Yeah, you really need to keep your GKs at about 18-24 inches away. (It's not the best buffer with shrouding, but most of your shots go in that range unless you park your psycannons 36" away,)

HQ:
GK Hero BC w/ psycannon and psychic hood 111 points

Elite:
GK terminators x3, BC w/ psycannon and 1x psycannon

Troops:
GK x10 w/ 2x psycannon 325 points
GK x10 w/ 2x psycannon 325 points

Heavy Support
GK land raider w/ extra armor/smoke 258 points
GK Dread w/ TLLC and extra armor 135 points
GK Dread w/ TLLC smoke/extra armor 138 points

Total 1500

It's just a slight variant on Flyinmiata's list, but has a little bit more protection.

1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in us
Regular Dakkanaut





Well ya to fire all your guns you'll need to be at 18-24" but you don't move up to get that range, you let your opponent walk into it and be sorry afterwards. They aren't an offensive army...Probably the worst offensive army you can play.

You take care of your objs with your PAGKs and use your dreads moving up and your termies deepstriking in to contest your opponent. That is how you have any chance to winning an obj based game with them. Kill points is where pure GKs excel.

   
Made in gb
Water-Caste Negotiator





HQ

Brother captain with targeter and retinue of 4 Grey knight Terminators- 246

ELITES

Brother captain with targeter with 4 Grey knight Terminators- 246

TROOPS

Grey knight Justicar with targeter and melta bombs with 6 grey knights- 206
Grey knight Justicar with targeter and melta bombs with 6 grey knights- 206
Grey knight Justicar with targeter and melta bombs with 6 grey knights- 206

HEAVY SUPPORT

Land Raider with Extra Armor- 255
Grey knights Dreadnought with multi melta and incinerator- 135

TOTAL: 1500

So the landraider and PAGKs sit back and defend my objective while the terminators deepstrike and dreadnought runs forward to contest opponents objective.
While in kill points i put everyone back and and shoot while enemy walks forward and when there close enough i assualt them. is this an improvement?
   
Made in us
Regular Dakkanaut





Not an improvement sorry to say...You need to drop that retinue squad of terminators badly to max out your PAGKs and get 2 psycannons in every squad. The 1 squad of terminators need 2 psycannons as well. Retinues aren't needed so don't lose a psycannon just to hide a brother captain HQ.

Drop targeters and melta bombs. You won't use the bombs and you really only need 1 targeter in your army.

Melta dread = fail. You run Lascannon dreads w/ heavy flamers or no dreads at all. You need long range anti tank. Your dread will never never never make it up the board to get into melta range.


Go with Bforber or my list we provided. Those are competitive at 1500pts.

This message was edited 2 times. Last update was at 2010/09/27 02:35:32


   
Made in gb
Water-Caste Negotiator





if you use dreads for long ranged anti tank why take a heavy flamer? and when you upgrade your PAGKs with psycannons you lose there NFWs so get worse in combat.

This message was edited 1 time. Last update was at 2010/09/27 17:50:11


 
   
Made in us
Regular Dakkanaut





It's 10 points for a heavy flamer, which when assaulting infantry you can get some kills before assault. You are moving your dreads up the board to contest. You need that flamer. A melta dread will be a major target and your opponent will fire everything into it to kill it. Atleast with a lascannon you can stay out of their melta range until it's safe to move up to contest.

PAGKs you want to stay OUT of assault. You cannot afford to be in assault and lose 3-4 models at 25pts a piece. You are a shooting army so you "need" the range and the psycannons to stay alive. Use your shrouding to your advantage. PAGKs stand in cover, do not move, and shoot away. That's how you use them. If someone moves up the board you have many rounds to pelt them down, only to finish off whatever is left of their squad in assault (if they make it that far). What are you going to do to monstrous creatures w/ 4str weapons? nothing....What are you going to do to light tanks if facing all mech? nothing.

You run 10 man squads of PAGKs w/ 2 psycannons. That's 8 guys with their force weapons and now you have 6 shots at 6str w/ a 36" range as you won't be moving.

You do not play Grey Knights like all the other marines. They play 100% opposite from them. You play defensively, meaning you castle up and have your opponent come to you. Terminators deep strike to contest an objective and your dreads move up the board eventually while staying in cover to contest.

GK terminators are by far the best unit in the codex and the best terminators in 40k. You don't use more than 1 squad though (you don't retinue them either. You lose a psycannon upgrade). You need weapon upgrades and heavy slots maxed as they lack anti tank and a 2nd squad of termies doesn't let you take them.

   
Made in gb
Water-Caste Negotiator





ok ive changed my list around a bit to max out the GKs and add psycannons:

HQ

Brother captain with with targeter, melta bombs and Master crafted NFW retinue of 4 Grey knight terminators- 266

TROOPS

Grey knight Justicar with targeter with 9 grey knights with 2 psycannons- 326
Grey knight Justicar with targeter with 9 grey knights with 2 psycannons- 326
Grey knight Justicar with targeter with 9 grey knights with 2 psycannons- 326

HEAVY SUPPORT

Grey knights landraider with extra armor and searchlight - 256

Any advise on how best to use the army except to sit back in cover with the GKs and fire. Also am i aloud to master craft the NFW or does it have to be a weapon from the armoury?
   
Made in us
Impassive Inquisitorial Interrogator





I don't have the codex in front of me, but I believe you can pay the points to master craft the NFW on your HQ.

1850 12/2/4

Playin' GKs since it was an incredibly painful experience. 
   
Made in us
Regular Dakkanaut





yes you can pay 15pts to master craft your NFW, not really worth it.

You are still lacking anti tank....max your heavy slots before you start forming the rest of your army...

   
Made in gb
Water-Caste Negotiator





HQ

Brother captain with master crafted NFW and melta bombs with retinue of 3 Grey knight terminators- 219

TROOPS

Grey knight justicar with targeter and frag grenades with 6 grey knights (2 psycannons)- 252
Grey knight justicar with targeter and frag grenades with 6 grey knights (2 psycannons)- 252
Grey knight justicar with targeter and frag grenades with 6 grey knights (2 psycannons)- 252

HEAVY SUPPORT

Grey knights land raider with extra armor- 255
Grey knights dreadnought with multi melta, incinerator- 135
Grey knights dreadnought with multi melta, incinerator- 135

TOTAL: 1500

Better?
   
Made in us
Regular Dakkanaut





No melta bombs on terminators sorry. It'd be nice though. Drop your targeters and frag grenades along w/ extra armor on land raider...don't need it, you'll only be moving it if you need to get out of melta shot range.

Incinerators aren't worth the extra 5pts over the heavy flamer. It's only worth it vs. daemons. So save 10pts right there. Use those points to upgrade your dreads to las cannons and heavy flamer combo.

Slap hammerhand on your BC as you'll need an 8str attack if you get charged by a walker. Add a psycannon to him and 1 to your retinue. Now it's a nice little squad that can do some nice damage.

That now leaves 16pts left over. smoke is very nice for your dreads and raider. That leaves 7pts. Toss melta bombs on 1 of your PAGKs squads and can take a cpl targeters.

So you end up with

Brother Captain
-psycannon, hammerhand, master-crafted NFW
3 Terminator Retinue
-psycannon

6 PAGKs
-2 psycannons, melta bombs, targeter

6 PAGKs
-2 psycannons, targeter

6 PAGKs
-2 psycannons

Dreadnought
-Lascannon, heavy flamer, smoke

Dreadnought
-Lascannon, heavy flamer, smoke

Land Raider
-smoke

1500pts


24 6str shots
4 9str shots
3 troop choices

That is a much improved from your original list.


Automatically Appended Next Post:
Just remember to use cover to your advantage, especially with your dreads. 12 armor is easy to crack in the open but a tough nut to crack in cover.



New codex in a few months so the word is, which will alter how they are played obviously. If you are still collecting figures you may want to wait until the plastic models come out and all the new rules.

This message was edited 3 times. Last update was at 2010/10/07 04:47:47


   
Made in gb
Water-Caste Negotiator





Okay Thanks for the help.
   
Made in gb
Fixture of Dakka






Ol' Blighty

HQ
Grand master- 160
- Psycannon
free NFW

Elites
5 termies- 275
- 2 psycannons
- brother-captain

Callidus assassin- 120

Inquisitor
hammerhand
plasma pistol
artificier armour
storm shield- 70
Acolyte
power sword- 30

Troops
10 PAGKs
psycannon- 290

10 PAGKs
psycannon- 290

Heavy support

Land raider- 250

Dread with TL lascannon/ML- 135

same again- 135

total- 1505

I started to want to do daemonhunters a couple of months ago, until I heard about the new codex. Rumours are there's gonna be new plastic Stormravens, PAGKs, TAGKs, and heroes. I'm waiting for the new models. You should too. Save your pennies.

This message was edited 1 time. Last update was at 2010/10/23 23:31:04



DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Regular Dakkanaut





Points are wrong. 5 Terminators +2 psycannons = 300pts...10 PAGKs with 1 psycannon = 300pts

Why upgrade your Inquisitor to a bad melee unit??? Inquisitors are horrible in melee no matter what gear you give them. That's alot of wasted points right there. If you're going to give him a retinue then it's 2 mystics in a vehicle...

This message was edited 1 time. Last update was at 2010/10/24 00:03:57


   
Made in gb
Water-Caste Negotiator





How about this list?

HQ

Brother captain with psycannon and 4 GKTS with psycannon- 300

ELITES

Brother captain with psycannon and 4 GKTS with psycannon- 300

TROOPS
Justicar with Targeter with 6 PAGKS - 201
Justicar with Targeter with 6 PAGKS - 201
Justicar with Targeter with 6 PAGKS - 201

HEAVY SUPPORT

Grey knight Dreadnought, extra armor, smoke launchers with twin linked Lascannon and Missile launcher- 148
Grey knight Dreadnought, extra armor, smoke launchers with twin linked Lascannon and Missile launcher- 148

TOTAL: 1499

This message was edited 2 times. Last update was at 2010/10/25 20:29:59


 
   
 
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