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Made in fi
Poxed Plague Monk




Finland

Heya, what does the "Damage d3" mean in warpfire throwers info? Does it mean against one unit or in melee or what? Thanks

CSM 40k : ~4.3k
Skaven : FB ~2,5k
Daemons FB & 40k ~1,7k
Lizardmen 1k

Lotsa chaos
 
   
Made in gb
Decrepit Dakkanaut




You take D3 wounds per model hit instead of 1.

So if you have 1 wound RnF it doesnt do anymore damage, as you can only wound up to the maximum wounds on the model per hit. However, if you hit Ogres or other multi-wound creatures you can take up to 3 wounds per hit. So you may kill them outright, or just leave them damaged.
   
Made in fi
Poxed Plague Monk




Finland

Or could it make d3 wounds even on 1 wound models? So if ,lets say, it makes 3 hits per model, you throw 3 dice to wound, and if even one wounds he dies?

CSM 40k : ~4.3k
Skaven : FB ~2,5k
Daemons FB & 40k ~1,7k
Lizardmen 1k

Lotsa chaos
 
   
Made in bg
Cosmic Joe





Bulgaria

MUltiple wounds USR, BRB page 73 explains it quite well.
Roll a D3 for each unsaved wound caused by the thrower, that's the total of wounds caused this shot.

Edit: For example, it shoots at a unit of phoenix guard and hits 12, out of which it wounds 8, they make some ward saves and that comes up to 5 unsaved wounds – the thrower causes 5D3 wounds.

This message was edited 1 time. Last update was at 2010/09/25 19:13:12



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in fi
Poxed Plague Monk




Finland

Thats so overp...awesome

CSM 40k : ~4.3k
Skaven : FB ~2,5k
Daemons FB & 40k ~1,7k
Lizardmen 1k

Lotsa chaos
 
   
Made in bg
Cosmic Joe





Bulgaria

Yes it's the best fire thrower in the game.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Deadly Tomb Guard




Payson Utah, USA

multiple wounds only works on multi wound models. It would only cause 8 wounds on the PG in your scenario.

I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
Who am I sir? a UTAH MAN am I. A UTAH MAN sir, I will be till I die.

KI-YI

Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!

GO UTES!!!! 
   
Made in us
Longtime Dakkanaut




HoverBoy wrote:MUltiple wounds USR, BRB page 73 explains it quite well.
Roll a D3 for each unsaved wound caused by the thrower, that's the total of wounds caused this shot.

Edit: For example, it shoots at a unit of phoenix guard and hits 12, out of which it wounds 8, they make some ward saves and that comes up to 5 unsaved wounds – the thrower causes 5D3 wounds.


Just to be clear, in this example, only 5 phoenix guard die. A model can only suffer as many wounds as it has.
   
Made in us
Deadly Tomb Guard




Payson Utah, USA

So, each wounded Phoenix Guard suffers d3 wounds, but as they only have one wound it doesn't matter so only 5 wounds are caused and only 5 die. not really that overpowered.

I am a Utah man sir, I live across the green, our gang is the jolliest that you have ever seen, Our co-eds are the fairest, ans each one's a shining star, our yell you'l hear it ringing through the mountains near and far.
Who am I sir? a UTAH MAN am I. A UTAH MAN sir, I will be till I die.

KI-YI

Were up to snuff, we never bluff were game for any fuss, no other gang of college men dare meet us in the MUSS. So fill your lungs and sing it out and shout it to the sky, we'll fight for dear old Crimson for a UTAH MAN AM I!!

GO UTES!!!! 
   
Made in fi
Poxed Plague Monk




Finland

But do every phoenix guard throw save against d3 wounds or just one? Does the d3 come at the very end, after ward saves?

CSM 40k : ~4.3k
Skaven : FB ~2,5k
Daemons FB & 40k ~1,7k
Lizardmen 1k

Lotsa chaos
 
   
Made in gb
Decrepit Dakkanaut




Just one; the D3 multiplication is AFTER you have an unsaved wound.

So if you wound 8 PG then the most you can kill is 8 PG, and they take a maximum of 8 saves.

If you wound 8 Ogre bulls then the most you can kill is 8 bulls, and they STILL only take 8 saves, however AFTER you fail save any unsaved wounds (e.g. 5) are multipled by D3. As per the rules for wounding units of multiple wound models you add up the total wounds (5D3, say this nets you a 13 wounds in total), remove models equal to the whole number of wounds divided by their wound stat, e.g. 13/3 = 4, 1 remainder. This 1 wound is then floating on the unit, waiting for another 2 wounds to be caused to kill another bull. S

Hoverboy you were wrong, the horror!
   
Made in bg
Cosmic Joe





Bulgaria

You sure cuz i know that ogre bull wounds from multy wound weapons do spill over.
I'm confused.

This message was edited 2 times. Last update was at 2010/09/26 04:07:45



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

I think the over spilll applier is a specific special rule to certain attacks. the war machines multi wounds do not spill over onto other models.

~You can sleep when you're dead.~
 
   
Made in bg
Cosmic Joe





Bulgaria

I seem to be wrong, i just wanna know how to do it properly then.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Well I believe it goes: You declare target, fire at the opposing unit or character, roll for how many wounds on each character and then roll for actual wounding.

Example: Your fire at a unit of ghouls, look to see which are hit, pick a model and roll a D6 (1-2= 1w, 3-4=2w, 5-6=3w). Lets say for this example you roll a 6 because lets face it, you are a god. So you get a 6, you have got 3 wounds to try for, roll to wound with the 3 dice and if all go unsaved that model receives 3 wounds. IF the model only has 1 wound to lose then it dies and the 2 extra wounds are lost to a dead body (the wounds are dealt on the one person simultaneously). Then select the next model and repeat.
- In the case that only 1 wound out of 3 gets through the model still dies. (assuming it only has 1 wound to lose)

This message was edited 1 time. Last update was at 2010/09/26 05:16:30


~You can sleep when you're dead.~
 
   
Made in us
Been Around the Block




The d3 roll comes after the roll to wound and saves.

So it only applies to multi wound models. It can't cause more wounds then the model has.

For example: you shoot at pegasus knights (2 wounds each)

1. Assume you score one hit
2. roll to wound
3. if wounded model attempts saves (if any)
4. assume model fails saves.
5. Roll d3 for wounds
6. Assume roll of 6 (3 wounds) as pegasus knight only has 2 wounds third wound doesn't count.
7. 1 Pegasus knight is killed.
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

As many have said in this thread, the wounds do not spill over.

Here is the BRB entry
"Each unsaved wound inflicted by an attack with the Multiple Wounds special rule is multiplied into more than one wound.... Where the number of multiple wounds is generated by a dice roll, roll a dice separately for each unsaved wound and use the total of all the dice rolled for the final number of wounds inflicted."

I think the confusion is caused by the nature of the wording in the rule. What we need to remember is that we are multiplying the wound AFTER the save. Meaning that the wound, or those multiple wounds will ONLY apply to the model that failed that save, and no one else. Those wounds, regardless of how many, are caused to a single model who has failed his save.

Because of the way the multiple wounds work, weapons which have the "multiple wound" rule do not really have any special function against single wound models. You can still only kill 1 model per wound you roll, before and after, multiplying.


2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Oh well thats helpful to know. i thought it was after the hit but before saves. thanks

~You can sleep when you're dead.~
 
   
Made in af
Focused Dark Angels Land Raider Pilot



Provo, UT

nosferatu1001 wrote:Just one; the D3 multiplication is AFTER you have an unsaved wound.

So if you wound 8 PG then the most you can kill is 8 PG, and they take a maximum of 8 saves.

If you wound 8 Ogre bulls then the most you can kill is 8 bulls, and they STILL only take 8 saves, however AFTER you fail save any unsaved wounds (e.g. 5) are multipled by D3. As per the rules for wounding units of multiple wound models you add up the total wounds (5D3, say this nets you a 13 wounds in total), remove models equal to the whole number of wounds divided by their wound stat, e.g. 13/3 = 4, 1 remainder. This 1 wound is then floating on the unit, waiting for another 2 wounds to be caused to kill another bull. S

Hoverboy you were wrong, the horror!


I don't have my book on me, but I remember it's this.

"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267

I think George Orwell was unknowingly describing 40K.

Armies - Highelves, Dwarves 
   
Made in bg
Cosmic Joe





Bulgaria

Lehnsherr wrote:I think the confusion is caused by the nature of the wording in the rule. What we need to remember is that we are multiplying the wound AFTER the save. Meaning that the wound, or those multiple wounds will ONLY apply to the model that failed that save, and no one else. Those wounds, regardless of how many, are caused to a single model who has failed his save.

Thats the only part of you'r statement that i have trouble with.

Cuz with this method of doing it we can potentially end with a unit of multywound models who are each wounded, rather than a smaller unit of unwonded models, with maybe just one wounded model.

So for example we can have that unit of 8 bulls we spoke about get warpfried so we now have 7 models 1 unwounded 4 with two wounds amd 2 with one wound, correct me if i'm wrong but i think those wounds would meld and we end with 4 unwounded ogres and one with just one wound.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Decrepit Dakkanaut




Hoverboy - reread my posts, that isnt how it works with wounds on multiwound models.

You total up all the wounds suffered by the unit, and take away models equal to the wounds modulo wound stat. Any remainder remain as "floating" wounds on the unit, not on any one particular model.
   
Made in af
Focused Dark Angels Land Raider Pilot



Provo, UT

A quick re-read of the shooting rules for multiple wounds hits on page 45 clears it up. Single model wounds are simply treated differently than multi-wound models. There are rules to govern both instances.


"If you want a picture of the future, imagine a boot stamping on a human face--forever." -1984, pg.267

I think George Orwell was unknowingly describing 40K.

Armies - Highelves, Dwarves 
   
Made in bg
Cosmic Joe





Bulgaria

Hopefully having you guys clear out my confusion, helped the OP clear out his


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

Multi-wound models and Multi-wound weapons

"...Determine how many wounds are caused on each model individually (remember that each model cannot suffer more wounds than it has on its profile). Add up all wounds caused on the unit and then remove the appropriate number of models, noting any spare wounds on the unit."

Technically speaking, there is spillover, BUT, mathematically, you cannot exceed the number of wounds on a particular model in the unit, so AT MOST all you could kill is every model you hit. What this means is your multi wound weapon will function in much the same way as regular shooting against an Ogre unit. You hit 5 models, 5 fail there saves. You cause D3 * 5 wounds. You then remove full models, leaving the remaining wounds floating. Its exactly the same as how you would function with regular shooting attacks from a mathematical standpoint.

The reason this is important is for Multiple wound weapons that are GREATER than D3. If a unit of ogres 3 wide, 1 rank, is hit by a cannonball, 1 Ogre will be hit. You can roll on your cannonball 1-6 wounds, but you cannot exceed the number of wounds on the Ogre. You can then do only 1-3 wounds on that model and subsequently that same unit. Meaning you will still only kill 1 Ogre.

**Edit**
I must sound like an echo to you Nosferatu... lol... Follow his posts throughout the thread. They are spot on.

This message was edited 1 time. Last update was at 2010/09/26 16:37:12


2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in gb
Decrepit Dakkanaut




No worries, i think this confuses a lot of people. I also make my share of mistakes, especially with 8th ed still being new

The main advantage cannon have in this occasion is they are more likely to kill the ogres - a roll of 3+ will kill one, whereas you need a 5-6 on a D3 wound weapon.
   
 
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