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Made in us
Water-Caste Negotiator







I was planning on updating my Dark Angel army and so put this list together. Let me know what you think!

HQ- Master of the Deathwing - 130 Points

Troops - Deathwing Terminators w/ Three Lightning Claws, One PW/SB, and One Assault Cannon - 245 Points

Troops - Deathwing Terminators w/ Two Lightning Claws, One PW/SB, One Chainfist, and One Assault Cannon - 250 Points

Troops - Deathwing Terminators w/ Three PF/SB, one PF/SB/Cyclone Rack, and one SB/PW. - 235 Points

Troops - Deathwing Terminators w/ Three PF/SB, one PF/SB/Cyclone Rack, and one SB/PW. - 235 Points

Elites - Venerable Dreadnought, Assault Cannon, Missile Launcher - 155 Points

Elites- Dreadnought w/ Multimelta and Dreadnought CC Weapon w/ Heavy Flamer - 125 Points

Elites- Dreadnought w/ Mulitmelta and Dreadnought CC Weapon w/ Heavy Flamer - 125 Points

Total Point Value: 1500

Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0

Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I reckon you have too many lightning claws on squads that won't necessarily see CC (I'd only bother with so many if my Termies had a Land Raider to ride in).

I think the multimelta dreads are too slow, and that since DA can get venerable dreads so cheaply, it's always worthwhile having them for dreads that are likely to be getting at all up close & personal.

Finally, I reckon it's always worth having an odd number of DW squads if you can, so you can get most of them in on Turn 1 with DW assault.

I'd go for something like...

HQ- Master of the Deathwing - 130 Points

Troops - Deathwing Terminators w/ Two PF/SB, One PW/SB, One Chainfist, and One Assault Cannon, Apothecary upgrade - 280 Points

Troops - Deathwing Terminators w/ Two PF/SB, One PW/SB, One Chainfist, and One Assault Cannon - 250 Points

Troops - Deathwing Terminators w/ Three PF/SB, one PF/SB/Cyclone Rack, and one SB/PW. - 235 Points

Troops - Deathwing Terminators w/ Three PF/SB, one PF/SB/Cyclone Rack, and one SB/PW. - 235 Points

Troops - Deathwing Terminators w/ Two PF/SB, one LC/LC, one PF/HF, and one SB/PW. - 220 Points

Elites - Venerable Dreadnought, Assault Cannon, and Dreadnought CC Weapon w/ Heavy Flamer - 150 Points

Total Point Value: 1500

You could swap the Dread for a 2nd HQ choice (termie librarian with combi-melta is probably the best bet -- put him with Belial's squad and the apothecary).

Pure Deathwing will always struggle somewhat, but I think you play to their strengths best by maximising the number of terminators on the ground, and trying to ensure you get sufficient anti-tank from them alone, rather than needing dreads. Ideally you want at least 2 chainfists per squad, going that route...

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

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http://serpentking.com/

 
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

here is what I would do

HQ -275
Belial with LC/LC
Chaplain interrogator in terminator armour

Troop

DW Terminators 3 w/ LC/LC 2 SS/TH w/ DW banner
240

DW Terminators 2 PF/SB, 1 PW/SB, 1 Chainfist, 1 Assault Cannon
250

DW Terminators normal w/ Missile Launcher
235

Elite

Venerable Dreadnought 205
W/ Plasma Cannon & Missile Launcher
-Drop Pod (optional)

Heavy

Land Raider Crusader
hunter killer, storm bolter, Extra Armour

Here is the idea, you use the CC Termie with Belial and the Chap in the crusader to act as a linebacker and hit their front line HARD. most squad have a hell of a time dealing with that much terminator hate in addition to the support fire from the Crusader, now you can keep the Dreadnought in reserve or place him near the terminator squad with the missile launcher they will act as a long range fire support. Finally the Squad with the Assault Cannon with DW Assault first turn to buy some time for the land raider death squad to get into position. Again this is only one man view. I am sure their will be other who agree and disagree, but it has worked well for me.




Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
Made in us
Water-Caste Negotiator







Ok, so to take the mechanized idea and run with it:

HQ: Master of the Deathwing w/ LC/LC - 130 Points

Troops: Deathwing Terminator Squad: 2x LC/LC, 3x TH/SS - 215 Points (Belial goes with this one)

Troops: Deathwing Terminator Squad: 3x LC/LC, 2x TH/SS - 215 Points

Troops: Deathwing Terminator Squad: 3x PF/SB, 1x Chainfist/SB, 1x PW/SB - 220 Points

Troops: Deathwing Terminator Squad: 3x PF/SB, 1x Chainfist/SB, 1x PW/SB - 220 Points

Heavy Support: Land Raider Crusader - 250 Points

Heavy Support: Land Raider Crusader - 250 Points

Total: 1500 Points

Since deathwing units are very tough but very expensive even w/o upgrades, I tried to keep costs down on each squad as much as possible while still keeping the primary function of each unit intact. This was to 1. Allow enough points for the second Crusader and 2. So I could afford to bring enough Scoring Units/Fire Support in the form of extra terminators. I figured that the Assault Cannons and Multi-meltas on the Crusaders could handle anti-armor fire support, and if not all the terminator squads have at least one anti-vehicle CC weapon (Chainfist or Thunder Hammer). CC terminator squads start in the LRCs, with the other two providing support and covering the flanks. Note: one of the LRCs would probably be replaced by a standard LR because that's what I actually have at the moment. (LRC and CC Terminators are already going to be new purchases).

Black Widow Assault Cadre 2000 Points (Under Renovation- Playable) Win-4 Lose-5 Draw-1
Storm Angels 1st Company 2500 Points (DA Codex) (Under Renovation - Playable) Win-3 Lose-4 Draw-3
Corsairs of Fate 1750 Points (Under Construction - Playable) Win-2 Lose-3 Draw-1
Protectorate of Menoth 11 Points (Project Delayed Indefinitely) Win-1 Lose-3 Draw-0
Imperial Guard Regiment (Unnamed) 1000 Points (Project Delayed Indefinitely)
Cygnar 25 Points (Planned) Win-0 Lose-0 Draw-0

Last Game(s): The Spearhead Annihilation Battle between my Storm Angels First Company (Dark Angels) and Skystompa's Waagghh! (Blood Angels) resulted in a MAJOR VICTORY!
 
   
Made in gb
Death-Dealing Dark Angels Devastator





hAving played a list silmilar to this myself i have to say it doesnt work as well as it looks on paper....

...Terminators just arent as scary any more especially not ours. unless your oponent allows you to use the FAQ to allow your storm sheilds 3+ invulnerable i wouldnt take a pure Deathwing list until the codex is updated as we dark angels are too vulnerable at the moment.

however if this is what you want to run then....

the second LRC should probably be a normal LR anyways as it provides heavier fire power than the LRC and its only carrying a squad of termies.

the termies going in the land raiders i would make either pure LC or only chuck in 1x TH SS or Chainfist..

ive been running deathwing lists for about 2 years now but recently moved over to the ravenwing as at the minute they are the more competative side of the army.

Regards

Doublewing DA - 3000Pts
Eldar - 1000Pts
Blood Angels - 500Pts
Skaven - 2000Pts

Sammael would happy slap Belial  
   
Made in us
Nurgle Veteran Marine with the Flu





Michigan

I would agree with Besper, you should make one of your land raiders a normal one.

Sometimes you've gotta roll the hard six ~ Adm. Adama
Surprise, I just did something horrible to you! ~ Me





 
   
 
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