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![[Post New]](/s/i/i.gif) 2010/09/27 04:02:20
Subject: 1850 Autocannon fury IG mech for fun
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Regular Dakkanaut
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HQ
CCS
4 meltas
plasma pistol
Chimera
TROOP
4x
Vets
3 meltas
plasma pistol
Chimera
FAST
3x
3 Sentinel Squadron
3 autocannons
HEAVY
3x
3 Hydra Flak Tank Squadron
1850pts
45 autocannon shots (36 twin linked)
16 meltas
Could be fun. What you think?
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![[Post New]](/s/i/i.gif) 2010/09/27 05:24:28
Subject: 1850 Autocannon fury IG mech for fun
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Guardsman with Flashlight
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Personally, I think armored sentinels are a waste of points and that you are better off with scout sentinels. that said i also hate the open topped sentinel model so i can't really disagree to much...
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![[Post New]](/s/i/i.gif) 2010/09/27 05:36:32
Subject: Re:1850 Autocannon fury IG mech for fun
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Tough Tyrant Guard
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45 autocannon shots (36 twin linked)
16 meltas
Granted this sounds great, what you need to stop and think is that most of these shoots will come in bulk. I mean its not like your firing off two shoots at a time from your auto cannons. At 1850 the bulk of your armour is light and easy to kill. On top of that your lacking in range with any type of str weapon.
Positive comments
I would add the astro path and drop the sents to scounts. That way you can out flank for rear or side armour shoots on the enemy. That way you can attempt to handle heavy armouned vehciles. Over all this slit change would more than make up for the anti tank that your lacking in. I would take this list on this build if you ran the scout sents and astropath.
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Biomass
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![[Post New]](/s/i/i.gif) 2010/09/27 05:36:59
Subject: 1850 Autocannon fury IG mech for fun
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Decrepit Dakkanaut
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If you want to do an all-autocannon list...
CCS, meltabombs -55
PCS - autocannon - 40
2x PIS - autocannons - 120
5x 3x autocannon HWS - 375
PCS - autocannon - 40
2x PIS - autocannons - 120
5x 3x autocannon HWS - 375
3x hydras - 225
3x hydras - 225
3x hydras - 225
54 autocannons (36 twin linked)
Of course, like your list, the question is "why?" The above list I just put out has about the firepower to take down a tac squad a turn. That's right, about 8% of their list per turn. Woot. Against horde armies, assuming they never get cover (which is, of course, absurd), you're taking about 7% of their points down.
I mean, against a DE raider spam army, this list would RULE, but against everything else, it's doing loltastically poor damage. This is a perfect example of my assertion that heavy weapons (especially autocannons) are expensive for what they do. Yes, you're nailing up to 30 GEq's a turn, but at this points level, that simply doesn't matter.
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![[Post New]](/s/i/i.gif) 2010/09/27 05:43:21
Subject: Re:1850 Autocannon fury IG mech for fun
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Bounding Ultramarine Assault Trooper
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Automatically Appended Next Post:
oh right
this one
can't touch this
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This message was edited 1 time. Last update was at 2010/09/27 05:44:54
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![[Post New]](/s/i/i.gif) 2010/09/27 06:08:05
Subject: Re:1850 Autocannon fury IG mech for fun
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Freaky Flayed One
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NoToTheMan wrote:
Automatically Appended Next Post:
oh right
this one
can't touch this
Yes He can. 16 Meltaguns. Those will mess a Monolith up. Trust me, I've seen it happen.
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DS:90S+G++M-B--IPw40k09++D++A++/aWD-R+T(Ot)DM+
Xanaxes IV Tomb World - 12,312 pts. 101 Wins, 244 Losses, 43 Draws.
The Bleak Brotherhood - 2,500 pts. 32 Wins, 81 Losses, 5 Draws.
The Blue Knights - 1,000 pts. 0 Wins, 0 Losses, 0 Draws.
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![[Post New]](/s/i/i.gif) 2010/09/27 06:14:28
Subject: Re:1850 Autocannon fury IG mech for fun
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Been Around the Block
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Probably be better taking
HQ
CCS w/ autoCannon
Troops
PIS x2
PCS w/ autocannon
IS w/ autocannon
IS w/ autocannon
HWT w/ autocannon
HWT w/ autocannon
HWT w/ autocannon
HWT w/ autocannon
Fast
Vendetta
Vendetta
Vendetta
Heavy
Manticore
Manticore
Manticore
That's 3 D3 Str 10 Large Blast, 9 TL Str 9, and 60 Str 7 shots a turn. Hordes no longer a problem, and you have more weapons against heavy armor.
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![[Post New]](/s/i/i.gif) 2010/09/27 07:40:54
Subject: Re:1850 Autocannon fury IG mech for fun
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Freaky Flayed One
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DaOrkz1977 wrote:Probably be better taking
HQ
CCS w/ autoCannon
Troops
PIS x2
PCS w/ autocannon
IS w/ autocannon
IS w/ autocannon
HWT w/ autocannon
HWT w/ autocannon
HWT w/ autocannon
HWT w/ autocannon
Fast
Vendetta
Vendetta
Vendetta
Heavy
Manticore
Manticore
Manticore
That's 3 D3 Str 10 Large Blast, 9 TL Str 9, and 60 Str 7 shots a turn. Hordes no longer a problem, and you have more weapons against heavy armor.
That does not sound like a list I'd want to face.
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DS:90S+G++M-B--IPw40k09++D++A++/aWD-R+T(Ot)DM+
Xanaxes IV Tomb World - 12,312 pts. 101 Wins, 244 Losses, 43 Draws.
The Bleak Brotherhood - 2,500 pts. 32 Wins, 81 Losses, 5 Draws.
The Blue Knights - 1,000 pts. 0 Wins, 0 Losses, 0 Draws.
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![[Post New]](/s/i/i.gif) 2010/09/27 19:45:30
Subject: Re:1850 Autocannon fury IG mech for fun
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Bounding Ultramarine Assault Trooper
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Flaming_Spider wrote:NoToTheMan wrote:
Automatically Appended Next Post:
oh right
this one
can't touch this
Yes He can. 16 Meltaguns. Those will mess a Monolith up. Trust me, I've seen it happen.
ok so immobilizes it and takes out a weapon or two
he can only glance it
on a 6
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![[Post New]](/s/i/i.gif) 2010/09/27 23:02:53
Subject: 1850 Autocannon fury IG mech for fun
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Regular Dakkanaut
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umm no...it's easy penetrating hit within 6" and I can be twin linked. Then a 50/50 chance on the pen that you are bye bye
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![[Post New]](/s/i/i.gif) 2010/09/28 00:16:24
Subject: 1850 Autocannon fury IG mech for fun
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Wicked Warp Spider
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Monoliths have a load of special rules mate - one of which is, no 2D6 penetration rolls, only one dice. So you'd be using meltaguns to glance on a 6, then destroy on a 6 (AP1).
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2010/09/28 00:37:35
Subject: 1850 Autocannon fury IG mech for fun
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Regular Dakkanaut
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ahhh yes forget about the anti melta rule it has...i'll just phase him out then :p
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