Ailaros wrote:Thankfully, your opponent took the advice and decided to use BA properly this time. Of course, he still took devastators. You walk before you run, I suppose.
While devastators have weaknesses, they are very valuable in a list such as this. Some things can be handled much better by 12 missiles than 17ish more assault marines. Genestealers f.ex. is a pain in the ass for assault marines, so giving them a healthy dose of frags first is a much better option. Keeping shooty vehicles shaken is very valuable so the rest of the list can close the distance, keeping vehicles stunned so you can rip them open i
cc is valuable, opening up transports before the marines hit is valuable, having the opportunity to take out stuff that is faster than your jump packs is valuable.
IMO,
devs are the best firesupport in a jump list, and firesupport is needed in a jump list.
Plasma pistols are full of suck though. Meltas are just so much better, fills the same role & have many other uses. 2 extra normal attacks is not worth the tradeoff.