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![[Post New]](/s/i/i.gif) 2010/09/27 17:24:20
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Fresh-Faced New User
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Our board size was 2x2ft with three buildings creating two choke points. We are playing with small teams amounting to 584 points strange number I know. My team consists of 9 bloodletters of Khorne, 1 herald of Khorne with death strike fury of khorne and iron hide, and Fateweaver the Oracle of Tzeentch. My foes army consists of one unit of Terminators, one squad of marines with vets and initiates, one emperor's champion, and High Marshal Helbrect. Sure these units don't follow all the rules but it made one heck of a battle.
First my buddy slowly advanced down the narrow areas in the map (we had made the interior of blown out buildings difficult terrain). I finally rolled enough to deep strike and put my unit of bloodletters a few inches from his marine unit. Unfortunately I had neglected to read up enough on deep strike rules (first time playing a daemon army) and found out to my dismay that you can't assault after you deep strike!!!!!! After crying like a baby about how it made no sense to have "daemonic assault" not allow assaulting when you ported, and checking the rules, he proceeded to demolish the whole group and pile in with his terminators to finish off my herald.
Part one was over... I'm thinking this is going to be a one way battle and I deserve it for not knowing the rules. So I take a chance. I try and put my oracle right on edge of the board opposite to the marines and manage to land him right there without any horrific accident with the warp.
I've never played the oracle.. so I have no idea how this will play out...
I'm able to kill off 2 marines with breath of chaos and another with bolt of tzeentch. He assaults me and finds out quickly that it is nearly impossible to actually impact this characters wounds... he brings in his terminators with lightning claws. After 4 rounds all of his special characters are dead, most of his marines are dead and only 2 terminators remain. Still not a single wound has been removed from the oracle. Finally one of his normal marines lands a hit, wounds, I fail my 3+ save, fail it again on a reroll, and roll an 11 against his leadership. With one would of 4 the oracle sails off the board and I loose. But not without significant casualties to my opponents army.
I am in awe at this characters power.
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This message was edited 1 time. Last update was at 2010/09/28 13:10:12
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![[Post New]](/s/i/i.gif) 2010/09/28 12:49:32
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Eternally-Stimulated Slaanesh Dreadnought
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Black Templars seriously are hampered when it comes to Daemons because they cannot take librarians.
The thing that Daemons fear is:
NULL ZONE
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![[Post New]](/s/i/i.gif) 2010/09/28 12:55:10
Subject: Re:Fateweaver against all odds. Daemons Vs. Templar.
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Growlin' Guntrukk Driver with Killacannon
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The Rules wrote:Please remember that posting and reading online is a visual format and as such the spelling, grammar and look of your posts is the only way others understand what you are saying. Therefore, in order to be polite, all users are expected to make an effort to use proper spelling, grammar and punctuation and should refrain from using internet shorthand or other distracting methods of writing, such as writing a post completely bolded, with capital letters, in a strange color, etc.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/28 13:17:48
Subject: Re:Fateweaver against all odds. Daemons Vs. Templar.
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[DCM]
Et In Arcadia Ego
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I've had a,very, quick fiddle with some of the spellings, if you could in future please take a bit more time and care with your posts, you'll find that your reports will be easier to understand and this in turn will generate more responses and feedback for you.
Ta.
Fateweaver is awesomely useful in a demon army, and he can be really awkward to get rid of, generally it takes massive amounts of hits to penetrate his formidable defenses. I've also had ridiculous luck with the power that lets you turn a model into a chaos spawn, not least as you can, IIRC, use that when locked in assault. I've got rid of Eldrad and the Swarmlord in this way.
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This message was edited 1 time. Last update was at 2010/09/28 13:18:06
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/09/28 14:16:25
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Fresh-Faced New User
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Sorry about the spelling it was a quick post at work while I was working on a tech ticket  hahah forgive please Automatically Appended Next Post: Fateweaver is awesomely useful in a demon army, and he can be really awkward to get rid of, generally it takes massive amounts of hits to penetrate his formidable defenses. I've also had ridiculous luck with the power that lets you turn a model into a chaos spawn, not least as you can, IIRC, use that when locked in assault. I've got rid of Eldrad and the Swarmlord in this way.
He can basically pull 2 attacks when locked in combat that will rock any special characters he comes up against. Soul Devourer and Boon of Mutation. BOM is a toughness test so no matter how many wounds you have if you fail that your a blob. That seems to give me the best luck. Taking out a 3 wound char with one hit is lovely. Then again that darn leadership test Fateweaver must take for every wound is what ended me :(
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This message was edited 1 time. Last update was at 2010/09/28 14:39:14
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![[Post New]](/s/i/i.gif) 2010/09/28 14:51:22
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Growlin' Guntrukk Driver with Killacannon
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If I were going to use Daemons in a competitive environment, I'd definitely use Fateweaver. However, I prefer to stick with my Khorne/Nurgle theme. That way, nobody hates each other too much. Also, I can call them the Skullbearers, and cool names make everything better.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/28 14:57:11
Subject: Re:Fateweaver against all odds. Daemons Vs. Templar.
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[DCM]
Et In Arcadia Ego
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I've yet to kill anything with the Soul Devourer power at all, guess it will happen. Eventually.
I tend to run/play with Fateweaver, The Masque and Skulltaker on a juggernaut.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/09/28 15:04:37
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Eternally-Stimulated Slaanesh Dreadnought
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Put him against a Librarian with a load of sternguard firing Hellfires....see how he fares.
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![[Post New]](/s/i/i.gif) 2010/09/28 15:13:23
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Growlin' Guntrukk Driver with Killacannon
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Corennus wrote:Put him against a Librarian with a load of sternguard firing Hellfires....see how he fares.
Oh no! Your unit specifically designed to kill my unit kills my unit! My unit must be an awful choice and should never be used competitively. Automatically Appended Next Post: reds8n wrote: I've yet to kill anything with the Soul Devourer power at all, guess it will happen. Eventually.
I tend to run/play with Fateweaver, The Masque and Skulltaker on a juggernaut.
How well does the Masque do for you? I'm fearful of running a T3 non- IC around the board.
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This message was edited 1 time. Last update was at 2010/09/28 15:14:16
Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/28 15:20:48
Subject: Re:Fateweaver against all odds. Daemons Vs. Templar.
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[DCM]
Et In Arcadia Ego
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Hmm...I try to have her in wave 2, so her 3 pavanes can help set up charges for the first wave and/or reduce incoming shooting. She has a 3+ Invulnerable, so she can be quite durable -- especially if you can keep her //him///it..near 'weaver. And she has Eternal warrior too, so she can hang on in there.
I find you have to be quite ruthless and willing to sacrifice models when you play demons anyway, and she's cheap and awkward enough to fill a handy slot.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/09/28 15:50:32
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Eternally-Stimulated Slaanesh Dreadnought
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lol i've played against daemons now. There;s always SOMETHING that will kill your unit.
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![[Post New]](/s/i/i.gif) 2010/09/28 16:03:51
Subject: Re:Fateweaver against all odds. Daemons Vs. Templar.
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Growlin' Guntrukk Driver with Killacannon
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reds8n wrote:Hmm...I try to have her in wave 2, so her 3 pavanes can help set up charges for the first wave and/or reduce incoming shooting. She has a 3+ Invulnerable, so she can be quite durable -- especially if you can keep her //him///it..near 'weaver. And she has Eternal warrior too, so she can hang on in there.
I find you have to be quite ruthless and willing to sacrifice models when you play demons anyway, and she's cheap and awkward enough to fill a handy slot.
Hmmmm... You make some good points. I will probably still never use her, but I now appreciate that she's not completely worthless.
OT, do you frontload or balance your waves and what are your thoughts on Icons?
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/09/29 00:55:07
Subject: Fateweaver against all odds. Daemons Vs. Templar.
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Bloodthirsty Bloodletter
Anchorage
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Corennus wrote:Put him against a Librarian with a load of sternguard firing Hellfires....see how he fares.
So far, hasn't been a problem. I usually have enough stuff nearby to keep deepstriking ones far enough away that it's hard to drop in and get the doubletap. If they're already on the table, they aren't getting close unless you put them in a land raider. And then by the time you do get close enough, or put the firepower there, then the DP's or bloodletters that are nearby are ready to run in and be, nasty.
As for masque, awesome loaded in a wave with nurgle heralds with breath of chaos, DP's with breath, or with flamers of tzeentch. In a epi list her and a couple princes and heralds sporting breath can often get your tally up to 15-20 on the drop, if your playing people who haven't gone armor, or who you've gotten out of their armor on a prev turn.
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![[Post New]](/s/i/i.gif) 2010/09/29 09:59:38
Subject: Re:Fateweaver against all odds. Daemons Vs. Templar.
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[DCM]
Et In Arcadia Ego
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Claypool wrote:
OT, do you frontload or balance your waves and what are your thoughts on Icons?
We generally play largish games, at 2.5K I run something like
Fateweaver
Masque
Skulltaker on Juggernaut
20 Bloodletters
12 Daemonettes
20 Horrors inc. changeling
8 Flamers
3 Screamers
SoulGrinder with large blast upgrade
Demon prince, armour, wings, Mk. Slaanesh, hit and run, transix, grenades
Demon prince, armour, wings, Mk. Slaanesh, hit and run ,transix, grenades
More or less anyway, there's usually an icon or two in there as well, mainly in the large units of troops.
'weaver, Skulltaker with 'letters, flamers, and the princes form wave 1
Planning up dumping the screamers, and getting more flamers, that said they've been useful in a few games, mainly contesting units.
Masque is indeed used to help get things in ( or even out) of charge range, cluster them up for Soulgrinder and flamer shooting. Push come to shove, with her save and if I can keep her near 'weaver, she's alright as acting as a tarpit or speedbump against a unit. At least until the Prince cavalry can arrive.
I think you need at least 1 icon in each wave, I really like 3 going for a 2-1 order split, mainly as my supporting wave is more shooty.
That unit of horrors kicks out a frightening amount of shots, I've taken down units of terminators and a demon prince through weight of fire.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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