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Make one platoon around 30 men, each squad with a flamer. Give every sergeant a power weapon, and then give them a commissar with a power weapon. That is the best assault unit IG can muster, and is quite effective against anything but an all-out assault army (notably orks, also space wolves and blood angels if they're not too focussed on elite choices)
Make the other of 30 men or so, with GL/AC or just with lascannons. This squad can also benefit from a commissar, but it's not as mandatory as for the assault version.
Some general tips: I think most people use combined squads of 20 or 30 men . . . once you hit 40 the unit is very large indeed, and hard to maneuver. I personally would give every squad either a special weapon and a power weapon, or a special weapon and a heavy weapon. Blob squads should either have a commissar or be supported by a regimental standard, to stop them running off. Opinion differs, but for special weapons GLs are the cheapo option, flamers are seldom taken in the same squad as a heavy weapon, sniper rifles are god-awful. Heavy weapons, mortars aren't usually taken in infantry squads, HBs are categorically worse than autocannons for the same price, missile launchers are often considered a poor compromise between las- and autocannons, but can be really good (against tyranids for example). Don't take too many HWS or SWS compared to regular infantry, they're much easier to destroy.
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