gorgon wrote:So I'm going reserve-heavy in my 2011 Tyranid tourney lists. And for 'Ard Boyz, I'm actually thinking of running a unit of bonesword Shrikes. Their big upsides and big downsides are well-documented, but I think they might blossom a bit in a reserves army at that points level.
They gain some durability thanks to the army build. Drop them conservatively and (barring horrific reserves rolls) they probably won't attract a ton of attention considering all the other threats up in my opponent's face.
And they bring two useful things to the table. They give the army some post-drop speed, which can sometimes be an issue in pod armies. And they give me some anti-hard target/anti-deathstar capacity in the absence of the Swarmlord that doesn't involve me throwing my valuable Trygons or Tyrant at something.
My 'Ard Boyz build might go a few different ways, and playtesting might tell me differently, but right now I'm kinda intrigued by what Shrikes can bring to the table.
I used 3 rending shrikes with a Barbed Strangler at a 3 game 'ard boys tourney last month, I loved them, got a fresh bag of wings from forgeworld last week, going to try them again. Some games I'd
DS them, some just have fly on reserve Or run them behind gargoyles(my favorite choice)