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Made in us
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Doom tatics.

Spod is almost a must, I tried him without and won me the game, due to his kicking orks off a back objective, but that was pretty good luck. Against hordes he does very very well. You need to be super agreessive with him. Drop towards back line heavy shooters like Long Fangs and Lootas, units that usually don't have PF.

If scatter is pretty fail, hide behind the pod for a turn, or with a big horde use the blast and next turn, try to get in assult like Omega said. These back line units rarely have a fist. Ork MEks with SAG in a squad of lootas, may, so try to ID the Mek on assult.
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Parasite of M.

Ran him the first time last Friday. He was attached to 3 RC, ST, AG warriors. Surprisingly was the total awesome sauce. speed was good, kept synapse in a mobile location. Able to support other fast units, such as raveners, gargolyes, homogaunts, trygons and genestealers with ease.

His ripper creating ability would be a liability in a kill point game however in an objective game was able to place the rippers preventing the Parasite from being assaulted in return, as well as blocking units from going after objectives.

Weakness in the list I ran was the Prime I had for my other HQ was stuck in the back with the tryanofexes and his unit of Devagaunts. Granted they secured an objective for the win, but I would of liked more.
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I have been running a Strangle Thorn Cannon HT, I know suboptimal. But WYSIWYG(or close to), was great last edition when I had the VC on him. And personally he does very well on horde armies and once the mech gets opened up. I mainly want him for the out flanking ability. I love being able to have Genestealers and a unit of WArriors support from the sides, claim objectives and do a little bit of everything.

But lately I've been running a Prime and the Parasite, and I think this does well. I think I may drop the prime for a trevigon in my back line with the tryanofexs for the onslaught.

For a winged HT would running ST, LW/BS be a good load out?
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gorgon wrote:So I'm going reserve-heavy in my 2011 Tyranid tourney lists. And for 'Ard Boyz, I'm actually thinking of running a unit of bonesword Shrikes. Their big upsides and big downsides are well-documented, but I think they might blossom a bit in a reserves army at that points level.

They gain some durability thanks to the army build. Drop them conservatively and (barring horrific reserves rolls) they probably won't attract a ton of attention considering all the other threats up in my opponent's face.

And they bring two useful things to the table. They give the army some post-drop speed, which can sometimes be an issue in pod armies. And they give me some anti-hard target/anti-deathstar capacity in the absence of the Swarmlord that doesn't involve me throwing my valuable Trygons or Tyrant at something.

My 'Ard Boyz build might go a few different ways, and playtesting might tell me differently, but right now I'm kinda intrigued by what Shrikes can bring to the table.


I used 3 rending shrikes with a Barbed Strangler at a 3 game 'ard boys tourney last month, I loved them, got a fresh bag of wings from forgeworld last week, going to try them again. Some games I'd DS them, some just have fly on reserve Or run them behind gargoyles(my favorite choice)
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Ratius wrote:
Parasite when she's spearheading a Gargoyle charge.


Why is the Parasite a girl?

Mine's genderless.....
 
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