Hulksmash wrote:Unless I pull them in round 1 IV I don't think I'll ever see a Raider rush. Not with DE being a solid army build and all the melta out there and st10 guard shooting.
@Just2fierce
I agree. Raveners are amazing! I've been running 5 man units and they just murder 10 man marine squads. They're so fast and resilient against anything not toting st8 it's ridiculous.
Raveners are underrated, mostly because at first glance they don't seem like they are "Super Awesome"
CC beasts. However, Raveners are the amazing when fighting basic troop unity, hell I would feel good about charging those bugs into even 30-man boyz squads (If they don't have a
PK in there). I mean, if I take 6 with Scytals, thats 30 attacks that you get to reroll for hit, decent strength means they will hit on 4+ against
MEQ's, and the boyz will most likely fail there saves. Sure, the boyz will hit back with another 30 attacks (assuming 15 of them die), but they wont win the combat. They will probably loose by a huge margin (Especially if you give the Raveners
FNP before the charge), and the raveners will probably get the Sweeping advance and wipe out the squad. Its sheer brilliance. Raveners are really underrated, I always run them though in most my lists. They fit well in most lists as an anti-troop choice.