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![[Post New]](/s/i/i.gif) 2010/09/28 18:56:10
Subject: 2000pt Tyranids, need the last 300 points
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Loyal Necron Lychguard
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(1700pts Total)
HQ
Hive Tyrant - Lash whip and bonesword, Leech Essence, Old Adversary, Paroxysm, Scything talons, Wings
Hive Tyrant - Lash whip and bonesword, Leech Essence, Old Adversary, Paroxysm, Scything talons, Wings
Elites
2x Hive Guards
2x Hive Guards
2x Hive Guards
Troops
10x Termagants
10x Termagants
Tervigon - Adrenal glands, Catalyst, Cluster spines, Toxin sacs
Tervigon - Adrenal glands, Catalyst, Cluster spines, Toxin sacs
Fast Attack
25x Gargoyles - Adrenal glands, Toxin sacs
25x Gargoyles - Adrenal glands, Toxin sacs
So as the title says, I need the last 300 points. In the current list the hive tyrants support the gargoyles with old adversary and paroxysm while the gargoyles provide screening. Tervigons, gants, and hive guard hold home objects and/or move up behind the path the gargs/tyrants clear. For the last bit of points I'm still trying to figure out what would work best. Thoughts I have are:
- third unit of gargs: Not overly comfortable with this as in my mind 2 units is redundancy, 3 is spam, which is not really my style.
- shrike brood: They don't really accomplish anything more than the gargs except they can be a bit deadlier against multiwound models are models with great armor saves.
- harpy: Taking a single MC of a given type tends to make it stand out as a target and the harpy is pretty fragile.
- t-fex: Suffers from the same problem as the harpy, but is far more resiliant. If the opponent is foolish enough, it could draw fire away from the tyrants. I'm thinking keep the acid spray and put it up towards the front as a single rupture cannon is so unreliable as to be almost laughable.
- zoeys in a spod: reduce the hive guard from 3x2 to 2x3 and put these guys in. Gives me a much better chance to knock out a LR or mono should the need arise.
- flesh out the current gants: Slap devs on them and boost their numbers, maybe spod them. Turns them from a screen to a threat, but only against light to medium infantry...which I think I've got enough capability against already, although it's kinda borderline...especially if I run into a horde list.
I dunno, thoughts?
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This message was edited 1 time. Last update was at 2010/09/29 18:36:02
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/28 18:59:42
Subject: 2000pt Tyranids, need the last 280 points
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On a Canoptek Spyder's Waiting List
Canada
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Trygon would be a nice addation.
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![[Post New]](/s/i/i.gif) 2010/09/28 19:05:32
Subject: Re:2000pt Tyranids, need the last 280 points
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Loyal Necron Lychguard
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Thought about that too, and initially they were part of the core idea, but I can't fit two of them in the list, and a single trygon on the board is just missle bait.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/28 19:08:26
Subject: 2000pt Tyranids, need the last 280 points
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On a Canoptek Spyder's Waiting List
Canada
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hummm I dont have codex with me but i think you might be able to take a few raveners for a quick assault, or maybe stealers
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![[Post New]](/s/i/i.gif) 2010/09/29 03:22:39
Subject: Re:2000pt Tyranids, need the last 280 points
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Regular Dakkanaut
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You can drop the adrenal glands on the Hive Tyrants. They don't need the initiative boost with lash whips and thir Str is plenty high as is.
If anything I'd say the Zoeys and cram your Hive Guards into their broods a little tighter. I've often wanted to try swapping out my usual gigantic mob of toxin'd Hormagaunts for equal numbers of loaded-for-bear Gargoyles. Let me know how it works.
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![[Post New]](/s/i/i.gif) 2010/09/29 03:24:47
Subject: 2000pt Tyranids, need the last 280 points
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Lord of the Fleet
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Yea I think a brood of zoans packed into a pod can be beneficial in case of a raider or some other target that needs zapping
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![[Post New]](/s/i/i.gif) 2010/09/29 14:26:46
Subject: 2000pt Tyranids, need the last 280 points
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Tower of Power
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2 x 17 Hormagaunts wiht toxin sacs. Put them with the Tyrant they get re-roll to hit and re-roll to wound against T3< the Gargoyles are just bullet shields.
Zoanthropes would help too.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/09/29 14:32:53
Subject: 2000pt Tyranids, need the last 280 points
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Latest Wrack in the Pits
Decatur, TN
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How are the Gargoyles screening the Tyrants? They aren't big enough to provide a cover save.
I see this list turning into a gaunt farm really quickly when the Hive tyrants get wiped out in the first round of shooting, then the gargoyles get small arms fired to death.
Taking 3-4 shrikes could provide cover even if its just 1-2 turns for your HTs.
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Learning 7th edition to prove that DE still rule the roost!
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![[Post New]](/s/i/i.gif) 2010/09/29 14:34:12
Subject: 2000pt Tyranids, need the last 280 points
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Tower of Power
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The Gargoyles are definately big enough to screen 50% of a Tyrant.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/09/29 18:35:07
Subject: Re:2000pt Tyranids, need the last 280 points
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Loyal Necron Lychguard
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Heh, I thought this had fallen off the page.
Emeth - Raveners might actually work out depending on terrain as they could split the middle ground between the winged elements and static elements. With the (up to) 24" charge range it gives them some flexability to move them where they are needed most, as well as the T4 multi wound models being another tempting target to possibly draw some fire away from the Tyrants.
SumYungGui and kenshin - Ah, forgot about the Adrenals still being on there (copy and pasted from Battlescribe). I originally had 2x scything talons since OA doesn't work against vehicles, but decided against it. I'll edit those out and change the points to reflect that. I like the Zoeys, the only thing is I seem to always get screwed with reserve rolls so I' a little edgy about putting them in without Hive Commander. I should probably just get over it though, I mean my luck has to change eventually...right? Right?
mercer - Hormies would be a nice back up, but when you take into account a round of shooting + AG + Blinding Venom at the same cost, the Gargs are actually far more killy on the charge even with the extra attack the Hormies get. More Gargs would be even more of a screen and be able to move with the rest of the unit over impassabole terrain. The Hormies would be scoring, but in an objectives game, I'm kind of counting on holding my objectives and contesting thiers, so I'm not overly concerned with having scoring units forward.
wileythenord - As mercer said, there is no problem with the Gargs giving the Tyrant a cover save. Wings block line of sight, but cannot be targeted for shooting so the wings of the Gargs cover the body of the Tyrant just fine, while the wings on the Tyrant are invalid for determining total exposure. That said, it is entirely possible that if the opponent has the right build and can manage to focus everything on the Gargs and Tyrants that they could wipe them out in two turns. It's a big risk I've taken into consideration with the list. However, I feel that with proper deployment + use of cover/ FnP that I can make it work in most games. There will be some decently played gunlines that will shred the list though, and such is why I'm trying to put the last 300 points towards minimizing that possiblity.
I think I'm going to test both the Zoeys and the Raveners and see how they do. It'll probably be next week before I can get my first game in with the list. Thank you for everyone's input
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/29 19:36:10
Subject: 2000pt Tyranids, need the last 300 points
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Latest Wrack in the Pits
Decatur, TN
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I don't know how big the gargoyles you guys are using are, but I don't see how its possible that a tyrant would get cover from a unit of gargoyles. They are the same size as a gaunt only they have wings...
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Learning 7th edition to prove that DE still rule the roost!
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![[Post New]](/s/i/i.gif) 2010/09/29 20:07:42
Subject: 2000pt Tyranids, need the last 300 points
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Do 2 units of 20 Gargoyles and add in 2 Trygons. You can even start the Trygons on the board to help with saturation and make them make decisions. I actually run something very similar except I take the Parasite instead of a second Tyrant and it's very solid. Benefit being extra units (sometimes a negative) but also a forward Synapse you can't shoot out. Right now if they drop those two 2 HT's your probably out of synapse and unfortunately Gargoyles are lurkers not feeders so that's something to consider too. Just some thoughts. I put up a long article that has had a lot of great contribution already in the Tactics thread. It might help a little too: http://www.dakkadakka.com/dakkaforum/posts/list/319613.page In regards to cover it's the way the wings are shaped. Some of them are already 1-2" in the air and then their wings sweep upward causing an almost 3" area of complete blocking LOS. It can be done actually quite easily. But it requires proper movement and making sure the right gargs are right in from of the tyrant on threat axises.
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This message was edited 1 time. Last update was at 2010/09/29 20:09:11
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/09/29 21:16:53
Subject: Re:2000pt Tyranids, need the last 300 points
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Loyal Necron Lychguard
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Hulksmash - I did read the article. That was actually what got the initial thought started of how much synergy there was between a flyrant and gargs, which is the basis of the list. Getting two trygons in the list would be perfect as that's what I would prefer. I am a little wary of droping the gargs down to 20 models each as it removes the buffer for taking first turn losses, but the ability to get the two trygons in the list makes it worth it imo. Gargs screen the flyrants, flyrants screen the trygons...beauty. It still leaves me 20 points over however...which I think I can take care of by dropping the adrenals on the tervigons. They are strictly defensive/support units along with their gants so losing the adrenals is not as big of a hit.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/29 21:39:46
Subject: 2000pt Tyranids, need the last 300 points
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Boom! Awesome. I really only use the adrenal glands personally for help with Landraiders where that single strength is critical for me
Glad you enjoyed the article!
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2010/09/30 00:06:30
Subject: Re:2000pt Tyranids, need the last 300 points
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Loyal Necron Lychguard
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So as it stands right now:
(2000pts Total)
HQ
Hive Tyrant - Lash whip and bonesword, Leech Essence, Old Adversary, Paroxysm, Scything talons, Wings
Hive Tyrant - Lash whip and bonesword, Leech Essence, Old Adversary, Paroxysm, Scything talons, Wings
Elites
2x Hive Guards
2x Hive Guards
2x Hive Guards
Troops
10x Termagants
10x Termagants
Tervigon - Catalyst, Cluster spines, Toxin sacs
Tervigon - Catalyst, Cluster spines, Toxin sacs
Fast Attack
20x Gargoyles - Adrenal glands, Toxin sacs
20x Gargoyles - Adrenal glands, Toxin sacs
Heavy Support
Trygon
Trygon
I still plan on testing with the Zoeys and Raveners, but I've yet to have my Trygons disapoint me so I think the above list is probably what I'll be running with for the next several games.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/30 14:40:10
Subject: 2000pt Tyranids, need the last 300 points
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Tower of Power
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Adrenal glands on the Trygons and will be pukka then. That extra strength can be a real bonus.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/09/30 16:50:20
Subject: Re:2000pt Tyranids, need the last 300 points
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Loyal Necron Lychguard
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Yeah, I'd love to, but then I either lose some gargs, which I've dropped all I think the list can take, or toxin off of the tervigons, which I think is more valuable than the adrenals on the Trygons.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/09/30 17:11:56
Subject: 2000pt Tyranids, need the last 300 points
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Tower of Power
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I'd drop toxin sacs from the Tervigons as that means you need to keep Termagants always up close - you moving the Tervigons out or keeping them based?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/09/30 18:09:48
Subject: Re:2000pt Tyranids, need the last 300 points
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Loyal Necron Lychguard
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I plan on keeping them back in objective games, moving them forward in KP.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/10/01 16:03:50
Subject: 2000pt Tyranids, need the last 300 points
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Tower of Power
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Ok so you're not always getting the most out of them, in that case I'd drop toxin sacs.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/10/02 03:22:57
Subject: 2000pt Tyranids, need the last 300 points
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Loyal Necron Lychguard
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mercer wrote:Ok so you're not always getting the most out of them, in that case I'd drop toxin sacs.
I have to disagree for now, but I'll test it out both ways to see what works best for me.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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