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Made in au
Ferocious Blood Claw





Perth, Western Australia

Hi all,

I'm after some C&C for my 1000 point SM army. i've got a few extra models / pieces lying around (predator / land raider / diff combo seargents / librarian / chaplain / assault squad), so if you feel something else would be appropriate, please let me know.

Captain - Power Weapon, SS - 130

Terminator Squad - 200

Tactical Squad 1 - 10 men, FL, ML
Seargent w/ PF, SB
Razorback - extra armour - 260

Tactical Squad 2 - 10 men, FL, ML - 170

Dreadnaught 1 - AssC - 115

Dreadnaught 2 - TLAutoC, ML - 125

Thanks all,

Kensei

1500
2000 points
750 points
750 points
455 points

Plus check out my P&M blog:
www.dakkadakka.com/dakkaforum/posts/list/292718.page 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

where is the captain going?

he can't teleport in with the terminators as he's not in terminator armour.

Tactical Squads should either both be in rhinos or both in razorbacks. Otherwise razorback will be targeted as a priority.

Dreadnoughts should be both Assault or both Autocannon...


Automatically Appended Next Post:
way I would suggest changes to your list:

Captain:
Hellfire Rounds
Chainsword
110

Terminator Squad (5 man)
Chainfists x 2
210

Tactical Squad (10 man)
Sergeant: Combi-Melta
Flamer
Missile Launcher
Teleport Homer
Rhino w/ HK Missile
240

Tactical Squad (10 man)
Sergeant: Combi-Melta
Melta Gun
Missile Launcher
Rhino w/ HK Missile
230

Dreadnought
Multi-Melta
105

Dreadnought
Multi-Melta
105

1000

This message was edited 2 times. Last update was at 2010/09/30 12:45:53


 
   
Made in au
Ferocious Blood Claw





Perth, Western Australia

hi corennus,

thanks for the reply. was planning to run the captain with the 5 man combat squad from tac 1 in the razorback, but what you've said makes sense, single = target.

My main concern is the lack of anti-armour present, espcailly for the captain. I usually like to run the leader with a PS minimum.

Thoughts?

1500
2000 points
750 points
750 points
455 points

Plus check out my P&M blog:
www.dakkadakka.com/dakkaforum/posts/list/292718.page 
   
Made in us
Brainless Servitor



Louisville, KY

I'm still a Marine novice, so take this with a grain of salt:

I'd definately try and go with one of the suggestions from Corennus which is to put Multi-Meltas on your dreads for anti-armor.

My big concern is scoring units - you have two. You will get hammered in any objective based game.

My (probably bad) suggestion:

Captain - 103
Storm Bolter and Chain Sword

Tac Squad (8 Man) - 188
Power Weapon on Sergeant
Rhino

Tac Squad (8 Man) - 188
Power Weapon on Sergeant
Rhino

Scout Squad (5 Man)- 105
Rhino

Terminator Squad - 205
One Heavy Flamer

Dread w/Multi - 105

Dread w/Multi - 105

Total: 999
One HF to help thin crowds, two multi-meltas, three troops, and a captain that can be paired with any of the three. Terminators are still going to have to worry about deepstriking or they'll have to hoof it (maybe drop a few things a put a teleport homer out there somewhere)
   
Made in au
Ferocious Blood Claw





Perth, Western Australia

Hi again,

thanks for the food4thought. I've tweaked the army by dropping one of the dreadnaughts, to allow for two razorbacks:

Captain - PW, SS - 130

Terminator Squad - CML - 230

Tactical Squad 1 - 10 men, FL, ML
Seargent w/ PF, SB, TH
Razorback - EA - 275

Tactical Squad 2 - 10 men, MG, PC
Seargent w/ PW
Razorback - EA - 250

Dreadnaught 1 - AssC - 115

This was i have some Dakka in the form of heavy bolters, some anti armour in the form of ML, PC and the CML when it arrives. The teleport homer to get it there. I'll split all the squads into heavy / assault-ish, and tag the captain onto the PF.

THoughts?

1500
2000 points
750 points
750 points
455 points

Plus check out my P&M blog:
www.dakkadakka.com/dakkaforum/posts/list/292718.page 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

On your second tactical squad I would suggest a power fist over a power weapon.

On your first tactical squad, a Storm Bolter upgrade is not usually worth it.

I would also try and give both tactical squads a teleport homer, it will give you alot more versitility with the terminators.

Other then that the list should work fine.


 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

EA is a waste and so is any power toy on a sarge. Especially if you combat squad.

You first list can work well with a few adjustments.

Persoanlly I would never take a Captain unless hes on a bike. Anyway, here is what I would do with your first list.

Librarian (NullZone+Avenger) = 100

Troops
10xTacticals (ML+Flamer+Combi-Flamer) = 170
Rhino = 35

10xTacticals (ML+Flamer+Combi-Flamer) = 170
Rhino = 35

Elites:
5xTermies (CML) = 230

Dread (HF+AC) = 125

Dread (HF+AC) = 125

1000pts on the dot.

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Veteran Wolf Guard Squad Leader






Reading, England

I've played space marines for a while, i'm not the best player in the world, but i don't normally take terminators, in 1000pts. I normally back up my squads with more infantry.
One of the problems the new codex has in my eyes is that smaller marine squads cannot take assualt weapons (tbh even if they where under strength they all know how to use a bigger gun but hay), i would probally take a squad of either devastators or perhaps some scouts with snipers or a heavy bolter

Just food for thought really

30K Blog: hobbyfromtheaett.blogspot.com

Bran Redmaws Great Company - 5500pts
30K Space Wolves - 1500pts
Deathguard -2300 pts  
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Personally in 1000 point games I think terminators are a waste actually.

If you want to you could take:

HQ

Captain
Power Sword
115

Command Squad (5 man) (gives you FNP)
x 3 Melta Guns
Rhino w/ HK
190

ELITES

Dreadnought
T-L Autocannon
T-L Autocannon
125

Dreadnought
T-L Autocannon
T-L Autocannon
125

TROOPS

Tactical Squad (10 man)
Sergeant: Bolter
Melta Gun
Missile Launcher
Rhino w/ HK
220

Tactical Squad (10 man)
Sergeant: Bolter
Melta Gun
Missile Launcher
Rhino w/ HK
220
   
Made in au
Ferocious Blood Claw





Perth, Western Australia

Thanks for the C&C.

@tedurur: I have a couple of questions regarding your list above:
1. AIU Null Zone forces re-rolls invun saves on models within 24", this seems a bit of an impotent power, especially when combined with the fact that it's also a shooting power, so you will have to choose between the two in the shooting round. I'm not against the librarian, just never thought of using one. I'd would probably choose w/ avenger + MOTA or FD.

2. Why is EA a waste? is that only a waste for the dreadnaught?, cause if the razors are shaken they can still get the hell out of there / get move the troops into combat.

3. Why rhinos? It would leave the librarian footslogging

@Catrypelius - no storm bolter? it's an assault weapon, which works in with the combat side of things, and i can't get the +1A with a PF anywho... i agree the second TH is a good idea, i'll scavenge points from the librarian swap to use it.

please don't read this as defending my list, just trying to understand the theories behind to become a better player

Thanks,

Kensei

This message was edited 2 times. Last update was at 2010/10/01 11:24:46


1500
2000 points
750 points
750 points
455 points

Plus check out my P&M blog:
www.dakkadakka.com/dakkaforum/posts/list/292718.page 
   
Made in us
Longtime Dakkanaut





New Jersey, USA

Your paying extra points 1 additional bolter shot that may or may not hit and may or may not wound that the model may or may not save.

The only way they are ever worth takeing is if you have absolutly nothing else to spend the points on.


 
   
Made in au
Ferocious Blood Claw





Perth, Western Australia

ahh okay then thanks for the info - i wasn't really thinking from a cost saving perspective ;-)


1500
2000 points
750 points
750 points
455 points

Plus check out my P&M blog:
www.dakkadakka.com/dakkaforum/posts/list/292718.page 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

NullZone gets better and better the higher pts limit you play at. At 1k it might not be the best power but it will let you rape Deamons and it will help out when your dreads/termies are fighting though ICs/MCs.
For those situations where NullZone isnt needed you always have Avenger. Either way, you can never use more than one power/turn.

EA cost 15pts. thats almost an 40% increase in cost of the rhino. For something that helps only when stunned. Its simply not worth it.

Why would rhinos leave the Libby slogging? He can either chose to go in the rhino with a combat squad or tag along with the Termies.

Termies a not optimal but as I said, I made as few adjustments to your list as possible...

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in au
Ferocious Blood Claw





Perth, Western Australia

Excellent,

Thanks all for the help in the overhaul. EA is gone and the marines as tehy should be.

I'm going to stick with the termies for a while, as i usually play siper scouts in their spot and wanted to try a bit of a mix up.

Thanks for everyone's help

Kensei

1500
2000 points
750 points
750 points
455 points

Plus check out my P&M blog:
www.dakkadakka.com/dakkaforum/posts/list/292718.page 
   
 
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