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![[Post New]](/s/i/i.gif) 2010/10/01 12:34:04
Subject: Upgrading Mech-Eldar 1500 to 1650
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Sneaky Striking Scorpion
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Hey All,
I want to up my current list by 150 points. This is my list:
Farseer Doom Rowar
FD x 5, WS TL Shuri SS
FD x 5, WS TL Shuri SS
DA x 10 Exarch, Bladestorm, Dual Shuri, WS TL EML
DA x 10 Exarch, Bladestorm, Dual Shuri, WS TL EML
Storm Guardians x 10, Warlock(destructor), Twin Flamer, WS TL Shuri
Fire Prism SS
Fire Prism SS
This comes to 1496
I was thinking of ways to extend the list and I have ended up with the following:
Replace farseer with Eldrad
Add Spirit Stones to the last 3 Wave Serpents(all tanks are stoned)
Add one storm guardian
Leaves the list at 1649
Comments?
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/10/01 13:50:30
Subject: Upgrading Mech-Eldar 1500 to 1650
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Ladies Love the Vibro-Cannon Operator
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Well, I'd include three War Walkers with shuricannons, 120 pts. A real bargain.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/01 13:56:07
Subject: Re:Upgrading Mech-Eldar 1500 to 1650
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Longtime Dakkanaut
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Third Fire Prism or Night Spinner
May also want to consider dropping the spirit stones and upgrading to Scatter lasers. You'll see a large tactical improvement.
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![[Post New]](/s/i/i.gif) 2010/10/01 16:05:43
Subject: Upgrading Mech-Eldar 1500 to 1650
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Stoic Grail Knight
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I'm not certain why you are going for 1650, seems like an uncommon point total to play at. Seems most games are in multiples of 250... with the exception of 1850 of course, but who knows. I think the best thing you could do is spend it on HQ, since 150 points isn't really enough to add another unit (except warwalkers) who are markedly better at 1250 and below. I would add spirit stones, guide, and runes of witnessing to your farseer. Then I would either recommend a second doom seer or an autarch with mandiblasters, a power sword, and a fusion gun for the remaining 100 points. The benefits of a second doom seer, is it can be used to doom 2 targets at once, giving you more flexibility on the field. an Autarch would give you the ability to play reserve games against alpha strike armies such as guard or drop pods more effectively. He also adds an additional melta gun, as well as some power weapon attacks in your Storm squad for those times when you need to charge a squad of MEQ to push them off an objective (happens a surprising amount tbh) I'd rather run an Autarch with warp spiders, as he doesn't mesh awesomely with flamer storm guardians, but I think the reserves ability is a great boon. Really its your call, but I think increasing your HQ slot would open up the most tactical flexibility.
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This message was edited 2 times. Last update was at 2010/10/01 16:07:24
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![[Post New]](/s/i/i.gif) 2010/10/01 17:30:56
Subject: Upgrading Mech-Eldar 1500 to 1650
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Fixture of Dakka
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phyrephly wrote:
Replace farseer with Eldrad
This!
I'm a huge advocate of using Eldrad any time you have a Farseer not on a jetbike. Having an extra doom and guide is amazing.
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![[Post New]](/s/i/i.gif) 2010/10/01 17:41:46
Subject: Upgrading Mech-Eldar 1500 to 1650
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Ladies Love the Vibro-Cannon Operator
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Well, I'd stay away from Eldrad in a fully mech list.
He develops his full potential only in a footslogging force.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/01 19:37:01
Subject: Upgrading Mech-Eldar 1500 to 1650
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Longtime Dakkanaut
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wuestenfux wrote:Well, I'd stay away from Eldrad in a fully mech list.
He develops his full potential only in a footslogging force.
You sir, are on crack lol
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This message was edited 1 time. Last update was at 2010/10/01 19:37:49
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![[Post New]](/s/i/i.gif) 2010/10/01 19:49:01
Subject: Upgrading Mech-Eldar 1500 to 1650
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Longtime Dakkanaut
Beaver Dam, WI
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Nothing beats a doom, guide and fortune every turn.
Eldrad is a must unless you avoid named characters intentionally.
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![[Post New]](/s/i/i.gif) 2010/10/01 22:06:12
Subject: Re:Upgrading Mech-Eldar 1500 to 1650
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Sneaky Striking Scorpion
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Our local tournaments are 1650. I don't know why but someone decided that will be the point limit
I like the idea of Eldrad, he is pretty buff and if I keep him in a DA transport he should be fine.
In my original list I only had SS on the FD serpents, to ensure they can get that little bit extra since they will be most up close and personal.
I think the best thing would be to just test it I guess.
Thanks for all the input guys.
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War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/10/02 07:48:21
Subject: Upgrading Mech-Eldar 1500 to 1650
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Ladies Love the Vibro-Cannon Operator
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BlueDagger wrote:wuestenfux wrote:Well, I'd stay away from Eldrad in a fully mech list.
He develops his full potential only in a footslogging force.
You sir, are on crack lol
Not sure how often you played Eldar successfully.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/02 18:33:52
Subject: Upgrading Mech-Eldar 1500 to 1650
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Stoic Grail Knight
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I'm actually going to have to go with wuestenfux on this issue The biggest problem I have with Eldrad is he costs a lot of points for a mech list, a build where we are spending at least a third of our army on transports alone. Sure he gives you a lot of bang for your buck, but you don't actually need most of the bang he gives you. Oftentimes the only power you'll really want in a mech list is doom. Guide can be good for a bladestorm, but then you realize that the serpent has a tl gun, and blade storm can't fire every turn, and even if it can fire you may not be in position or have any good targets. Often when I take a doom / guide seer I'll only actually use guide once or twice a game! Yes, Eldrad can do some damage in a warlock squad, but then you're paying for a death star that can't assault out of their transport, and doesn't have fleet... ouch. For 105 points, I'll take a doom seer with both runes anyday, and I don't really notice a difference iin performance. With the 105 points I save, I can bring my Autarch because I like my model and playing from reserve against alpha armies. I'm not saying Eldrad isn't an awesome character, nor am I saying that he wouldn't contribute to a mechanized list. What I am saying, is that you pay a lot of points for features you don't need, making him inefficient in a mechanized list where you would be better served by more efficient uses of your points.
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This message was edited 2 times. Last update was at 2010/10/02 18:37:52
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![[Post New]](/s/i/i.gif) 2010/10/02 18:41:40
Subject: Upgrading Mech-Eldar 1500 to 1650
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Ladies Love the Vibro-Cannon Operator
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Well, Akaen, I couldn't have said it better.
Eldrad gives not enough in a mech list.
As Akaen said, a Doomseer with both runes is enough in a mech Eldar list.
If you want to leave your army in reserve, say vs. a shooty opponent
when you go 2nd, then an Autarch would be a nice add-on to bolster reserve rolls.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/02 19:05:30
Subject: Upgrading Mech-Eldar 1500 to 1650
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Never-Miss Nightwing Pilot
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I agree on the Eldrad issue and the fact you don't need more than doom. Sometimes I'll run a CC unit when playing a mech list (usually banshees) in which case i may take fortune to make them more durable, but in tis case a doom seer seems best.
I would also add some JB as mech DA may be fast but not as fast as JB, who are unparelleled at last minute objctive grabs. I would still consider war walkers, as preciously mentioned they are better in smaller games, but that doesn't mean they're bad in larger games.
So to summarise i'd probably take this:
Doom Seer- 80
3 JB shruiken cannon- 66
Total- 146
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/10/02 19:26:41
Subject: Upgrading Mech-Eldar 1500 to 1650
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Furious Fire Dragon
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Wuest and Akaean made valid points. I often find at 1500 and lower points Eldrad is overkill.
Eldrad does have his place in Mech, but I think you'd be better off with just doom and runes at 1650. At 1850+ I'd consider Eldrad.
There is something to be said for double-guide on the Prisms. I think people discount that, but if he's in a TL EML serpent or something he can hang back and guide both so you have two TL S9 shots as well as all the TL serpent shots. Then he can also guide or fortune if needed.
I think you'll fall in the same pit as a friend of mine did when upping past 1500 points though. He just beefed everything up and realized that at higher points, he had the same amount of vehicles, squads, etc. Suddenly his army was weaker even though he beefed things up. Keep the same point to power ratio when you up point levels or you'll end up playing a different list than you thought.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/10/02 22:13:49
Subject: Re:Upgrading Mech-Eldar 1500 to 1650
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Longtime Dakkanaut
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Heh, you can ask any of my opponents I play Eldar very successfully, but I don't play the typical 5 min fire dragons, DA bladestorm yadda yadda.
Eldrad is effectively used in ANY list that you effectively have a plan for him. If you don't plan on running 2 farseers you have the ability to cast a crucial spell you may need on multiple targets such as guide on two fire prisms, fortune on two serpents dashing up the flanks, etc. Let alone the ability to fortune/doom and jump Eldrad out to take an entire unit on single handed.
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This message was edited 1 time. Last update was at 2010/10/02 22:15:13
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![[Post New]](/s/i/i.gif) 2010/10/05 10:15:09
Subject: Upgrading Mech-Eldar 1500 to 1650
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Sneaky Striking Scorpion
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Zain60 wrote: I think you'll fall in the same pit as a friend of mine did when upping past 1500 points though. He just beefed everything up and realized that at higher points, he had the same amount of vehicles, squads, etc. Suddenly his army was weaker even though he beefed things up. Keep the same point to power ratio when you up point levels or you'll end up playing a different list than you thought. This is what I am trying to avoid. The list needs to become stronger(or at least stay at the same power level), not just an individual unit. I like the idea of a 3 bike GJB squad for objective grabbing. How about the following list: Farseer Doom Rowar Autarch JB Mandiblasters Fusiongun or Power Weapon FD x 5, WS TL Shuri Cannon FD x 5, WS TL Shuri Cannon DA x 10 Exarch, Bladestorm, Dual Shuri, WS TL Scatter Laser Storm Guardians x 10, Warlock(destructor), Twin Flamer, WS TL EML Storm Guardians x 10, Warlock(destructor), Twin Flamer, WS TL EML GJB x 3 Shuriken Cannon x 1 Fire Prism Fire Prism Autarch rides with the GJB squad? I don't know if the fusion gun is required but with mandiblasters and power weapon he seems like he can kill some stuff. Adds another troop choice up to a total of 4. Does anyone think this is viable?
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This message was edited 2 times. Last update was at 2010/10/05 10:25:06
War is my master; Death my mistress - Maugan Ra |
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![[Post New]](/s/i/i.gif) 2010/10/05 11:02:12
Subject: Upgrading Mech-Eldar 1500 to 1650
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Ladies Love the Vibro-Cannon Operator
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I'd drop the Autarch and the pointless GJB squadron and add something more useful,
like another HS unit or some more FDs.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/10/05 11:38:25
Subject: Re:Upgrading Mech-Eldar 1500 to 1650
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Sneaky Striking Scorpion
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I have been testing with a Proxied Autarch and I am finding it more and more difficult to get rid of him. He just provides such versatility. I will try to find a better way to fit him in.
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War is my master; Death my mistress - Maugan Ra |
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